POE Multiboxing 434% IR - Doing it by the rules - [Stream]

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SL4Y3R a écrit :
So you want the recipe removed because its bad for the economy. But you want a /player x?

Do you fail to see the flaw in your logic?


They want both. The removal of the recipe so people dont farm normal/cruel and break the economy, and they want player X so they can challenge themselves and see a better return for it in merc difficulty and maps.

Partying makes everything a joke, and depending on the skills they use, an annoying joke at that. /x gives a challenge and no annoyance from other players.

a challenging reward system is what all games should strive for. Regardless of their type and genre.
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KillerKG a écrit :

I think it's very warranted.

[...]

And as you've brought nothing to the table, and seem to think there's nothing wrong with it, i'd say your non existent ideas or options to stop it are retarded.


You're supporting people who want to wipe the entire servers, prevent people from playing in LAN or using mule accounts to extend storage space and feel it's fine to insult people just because they don't think exactly like you.

And in case you're lacking the intelligence to see it, the issue with orb farming is that the game is rewarding groups with tons of extra loot but without any significant penalty (since the extra HP is just making the fight a few seconds longer) in the case of farming very low level content. Not that someone can run a group without needing to get friends in.
But heh, it's easier to bitch at the multiboxer and try to make him the cause of all the economic problems to come!

IGN: EthInvictus

Trading Forums Enhancer: http://www.pathofexile.com/forum/view-thread/244736
Dernière édition par Eth42#5330, le 28 févr. 2013 à 19:10:42
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MacantSaoir a écrit :
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SL4Y3R a écrit :
So you want the recipe removed because its bad for the economy. But you want a /player x?

Do you fail to see the flaw in your logic?


They want both. The removal of the recipe so people dont farm normal/cruel and break the economy, and they want player X so they can challenge themselves and see a better return for it in merc difficulty and maps.

Partying makes everything a joke, and depending on the skills they use, an annoying joke at that. /x gives a challenge and no annoyance from other players.

a challenging reward system is what all games should strive for. Regardless of their type and genre.


But adding a /player x breaks the economy even more. Changing the way being overleveled works with IIR/IIQ would be a much better solution.

If you want increased difficulty, have a /player x, but don't increase rewards.
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mazul a écrit :


The difference is that multiboxing is not illegal and therefore it is nothing like trying to rob someone. As long as they don't break against the rules, they are innocent to rule-breaking,

This is more like a person focusing on studying very hard for just acing a test, instead of studying for the sake of learning. They are not to blame, the system is and therefore the school is responsible for promoting people to behave in that manner.



Eventually this will all come back to bite the game in the ass. Or not.. there's either possibility.. But i'm not a gambling man when it comes to buisness.

I feel its like people who litter, and polute the planet ect ect, they just don't care. Its all about convience..

I guess the concept of the zerg/borg, and one overmind to control them all, was enough role play to allow multi users into the arpg/rpg world.

If this is not changed..

You will all be assimulated, resistance if futile.
Dernière édition par chronosoul#2658, le 28 févr. 2013 à 19:23:36
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SL4Y3R a écrit :

But adding a /player x breaks the economy even more.


Does it? At least everyone would be on more of an equal footing then because at the moment the gap in earning potential between those who multibox and those who don't is quite large.
They aren't multiboxing for starters.

Next, refer to my actual solution to the problem. Having group mf bonus decrease like the currency penalty.
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SL4Y3R a écrit :
They aren't multiboxing for starters.

Next, refer to my actual solution to the problem. Having group mf bonus decrease like the currency penalty.


I'd rather leave the solution/problem solving techniques up to Chris and the Team.
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SL4Y3R a écrit :
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MacantSaoir a écrit :
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SL4Y3R a écrit :
So you want the recipe removed because its bad for the economy. But you want a /player x?

Do you fail to see the flaw in your logic?


They want both. The removal of the recipe so people dont farm normal/cruel and break the economy, and they want player X so they can challenge themselves and see a better return for it in merc difficulty and maps.

Partying makes everything a joke, and depending on the skills they use, an annoying joke at that. /x gives a challenge and no annoyance from other players.

a challenging reward system is what all games should strive for. Regardless of their type and genre.


But adding a /player x breaks the economy even more. Changing the way being overleveled works with IIR/IIQ would be a much better solution.

If you want increased difficulty, have a /player x, but don't increase rewards.



If anything it will help the servers because there wouldn't be a need for all the extra clients taking up bandwidth/etc. Why would someone want to increase the difficulty without getting a reward out of it? At the same point how many people can run up to 6 clients? Just makes more sense for them to do this than how everything is currently working.
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Eth42 a écrit :
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KillerKG a écrit :

I think it's very warranted.

[...]

And as you've brought nothing to the table, and seem to think there's nothing wrong with it, i'd say your non existent ideas or options to stop it are retarded.


You're supporting people who want to wipe the entire servers, prevent people from playing in LAN or using mule accounts to extend storage space and feel it's fine to insult people just because they don't think exactly like you.

And in case you're lacking the intelligence to see it, the issue with orb farming is that the game is rewarding groups with tons of extra loot but without any significant penalty (since the extra HP is just making the fight a few seconds longer) in the case of farming very low level content. Not that someone can run a group without needing to get friends in.
But heh, it's easier to bitch at the multiboxer and try to make him the cause of all the economic problems to come!



I would support wiping the servers if the economy is getting destroyed yeah.
I never said anything about anyone playing on LAN, nor anything about mule accounts for storage space, i have mules.

People playing in groups and farming is people doing the work, that's playing the game, entirely different than multiboxing, or botting ect. Your just making excuses to try and rationalize it.

The difference is with a group the loot is divided, it's people getting together and playing the game, and not everyone is going to get enough stuff to make 10 Chaos orbs an hour. Maybe very few that have exceptional MF gear and that's what they've set out to do, but it's not going to be a mass of people.

The difference by comparison?
I have very average farming gear, like little over 100 MF and 48% quantity. I started this test now 2 days, since entering this thread doing nothing but farming various areas and lower level bosses by myself. It has taken me about 18 hours or so to gain 3 Orbs of Alchemy, one being a drop. And in all this time i still haven't found the final amulet to make ONE Chaos orb nor have i had had one drop. That is the way the game was made. It's supposed to be hard to get those drops for a reason. Otherwise, why would the devs just not make Chaos Orbs drop like Scrolls of Wisdom? This is a pretty simple thing to understand.
It's artificial inflation. And yeah, people are going to go hardcore farming, i don't have a problem with that, i will do it too when i get the gear to do so. And it will take time, because i'll do it the old fashion way, by grinding it out. The game is supposed to last hopefully many many years. It should be hard to get stuff within reason. This game is already very liberal with gear and items, plenty of ways to get an craft just by playing the game as is. It's awesome, and when you find something cool, that's the reward. Why has everybody gotta gave everything now now now, gimme gimme gimme. Relax, enjoy the friking game. part of the reward is the journey. I don;t even see the point of "playing" the game if that's all you are going to do. What is even the point in it? So you got everything you could get in the game in a month or two, what's left? Bragging rights? ..Yawn.

Hopefully they do something about it. If the devs make it so it's no longer possible to do, or too much a pain to do, then those people will leave because they apparently can't be bothered to actually play the game.
Dernière édition par KillerKG#2290, le 28 févr. 2013 à 21:12:22
For all those in favor of multiboxing because it can be achieved by 6 real people instead of 1 person and 5 dummy accounts, answer me this one question.

Is 3.5x the loot greater or equal to .66x the loot?

If you multibox you make 100% of the profits of the increased drops. If you don't, and you're careful to make sure that your magic finder gets the last kill in your group, you get ~17% of the loot dropped assuming your friends need gear too.

Or, your friends could ALL multibox and you'd each get 100% of the 250% iiq. You can't say that this method of farming is intended and NOT damaging to the economy.

The solution is NOT to add a players X command, because you'd still be getting 3.5x more loot than normal on these vaal runs. The only thing that would do it make it so everyone has access to the same loot (which is fair) but at current drop rates, 10 orbs an hour x "x" amount of players is ridiculous.

A reworking of how mf works in groups, or how it works on monsters lower than your level (the way currency drops work) could work. The recipe could be removed/redone. As it stands it's a broken mechanic. Nobody is guilty of cheating in the conventional sense, but they are abusing game mechanics in a way that I can guarantee you was not how the current drop rates were designed.
Dernière édition par gw_epyon#4535, le 28 févr. 2013 à 21:35:57

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