can we please stop the power creep, already? (or better - reverse it)

"
Snorkle_uk a écrit :
do you really think theyre designing their entire reward system around people like me and demi who actually care about standard tho? I hesitate to buy it, because getting items to take back to standard only means something if u care about standard, and they treat standard and its players like pieces of shit. They make almost no effort to keep us caring about standard, so to then base ur entire games power curve around people who care about standard enough to bring items back and value them there? I dunno man, I mean I get it, and ya maybe, but maybe not too.

I feel like they balance their game around leagues, entirely, and dont give a flying fuck about standard or anyone who plays there.I think they add the op items because its cheap, its like a shit horror movie that only knows how to generate its horror element through jump scares....


.....


.....


BBBANNGGGGG AHHJHJJHGHGHGHGHGHGHH!!!!!!!

haha made u jump....


yep, shit film. Thats what I think their idea of exciting game development is now. They have no faith in how fun their gameplay is, they have no faith in how fun any of their new content is. Instead they have completely abandoned any asperations they have for making an actually good game that impresses people for simply "oh wow, a 1200 es chest piece, omg omg" gimmick jumpshock excitement that lasts a few minutes and then its gone, and now you need a 1500 es chest with supported by lvl30 controlled destruct to feel anything for the game again come next league.

I think thats why all their new league are dead within a couple of weeks, because they dont make a fun game, theyre scared of making a fun game. They made delve and that was fun, but they were scared to let us have the fun because that means we might abandon the rest of the game that they have no faith is actually fun. They were also scared that delve wasnt fun, they have no faith in delve, no faith in maps, and no faith in us to chose what we want to play. So they are completely trapped by a fear that their entire game is a pile of shit and all their players are fucking retards who cant be trusted to play the content they want to play. The answer is restrict access and then bribe players to play the content with op rewards. It all comes down to bribes, short lived gimmick shock value screenshots of op items, too much rewards and then restrict the content, restrict the t15 maps, restrict the delves, the guardians, just restrict everything and use cheap gimmicks to make it attractive. No faith in the content itself to be attractive, no faith in the diea anyone would just play the game because the game itself is fun, no faith that players are responsible enough to know how to enjoy themselves without ggg forcing them into certain content for specific amounts of access.

thats what I feel might be going on, fear and loathing, utter contempt for the players and no self belief in their own ability to make a fun game.


Good post that I can't disagree with. I'd just like to add that I don't think that the only purpose of power creep is to bait the standard player into league. I do however think that it serves this purpose to a great extent. As you said, leagues are what GGG cares about and they rather see the standard population playing there.

I think that they at least try to pretend about caring for standard. In reality the introduction of shaped and elder items was GGG's first indirect announcement that they don't give a shit about mirrored standard gear. Meanwhile they feel the need to have Mayham leagues running in voided mode to "protect" the delicate standard from all the migrated drops. So who knows?

As for the rest of your post about puppet master and jump scare tactics, spot on.
ya true enough, that they would void certain leagues does suggest that they still have some care for standard, its not completely disregarded as ive suggested. So fair play, I take that point for sure.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Agree with the last few posts.

As in most facets of life, actions that harm others in some way (to a very minor degree we are harmed as players by a game getting worse) are usually a result of laziness, neglect, and incompetence. Greed is also a common driver, but less so than those other things. True malevolence or conspiracy is pretty damn rare.

Powercreep is the cheapest path towards keeping players coming back for leagues. It’s awful for the game long-term and eliminates the satisfaction that comes with overcoming challenge, but breaking the game with godmode mechanics seems to be working for GGG in the short-term. It’s a shame.
We're all in this leaky boat together, people.
Because ascendancy powers were not strong enough, we really needed them as implicits, AMARIGHT ?





edit : this is quite busted too :

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Dernière édition par Fruz#6137, le 1 mai 2019 à 00:49:29
A constructive posts from you? I didn't think you had it in ya(yes i know it's old).

Congratulations, I like it.

Keep it up.


As for topic, i don't know if you have seen the game developer conference presentation by Chris Wilson?

That answers a LOT of things about their approach. And as you can see, they seem to have been doing nothing but right descisions lately, and certainly concerns like these here are not any of their focus.

Honestly it was one of the best talks on game design i've seen, but not because i thought they were right in all they said simply because they gave so much insight from their angle of things, and because they are a game company that made it, but you can also feel how they are stuck in their niche approach. That's obvious right from the start about design pillars, there is much they don't have their eyes open to. It was truly an eye opening experience into the way they operate. Well, i always felt it was the case, but now it is confirmed. You even get the actual player number graphs.


Designing Path of Exile to Be Played Forever. Chris Wilson at GDC 2019

One of the more ironic things is you can tell they have a lot of pride in their product and believe they are making the high quality game, while at the same time being unaware of the reality all at the same time. So you can really see, they are actually trying quite hard to focus on the actual game, but they just are not as smart as they would like to think. But at least they give it their best, and this means a lot because neglect is the nemesis of life. You can literally feel the passion coming off him.

The big thing GGG never grasped and which is supported by all his graphs, peaks in playernumbers etc is that the gameplay experience must be put first and players come and leave depending on that. They have had this economic, paper graph view of the game since closed beta, i was active for years trying to influence their approach until i just realized it wasn't worth my time, they are stuck in their narrow and ignorant ways(not trying to offend, i mean it literally lack of knowledge/understanding). This is also one of the main aspirations of D2 that they forgot/didn't understand.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Dernière édition par Crackmonster#7709, le 1 mai 2019 à 08:27:17
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Crackmonster a écrit :


That answers a LOT of things about their approach. And as you can see, they seem to have been doing nothing but right descisions lately,


WAT

casuals hate the current state
vets hate the current state
worst retention numbers ever

yes, clearly the "right decisions!"
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
robmafia a écrit :
"
Crackmonster a écrit :


That answers a LOT of things about their approach. And as you can see, they seem to have been doing nothing but right descisions lately,


WAT

casuals hate the current state
vets hate the current state
worst retention numbers ever

yes, clearly the "right decisions!"


I used irony, if I didn't make that clear enough. Coz from their views, if you watch the video, they are exactly on the right track with their angle of analysis.

As much as you like to discuss here on forums, i'd be surprised if you don't find it interesting.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Dernière édition par Crackmonster#7709, le 1 mai 2019 à 14:32:46
Yea it is all about statistics and supporter pack numbers now.

You can TL/DL the video like that:

-At first we did innovative content and a game for hardcore players but it started to tank because random league schedules and races and other stuff like pvp.

-Then we made the game for casual and created leagues strategies to keep players buying packs. It worked

-Kripparian pretty much gave them the idea of doing their league cycle for better retention.

Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Dernière édition par Head_Less#6633, le 1 mai 2019 à 14:43:44
Creep is why I have no urge to play anymore. I mean whats the fucking point of doing all this grind and complicated nexus shit if a 2 ex winter orb toon can beat everything in the game? So youu can face roll game a little faster? Meh.

Back when I started 1.1 you better have 100ex to beat uber atziri so you worked to get that wealth. I didnt beat her until 1.3 when I finally traded well enough to afford to do her. Now no point in amassing wealth/high end shit.

I started playing SSF thinking it would be harder. It's not. You still face roll everything.

All my SSF toons beat uber elder and maps pfft whatever nothing scary anymore.
Git R Dun!
Dernière édition par Aim_Deep#3474, le 2 mai 2019 à 22:59:24
Well... given the first set of answers in the Q&A... creep will stay, bye-bye PoE basically.

I guess we'll have it in a 'working' state for... hrmm.. 1 year or so before it actually starts dies off in any meaningful way? (This means startf-of-league player count not rising significantly enough anymore)
Unless something is changed at least, but we'll see, I'll keep playing in-between, Grim Dawn is now my main ARPG after the last official message. Better experience overall, sadly lacking in crafting by far.

Complexity on the other hand? PoE is broken, Grim Dawn has actual complexity, depth hence is better there. Shameful for GGG as the mechanics implemented allow for a LOT more depth which is untapped.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.

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