POE Multiboxing 434% IR - Doing it by the rules - [Stream]

Calm down guys. He isn't doing something insane.
I, for example, do merciless merveil runs with my party.
One guy is full MF gear,we kill the boss fast ( he does the last hit) and we make more profit than him. Why?
Because he is forced to do a low difficulty run and only get rewards IF he drops a set of unidentified jewels.
We are getting many "high" level items,many of them are selling for 1 chaos to an exalted,
higher range of uniques (you can't drop a level 50 unique in a level 30 place),and also more chances to get currency that a low level place (lower drop penalty).

Don't freak out. If he get more ppl to join him he can make more profit. But the current profit he makes isn't insane.
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dr3af a écrit :
Calm down guys. He isn't doing something insane.
I, for example, do merciless merveil runs with my party.
One guy is full MF gear,we kill the boss fast ( he does the last hit) and we make more profit than him. Why?
Because he is forced to do a low difficulty run and only get rewards IF he drops a set of unidentified jewels.
We are getting many "high" level items,many of them are selling for 1 chaos to an exalted,
higher range of uniques (you can't drop a level 50 unique in a level 30 place),and also more chances to get currency that a low level place (lower drop penalty).

Don't freak out. If he get more ppl to join him he can make more profit. But the current profit he makes isn't insane.


You also have to split your profit with the other people in your party, unless they enjoy helping you without getting anything back

When I multibox, I don't have to share anything and can make multiple uniques per hour on top of easy chaos sets
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dr3af a écrit :
Calm down guys. He isn't doing something insane.
I, for example, do merciless merveil runs with my party.
One guy is full MF gear,we kill the boss fast ( he does the last hit) and we make more profit than him. Why?
Because he is forced to do a low difficulty run and only get rewards IF he drops a set of unidentified jewels.
We are getting many "high" level items,many of them are selling for 1 chaos to an exalted,
higher range of uniques (you can't drop a level 50 unique in a level 30 place),and also more chances to get currency that a low level place (lower drop penalty).

Don't freak out. If he get more ppl to join him he can make more profit. But the current profit he makes isn't insane.


Good that you said that. That's why properly designed MF mechanics would make the MF bonus be a weighted average based on the damage done to the monster. Example: so that if person A has 300% MF and did 25% damage while person B had 50% MF and did 75% damage, then the actual MF for when the boss dies would be 300%*0.25 + 50% * 0.75 = 112.5% MF.

Glad that you pointed out another game mechanic that could be easily done better.
This message was delivered by GGG defence force.
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mazul a écrit :
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dr3af a écrit :
Calm down guys. He isn't doing something insane.
I, for example, do merciless merveil runs with my party.
One guy is full MF gear,we kill the boss fast ( he does the last hit) and we make more profit than him. Why?
Because he is forced to do a low difficulty run and only get rewards IF he drops a set of unidentified jewels.
We are getting many "high" level items,many of them are selling for 1 chaos to an exalted,
higher range of uniques (you can't drop a level 50 unique in a level 30 place),and also more chances to get currency that a low level place (lower drop penalty).

Don't freak out. If he get more ppl to join him he can make more profit. But the current profit he makes isn't insane.


Good that you said that. That's why properly designed MF mechanics would make the MF bonus be a weighted average based on the damage done to the monster. Example: so that if person A has 300% MF and did 25% damage while person B had 50% MF and did 75% damage, then the actual MF for when the boss dies would be 300%*0.25 + 50% * 0.75 = 112.5% MF.

Glad that you pointed out another game mechanic that could be easily done better.


Why be done better? where is the problem on sacrificing offense and defence for better chance of drops? That's how every arpg with MF works. Why change it now?

Also for the profit sharing. The profit is far more big than praying for rings and jewels to drop. we got 7 uniques in 5 hours and many good high level items,even upgrades for us! I don't mind sharing a big pool of income.

What i don't understand is,why something everyone can do ,is considered bad/banable/exploit etc. Do you think GGG didn't think about a full party with 1 guy running with full MF and getting the last hit? They MADE those mechanics! If anyone could think of it,what makes you believe GGG didn't think?
Also if a guy run full mf gear in a public party without the rest of the party already knowing it,is bad. But when 1 of your 5 friends tells you he can do that,it is good.
Dernière édition par dr3af#6813, le 27 févr. 2013 à 12:45:09
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oBLACKIECHANo3 a écrit :
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FadeXF a écrit :
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Mistereo a écrit :
You can get lvl 1's to val by TPing the characters around to the specific points in the game and just killing the bosses for them. It actually doesn't take much time at all.


ahhhh smart! Thank you for saving me like 6 hours of time. ;)


You can't really tp past everything without risking them being killed by almost everything, they have to be leveled, assuming you're on HC. If you are, you can farm ledge, coves and felshrine to appropriate levels and then just tp between all the quest stuff with your main. I got a character from 1-20 and killed vaal in a few hours, but playing on and off a little, play constantly and you could do it in 1-2 hours easily.
I just rushed a level 1 to Vaal in hardcore and it was easy as hell. You do not need to level at all. You just need to not be dumb and leave stuff around to kill them when you have to tp them into an area.
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Terrornoid a écrit :
While I currently see nothing in the ToS about third party software (can't even find a EULA), multiboxing, by definition, is using third party software, which is often a breach of said terms in another games. It, however, is typically an overlooked crime on the part of the developers as it is typically harmless. In the case of PoE, I do feel that it is an unfair advantage to have over other players as it allows an unfair accumulation of wealth in both volume and speed. A /players option would be a fine alternative, as the advantage of the third party software would be removed.

If you do not understand how an extra (quite large) chunk of IIQ/IIR available only to those who have the tech power to multibox is both advantageous to the player and harmful to the economy, then you should ask yourself why you are doing it. Your answer is exactly the reason.


I can do this without any software other than the game.
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RichB a écrit :
I just rushed a level 1 to Vaal in hardcore and it was easy as hell. You do not need to level at all. You just need to not be dumb and leave stuff around to kill them when you have to tp them into an area.


I was thinking about things like alira and the shadow guy (whatever his name is), those two are going to be pretty dangerous for a lvl 1, especially the shadow, he flickrs on to anything, and the lvl 1's are the ones that have to start it.
Dernière édition par oBLACKIECHANo3#0917, le 27 févr. 2013 à 12:44:18
I actually killed all three. You just need to kill the adds first and tp back out so it resets with just the boss. Then keep the main guy on top of the baddy and keep the level 1 far away when you vote.

You don't actually have to kill them though. You can get to Vaal after turning the land dark, you just can't get kill quest credit if you don't have the apex.
Dernière édition par RichB#5765, le 27 févr. 2013 à 12:46:15
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dr3af a écrit :
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mazul a écrit :
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dr3af a écrit :
Calm down guys. He isn't doing something insane.
I, for example, do merciless merveil runs with my party.
One guy is full MF gear,we kill the boss fast ( he does the last hit) and we make more profit than him. Why?
Because he is forced to do a low difficulty run and only get rewards IF he drops a set of unidentified jewels.
We are getting many "high" level items,many of them are selling for 1 chaos to an exalted,
higher range of uniques (you can't drop a level 50 unique in a level 30 place),and also more chances to get currency that a low level place (lower drop penalty).

Don't freak out. If he get more ppl to join him he can make more profit. But the current profit he makes isn't insane.


Good that you said that. That's why properly designed MF mechanics would make the MF bonus be a weighted average based on the damage done to the monster. Example: so that if person A has 300% MF and did 25% damage while person B had 50% MF and did 75% damage, then the actual MF for when the boss dies would be 300%*0.25 + 50% * 0.75 = 112.5% MF.

Glad that you pointed out another game mechanic that could be easily done better.


Why be done better? where is the problem on sacrificing offense and defence for better chance of drops? That's how every arpg with MF works. Why change it now?

Also for the profit sharing. The profit is far more big than praying for rings and jewels to drop. we got 7 uniques in 5 hours . I don't mind sharing a big pool of income.

What i don't understand is,why something everyone can do ,is considered bad/banable/exploit etc. Do you think GGG didn't think about a full party with 1 guy running with full MF and getting the last hit? They MADE those mechanics! If anyone could think of it,what makes you believe GGG didn't think?
Also if a guy run full mf gear in a public party without the rest of the party already knowing it,is bad. But when 1 of your 5 friends tells you he can do that,it is good.


They surely thought of the multibox use as well, but that doesn't mean that those mechanics are good and should be kept. I am completely okay with anyone playing withing the game mechanics, but that doesn't mean that the current game mechanics are good for the game as a whole.

I think it makes the game more interesting if you have to choose between significantely harder encounter + significantely better loot versus normal encounter + normal loot rather than a bit harder encounter + significantely better loot versus normal encounter + normal loot.


That's why the "fix" I suggested is better in my opinion because it would force the whole group to get good MF gear if they want to enjoy good drops rather than just sacrificing a little damage for getting good drops.
This message was delivered by GGG defence force.
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mazul a écrit :

They surely thought of the multibox use as well, but that doesn't mean that those mechanics are good and should be kept. I am completely okay with anyone playing withing the game mechanics, but that doesn't mean that the current game mechanics are good for the game as a whole.

I think it makes the game more interesting if you have to choose between significantely harder encounter + significantely better loot versus normal encounter + normal loot rather than a bit harder encounter + significantely better loot versus normal encounter + normal loot.


That's why the "fix" I suggested is better in my opinion because it would force the whole group to get good MF gear if they want to enjoy good drops rather than just sacrificing a little damage for getting good drops.

Your opinion may be right and better ! Not arguement! You can probably make a thread in the suggestion section and get a discussion going!
The reason a made the previous replies was to highlight that with the current way the mechanics work there is no way Tagz(for example) can make more profit from a group of 6 who run with the same amount of MF and a higher level zone and with the same (close to the same) killing speed.
The reason for this is that if we get the same amount of rares in the same amount of time,we as a group got also a higher chance of getting currency dropped,also a higher chance of getting something that can easily sold for 2-3 chaos and even 5L items.
Also the range of uniques are bigger ( for example,Midnight bargain cannot drop from Vaal normal if i'm correct).
So in total drops a full party at merciless and even cruel can make more profit( depending on the way you distribute the profit).
Dernière édition par dr3af#6813, le 27 févr. 2013 à 13:00:48

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