2h Pure Physical Heavy Strike Slayer - build review (state of melee)
Some comments. Firstly: thank you for upgrading my build or rather trying.
Trying because you actually made it bit worse (in real application). Wyrmsign gives me Rampage. Rampage that is absolutely essential for fluidity of play esp in delves. Some paper dps is not worth losing it. Seriously. Stun node. Again. Stunning guarians for few seconds is worth a lot more than conditional 20% more damage. It is my preference and experience confirms me that in case of already one shotting thrash in plus life t16 there is no reason to get that node. I cannot take cull (because of forced Impact node). Give it a try. And it also removes stun without the downside of US. For namelock melee it is 100% worth it. Mana flows was solely for INT. I forgot to respec it after gear change. Had to use jewelry from stash so was pressed for attributes. This one i agree. Why Disfavor? Because of +2 range. It is absolutelly mandatory for namelock skill. Statforge does more damage and you can go crit (but this is RT build by design) but what is that damage for when you cannot hit sh.. Chest.. chest is the best melee chest from past league (remember. This is Joe Noob build. Not a build showcase. If you cannot handle this approach please leave). Chest that gives ultimate melee.defense aspect. In reality i waste my mana for that. But oh well. Dude. I know this chest is junk. I know it. Tell me why it is in the game in the first place.. Ill check the pob later to see what else got gutted. I see that only few readers actually understood the premise of my post. Thank you guys. To the rest: i hope youll get it soon. Btw. The best part is that this build works. It is junk mostly because.of no range on the garbage skill AND susceptibility to bs damage bursts (600 life wont fix that.. ). But for the price of my axe i can gear winter orb build and farm everything while.reading a book.. great design |
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" Simply put, Disfavour is pretty garbage right now. Checking over, the three builds that DO use Heavy Strike in Betrayal right now use either Starforge or Tidebreaker. The latter does make for an lluring option due to the psuedo-7L. REMEMBER, your whole concept was supposedly "someone making a tanky melee," so they WOULD think to build endurance charges, which'd make that ECoMS support useful. " I don't recall Craicean's Carapace being "best melee chest" at any point in time. Similarly, I can't think of "Joe Noob" somehow knowing of a pretty obscure chest that was a bit more popular back in 3.2/Bestiary. It's a very illogical pick. If we're going with "Joe Noob," they'd likely pick the piece with the most armour... Which is to say, The Brass Dome. " You really CAN'T accurately argue both "2H/HS is bad" and "PoE's meta punishes new players" at the same time, as arguing one of them makes the other a cherry-pick/strawman. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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" great post Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 |
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" It's not that they don't understand, it's that they just want to troll and prevent progress. I'm convinced that some of these guys work for other game companies. Ever notice it's always the same people saying lab is great, melee is great, casters are weak etc? How do you think we ended up with a spell patch with melee in the state it's in? As for the build I think it can be made capable of surviving damage bursts, but the range issue is the one that isn't going away. Other builds can one shot things while they are still off your screen, stuff like heavy strike can't do that and never will. The only way it will compete with ranged skills is to become ranged itself or be given some compensating factor, like movement while attacking. And meme splash really needs to be baseline. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Dernière édition par Legatus1982#1658, le 25 févr. 2019 à 08:07:20
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"
Spoiler
![]() joke joke GGG, I enjoy the hand-casting buff effort even tho all I wanted was more cast speed and mana regen, not more damage. Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Dernière édition par Head_Less#6633, le 25 févr. 2019 à 08:54:25
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Aspect of the Crab needs a buff I think
What about it starts at 0 stacks and gains a stack for each hit it receives. As long as you get hit in a certain time window the stacks stay So it would actually help the risky melee in your face playstyle rather than a run around like a chicken caster or trapper that only gets hit occasionally Need more brains, exile?
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" wts mirror for 1000 augmentation orbs [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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makes melee meme build as some sort of showcase.
doesn't use block. uses 2h. uses brutality. uses slayer. no + max res. no cannot be frozen on boots (leading to a wasted watcher's eye). doesn't understand armour/phys mitigation. misses point of melee while even admitting that it was viable ("can work"). with a terribad build. [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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" So, lets use a hypothetical example where all of the boxes above are ticked off. Would this produce build be in a good place when comparing it to spell casters, ranged builds or just dual-wielding melee? I bet it would still be at the bottom of the ladder in any category you can define, ie. damage output, survival, mobility, clearing speed, etc. Melee is a bad spot these days, more so in Betrayal than every before, and 2-handed builds are definitely not pinnacle of melee. |
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not really.
i played melee in delve. it did quite well. and i even used rt, ir, and a mace. lolz @ thinking melee is bottom in survivability. i was quasi-immortal. lolz @ dual wielding being better the bigger problem is that the general playerbase is an entitled whiner. the players in general refuse to use defenses and complain about their deaths. and the xp penalty/syndicate. a well-built melee build has less clearspeed than glass cannons, but has vastly more survivability. all the playerbase in general cares about right now is clearspeed. the shittier thing is that ggg keeps catering to them, anyway - ie: nerf after nerf to the syndicate. funnier still is that even after the syndicate's been nerfed into the ground and is basically harmless, there are STILL incessant complaints about them (and "one shots"). . . . tl;dr - the current meta is a silly contradiction. trashes anything with survivability while complaining about being one-shot by the syndicate and how they're "forced" to avoid the syndicate by keeping them labbed. [Removed by Support] "Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! Dernière édition par robmafia#7456, le 25 févr. 2019 à 10:54:44
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