[3.6] The Lazy Walker - Jugg - VMS walk and kill, 3M shaper, phys/ice/lightning immune, HC
" Hi thanks for playing this build, I'm so happy to see you enjoyed it. I spent months to perfect the main build but just 5 mins to whip up a "leveling guide". To be honest I'm no expert in this part of the game yeah but it does need improvement. | |
" I guess it depends to everyone's connection type and GGG server, there isn't much we can do about it----- you can swap off the ball lightning with armageddon brand, should help with the disconnections but will greatly compromise the build | |
Just want to say this build is pretty fun/satisfying when I press VMS on a boss. Only have a 5link on the Rat Cage and Martyr, but still does great damage.
Definitely unplayable on lockstep, it will freeze the game. Predictive is much better, but I tend not to overdo and run into giant packs as it's much more prone to disconnecting. Sometimes I die to I guess not having IC up for a split second. Do you think I need more cooldown recovery? I'm running on 30% right now. | |
" Considering how expensive CD reduction gears are now, it might be worth it to switch one of them to a +1 Endurance implicit one. | |
" Think it should be other way around fire>=ice=light? |
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" You are right. Now fixed. thanks. | |
I'm actually wondering how did you find a Rat cage that doesn't have the "-50% to fire resistance" on it? i just dunno how to get it, i can only find a one with that debuff on it on the market. It seems really weird :/
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That Rat Cage is legacy. Current version only has negative fire res.
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Been looking towards this build, seems awesome. I love weird builds and this seems to be right up my alley.
Here's some changes I've thought of (note that I'm only theorycrafting right now): 1) Mobility seems to be the slowing factor. I wonder if Oro's Sacrifice + Flicker Strike would let us clear mid range maps with absolute ease? Oro's is pure fire damage, grants +20% Ignite and a Frenzy on Igniting. With all the items + tree, we have about 70% to Ignite which should be enough. With Flicker you could even pick up the other defensive node which grants reduced damage taken. 2) Also thought of Hiltless and removing Rat Cage. VMS would still work as the damage would be reflected from Hiltless. It also has a nice DPS and crit. Would have to respec to make use of crit. | |
" So does it actually work with the negative fire res one? |
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