2h Pure Physical Heavy Strike Slayer - build review (state of melee)
" Very well said. But I think that using a modicum of "common sense" (even if you're a casual n00b and you have 0%, or close to 0% experience with ARPGs, and prefer to play focused on trial and error, solving all the problems that you face), is quite intuitive in PoE. The problem is that amount of "common sense" is more powerful for the ranged/cast playstyles, (which also get to hold most, if not all, the aces in their dealt hand), than for melee. No one can honestly say that you can't set ridiculous goals, even for your first character, and also accomplish them, as long as you learn, and keep playing, eg: with small modifications (mostly items upgrades), my main still uses my own build since 1.3.0 - with a hiatus during my time trying Cast on Death as main damage source - and I mainly read the skill description, the description of the Skilldrasil & Ascendancy nodes, and I simply used better items as I found (10% of time) or bought them (90% of time, because it wasn't so nice to meddle with crafting before). Sure, I sunk a few thousand of hours into playing him in a suboptimal and awkward way - it uses a main skill to deal high single target damage, another secondary skill to deal with dangers at higher distance, while also getting a damage boost, a dedicated skill to keep FC and Fortify, a self cast curse and warcry, all as a goddamn RT dual wielding character that has to be in the middle of the fight to "enjoy the thrill". I still level him casually and by the end of summer I'll probably hit 100 in a way that was "fun" for me, disregarding my snail speed... I also think it's more a problem of having skills interact with each other only at spell level at the moment. I hoped that Threshold Jewels might bring some diversity, instead of being 99% of the time mandatory band aids. Just imagine: Static Strike gets the AoE effect back and has a nice vacuum effect on the enemies hit recently by Lightning Strike, and Lightning Strike applies a further lightning themed debuff that makes the enemies hit recently by Static Strike to always get shocked and implode on death... The possibilities would be endless, as long as each skill could get such a threshold jewel that encourages it's usage next to another (but hey, not everyone want's to use more than 2 mouse buttons for skills these days)... A gimped player that actually succeeds in reaching a goal is more fulfilled than a meta player mindlessly running and grinding some loot pinatas. Believe me, I know first hand that you can run even suicidal map mods with the right preparation, determination and skillplay, and that makes PoE a lot more "hardcore" than simply clearing offscreen enemies. It would be nice to have melee playstyle excel at something, anything actually, and by having that niche, to see players say: "I'm going to play melee because I want to ........". If TencentGGG manage to offer that without power creep, slapping "melee" tags on spells/ranged skills, and without balancing the melee playstyle versus ranged/cast playstyles, kudos to them. But we're far, far away from that point at the moment... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Dernière édition par sofocle10000#6408, le 3 mars 2019 à 04:55:52
|
![]() |
" hahahahahahahaha. good one. [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
![]() |
" Well they could just nerf every skill down to heavy strike level of performance But yes, that does sound a bit like a joke with GGG doing the balancing. my evasion is so high i only insta rip sometimes
----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. |
![]() |