[3.7] Hybrid's take on Jugg Molten Strike - Hold right click to TANK anything | MELT the Atlas |

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snowmittens a écrit :
After finishing with my main toon and making some curr I've decided to give this build another try

Got the amulet and the flasks all set up

would appreciate thoughts on the following:

Since I forget to cast AP 95% of the time I've decided to set up a second low level CWDT with rallying cry and warlock mark

Also a big issue for me is targeting, I used to use the Q key for MS but many times the targeting was off and didn't fire getting my toon killed
Now I use RMB which is better but now 100 reliable. You have to be pretty precise or you dead very fast


On standard settings you can hold shift to attack in place.
Yep , Changed interface to always attack w/o moving and it's better now

Not sure why, maybe the lack of evasion or maybe I'm doing content that is too hard for the level/gear I have now( lvl 84 + 8k health doing delve 225/t14 maps) but this build take a lot of hard hits and the life pool is all over the place. You have to play very actively and concentrate to keep him alive. One moment he's tanking some boss w/o problems and the next he dies to some trash mob.

Will try to get him to lvl 90 and close to 9k health to see if things get better
hello

I was wondering if anyone could give me some advice about the hall of grandmasters with regards to this build. I am currently struggling with the seemingly never ending source of shield on some of the characters and was wondering if there was a way to deal with it.
Answers to this question on page 216. I did it solo with this build and the 2 gems I cited
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Borrilo a écrit :
hello

I was wondering if anyone could give me some advice about the hall of grandmasters with regards to this build. I am currently struggling with the seemingly never ending source of shield on some of the characters and was wondering if there was a way to deal with it.


frost bomb and balefire with the relevant support gems.
Do you think this build is tankier or the CI jugg?
I'm having issues with mana sustain on no mana regen maps. Do I need to get another mana gain on hit jewel or should I just run a mana flask for those maps?
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AgentChunk a écrit :
I'm having issues with mana sustain on no mana regen maps. Do I need to get another mana gain on hit jewel or should I just run a mana flask for those maps?


FAQ
Would appreciate advice on what to upgrade next-assuming either gloves or neck, but neck will require that I get rings also. Have about a 7ex budget at the moment. Regarding gloves, is a single abyssal socket tombfist actually worthwhile over a good pair of rare gloves, or only double socket?
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Yep , Changed interface to always attack w/o moving and it's better now

Not sure why, maybe the lack of evasion or maybe I'm doing content that is too hard for the level/gear I have now( lvl 84 + 8k health doing delve 225/t14 maps) but this build take a lot of hard hits and the life pool is all over the place. You have to play very actively and concentrate to keep him alive. One moment he's tanking some boss w/o problems and the next he dies to some trash mob.

Will try to get him to lvl 90 and close to 9k health to see if things get better


Correct me if iam wrong, but it seems your Immortal Call wont procc at all, because its 72. Dont know if it will make such a huge difference to you.

Just ignore if you already know it :).
Dernière édition par kurtis6077, le 19 avr. 2019 13:14:19

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