can we please stop the power creep, already? (or better - reverse it)

"
Paldamus a écrit :

Content gets harder


since when? the last time content got harder that i can recall was the lab. and that added the most ludicrous amount of power creep...

"
Paldamus a écrit :

3.It meant that the majority of the playerbase in a league for an example, consist of either newbs or intermediate players and most of those ppl won't reach the real endgame (Uelder,Uatziri,Shaper etc) anyways, so having more powercreep doesn't affect them really. It's the same for veteran players, because even if there was less powercreep, they'd easily reach endgame and clap everything in it anyway.



lolwut?

if it doesn't matter because the better players are better... the same logic could apply to damn near anything/everything. and therefore, nothing matters. a+


[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
@robmafia

1.Stop trying to confuse everyone in an attempt to hide the defeat in an argument. If you're saying that content doesn't get harder (elder, uber elder, delve) then it's just trolling... nothing more.

2.Your colorized texts, "hahahahahaaaaas" and "lolwuts aside"... what you say here makes no sense at all because it is ripped out of the context in which it was said. Stop trying to antagonize.

GGG is adding powercreep - the end :)

I won't be checking or replying to anything further in this thread, cos it's pointless to discuss things with known antagonizers, that cause threads to get locked by mods because of them ;) Bai.
Dernière édition par Paldamus#1328, le 21 nov. 2018 à 14:25:12
yeah.. no arguments and 'i wont respond so im right' technique. it does not work, you know?

From the viewpoint of someone who usually wanders off-meta, but is still caught on the powercreep train (if the game gives me 1 million dps when I had 15k in the past, I will take it, I guess...):

1. I find it a shame that so many "worthy foes of the past" are pushovers today (Piety, Dominus, Malachai, map bosses like Shock&Horror, normal Atziri...).

I remember forum posts about the Vaal apparatus in act 2 being "the only well designed boss fight" because "at least everything is telegraphed" etc... He doesn't even stand a chance in today's meta. Not his map version, and certainly not his act 2 version. I declare everyone an idiot who dies to that thing.

2. I find it weird that monster types do not matter at all.

I need to care for 2 things only:
a) monster has a serious on-death effect
b) monster spawns another monster on death, forcing me to hit it again
(fuck those act 6+ poisoned animals with little parasites that also seem to appear in every map I run)
(both may be neglected if I happen to shatter monsters)

The Game makes me not care about:
a) monster is ranged or melee
b) monster is fast or slow
c) monster is big or small
d) monster is resistant to certain type of damage
e) monster deals a certain type of damage
f) monster is animal/human/demon/...
g) monster has AoE/chain or not

...but it should make me care. For its own good.

Why does GGG include so many nice animations for so many different nice monsters, when they all die in one hit? What's the point?

Why create boss fights with all sorts of crazy stuff happening, and then allow us to skip all that crazy stuff by phasing the boss? (and then even rewarding challenges for this?)

The best thing GGG could do for me is to seriously slow things down.
Like "player damage /100" or "monster life *100" (at higher levels).
Let us have fights, not mindless slaughter until we reach t16+ content.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
"
grepman a écrit :

If 99% of new players could succeed in their first build playing blind, why even play a game like that?


And they play NWN2, which fits exactly this criteria! :)
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Dernière édition par MortalKombat3#6961, le 21 nov. 2018 à 15:33:12
"
Paldamus a écrit :
@robmafia

1.Stop trying to confuse everyone in an attempt to hide the defeat in an argument. If you're saying that content doesn't get harder (elder, uber elder, delve) then it's just trolling... nothing more.

2.Your colorized texts, "hahahahahaaaaas" and "lolwuts aside"... what you say here makes no sense at all because it is ripped out of the context in which it was said. Stop trying to antagonize.

GGG is adding powercreep - the end :)

I won't be checking or replying to anything further in this thread, cos it's pointless to discuss things with known antagonizers, that cause threads to get locked by mods because of them ;) Bai.


holy crap.

you evaded all content, made baseless accusations/namecalling, AND said you're not replying?

who's trying to troll or "antagonize?"
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
Peterlerock a écrit :
From the viewpoint of someone who usually wanders off-meta, but is still caught on the powercreep train (if the game gives me 1 million dps when I had 15k in the past, I will take it, I guess...):

1. I find it a shame that so many "worthy foes of the past" are pushovers today (Piety, Dominus, Malachai, map bosses like Shock&Horror, normal Atziri...).

I remember forum posts about the Vaal apparatus in act 2 being "the only well designed boss fight" because "at least everything is telegraphed" etc... He doesn't even stand a chance in today's meta. Not his map version, and certainly not his act 2 version. I declare everyone an idiot who dies to that thing.

2. I find it weird that monster types do not matter at all.

I need to care for 2 things only:
a) monster has a serious on-death effect
b) monster spawns another monster on death, forcing me to hit it again
(fuck those act 6+ poisoned animals with little parasites that also seem to appear in every map I run)
(both may be neglected if I happen to shatter monsters)

The Game makes me not care about:
a) monster is ranged or melee
b) monster is fast or slow
c) monster is big or small
d) monster is resistant to certain type of damage
e) monster deals a certain type of damage
f) monster is animal/human/demon/...
g) monster has AoE/chain or not

...but it should make me care. For its own good.

Why does GGG include so many nice animations for so many different nice monsters, when they all die in one hit? What's the point?

Why create boss fights with all sorts of crazy stuff happening, and then allow us to skip all that crazy stuff by phasing the boss? (and then even rewarding challenges for this?)

The best thing GGG could do for me is to seriously slow things down.
Like "player damage /100" or "monster life *100" (at higher levels).
Let us have fights, not mindless slaughter until we reach t16+ content.


This. I'm in act 5 and simply spamming caustic arrow at whites/blues/yellows/purples. They die to 1 or 2 CA's, no need to use curses or single target skills(who was the genius with the idea make AoE hit just as hard or harder than most Single target skills anyway?).

Special monsters also have so many modifiers that I don't even bother reading them. I wish they had like 2 or 3 modifiers MAX, but that actually mattered, like hexproof.
Dernière édition par Gordyne#2944, le 21 nov. 2018 à 21:06:23
"
robmafia a écrit :
it gets worse/easier every league.

it's getting hard to justify playing.



Good luck trying. Each time you try, it gets worse.
Dernière édition par bvanharjr#5617, le 21 nov. 2018 à 21:59:47
wait til you get to endgame and have good gear.

...it's exactly the same.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
typical robmafia thread
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019

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