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mark1030 a écrit :
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xxSerpentlordxx a écrit :
. (Sure you can list items on the forum. No-one will likely respond and you will not likely generate very much currency. )
Sounds like you never had a shop. It doesn't work like that. You post the items on the forums and it gets listed on poe.trade. Just like items in premium tabs. You can even avoid the delay in it showing up on poe.trade by using Acquisition, which tells poe.trade that you put the item in the shop so it updates right away. Nobody goes through shop threads on the forums to find items to buy.
Sorry I forgot. It's been a few years since I tried that.
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Xavderion a écrit :
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Rhilnix a écrit :
Go play to archeage,blade and soul,black desert online, tree of savior,devilian,lotro, ddo....etc
You'll see what is a real f2p and p2w.
Poe is a free game.
Tree of Savior is such a piece of shit lol. It lags literally all the time. If you think PoE is unoptimized, go download ToS and just try it.
I tried TOS and like you i saw the same thing, i mean lag all time. I quickly uninstalled this game :p
Dernière édition par Rhilnix#5695, le 16 août 2016 à 13:06:38
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Posté parRhilnix#5695le 16 août 2016 à 12:18:56
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xxSerpentlordxx a écrit :
What I have suggested is to put everyone on an equal playing field by giving all player access to one indexed stash tab so that they can quickly and easily trade just like the players that purchased the tabs.
Fair enough. Ability to set one of the four free tabs as public sounds reasonable. I guess I'm dismissing trading as an advantage too easily since it's never generated much income for me (maybe 50 chaos from trading, vs. 500 found or from recipe).
To be honest I'm not even sure what GGG's stance on trading is. In the early days there were statements about a barter economy, i.e. exchanging items for other items. They've also said they want there to be player interaction in trading. But then they go and implement an API that allows third parties to implement the marketplace they've railed against so hard? Prices can be specified in units of currency and the copy-pasted whisper from poe.trade hardly counts as player interaction. I don't understand what's the deal here and why haven't they implemented an in-game marketplace yet.
Dernière édition par databeaver#1892, le 16 août 2016 à 14:06:39
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Posté pardatabeaver#1892le 16 août 2016 à 13:46:16
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TwistedTrip a écrit :
For me personally, "Pay to Win" has always been indicative of pay to buy power. With clear advantages.. weapons/armour, experience/time.
Life, isn't a serious of black and white choices, there are many shades of grey. If you search long and hard enough without being facetious you can usually find an acceptable answer that a lines with your beliefs.
What has always remained a constant with me, is that even before taking into account the ability to buy more tabs. Path of Exiles base amount of tabs, far exceeds others of it's kin and these games too have in the past or currently still do offer trading between players. This basis alone is the shade by which I consider PoE not to be of the pay to win variety.
Now if another game were to come along and say offer, 6, 8 or even 10 tabs of it's like would PoE then be considered "Pay to Win"? I am buying, at the very core of the argument a larger amount that is already some of the largest in this games specific genre, space.
I am not buying, Sword of a Thousand Truths, Shavronne's Wrappings, double experience or act/difficulty skips. I am buying a larger amount of tabs that is already larger or thee largest (without an actual check) of space offered by these specific games. Trade I believe has been most greatly offered here in PoE. You already have the greatest ability to make the best of trade right here when compared with others.
Now you shall settle for what you have, and find new problems. It is the human condition.
I just look to what Old Chris Wilson has said in the past:
We’ve designed Path of Exile as the game that we want to play, and we don’t want to play a game where players can buy advantage. In an Action RPG, it’s very important that players can only acquire levels and items as a direct result of their hard work so that the integrity of the game is kept intact. Players play for the feeling of finding and having an amazing item, and that feeling is substantially reduced if other players can get it for less effort.
I don't think players should be able to "buy advantage". Your argument revolves around premium stash tabs not being that big of an advantage relative to other games - which Old Chris Wilson made very clear when first marketing the game that the game was pure and players could not "buy advantage" to preserve the "integrity of the game".
Dernière édition par FelicityFlowers#3539, le 16 août 2016 à 23:46:09
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FelicityFlowers a écrit :
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TwistedTrip a écrit :
For me personally, "Pay to Win" has always been indicative of pay to buy power. With clear advantages.. weapons/armour, experience/time.
Life, isn't a serious of black and white choices, there are many shades of grey. If you search long and hard enough without being facetious you can usually find an acceptable answer that a lines with your beliefs.
What has always remained a constant with me, is that even before taking into account the ability to buy more tabs. Path of Exiles base amount of tabs, far exceeds others of it's kin and these games too have in the past or currently still do offer trading between players. This basis alone is the shade by which I consider PoE not to be of the pay to win variety.
Now if another game were to come along and say offer, 6, 8 or even 10 tabs of it's like would PoE then be considered "Pay to Win"? I am buying, at the very core of the argument a larger amount that is already some of the largest in this games specific genre, space.
I am not buying, Sword of a Thousand Truths, Shavronne's Wrappings, double experience or act/difficulty skips. I am buying a larger amount of tabs that is already larger or thee largest (without an actual check) of space offered by these specific games. Trade I believe has been most greatly offered here in PoE. You already have the greatest ability to make the best of trade right here when compared with others.
Now you shall settle for what you have, and find new problems. It is the human condition.
I just look to what Old Chris Wilson has said in the past:
We’ve designed Path of Exile as the game that we want to play, and we don’t want to play a game where players can buy advantage. In an Action RPG, it’s very important that players can only acquire levels and items as a direct result of their hard work so that the integrity of the game is kept intact. Players play for the feeling of finding and having an amazing item, and that feeling is substantially reduced if other players can get it for less effort.
I don't think players should be able to "buy advantage". Your argument revolves around premium stash tabs not being that big of an advantage relative to other games - which Old Chris Wilson made very clear when first marketing the game that the game was pure and players could not "buy advantage" to preserve the "integrity of the game".
So, how do premium stash tabs makes it easier for you to level up and find items? You need to read that quote again. Here, I'll double highlight it for you.
In an Action RPG, it’s very important that players can only acquire levels and items as a direct result of their hard work so that the integrity of the game is kept intact. Players play for the feeling of finding and having an amazing item, and that feeling is substantially reduced if other players can get it for less effort.
"You go on pretending that you own the universe,
And we'll all be here watching as you're falling down to Earth."
Dernière édition par XigTek#3396, le 16 août 2016 à 23:54:01
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Posté parXigTek#3396le 16 août 2016 à 23:53:16
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XIGTEK
''So, how do premium stash tabs makes it easier for you to level up and find items?''
It takes less time to use the premium stash tabs then it does to use a forum shop and you spend more time playing the actual game. Just the fact that you can price you're items and drop them into a sale tab without ever leaving the game is an advantage. There can be no legitimate argument stating otherwise.
I am not speaking of procurement or whatever because I know nothing about that topic.
Dernière édition par xxSerpentlordxx#0809, le 17 août 2016 à 00:08:07
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XigTek a écrit :
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FelicityFlowers a écrit :
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TwistedTrip a écrit :
For me personally, "Pay to Win" has always been indicative of pay to buy power. With clear advantages.. weapons/armour, experience/time.
Life, isn't a serious of black and white choices, there are many shades of grey. If you search long and hard enough without being facetious you can usually find an acceptable answer that a lines with your beliefs.
What has always remained a constant with me, is that even before taking into account the ability to buy more tabs. Path of Exiles base amount of tabs, far exceeds others of it's kin and these games too have in the past or currently still do offer trading between players. This basis alone is the shade by which I consider PoE not to be of the pay to win variety.
Now if another game were to come along and say offer, 6, 8 or even 10 tabs of it's like would PoE then be considered "Pay to Win"? I am buying, at the very core of the argument a larger amount that is already some of the largest in this games specific genre, space.
I am not buying, Sword of a Thousand Truths, Shavronne's Wrappings, double experience or act/difficulty skips. I am buying a larger amount of tabs that is already larger or thee largest (without an actual check) of space offered by these specific games. Trade I believe has been most greatly offered here in PoE. You already have the greatest ability to make the best of trade right here when compared with others.
Now you shall settle for what you have, and find new problems. It is the human condition.
I just look to what Old Chris Wilson has said in the past:
We’ve designed Path of Exile as the game that we want to play, and we don’t want to play a game where players can buy advantage. In an Action RPG, it’s very important that players can only acquire levels and items as a direct result of their hard work so that the integrity of the game is kept intact. Players play for the feeling of finding and having an amazing item, and that feeling is substantially reduced if other players can get it for less effort.
I don't think players should be able to "buy advantage". Your argument revolves around premium stash tabs not being that big of an advantage relative to other games - which Old Chris Wilson made very clear when first marketing the game that the game was pure and players could not "buy advantage" to preserve the "integrity of the game".
So, how do premium stash tabs makes it easier for you to level up and find items? You need to read that quote again. Here, I'll double highlight it for you.
In an Action RPG, it’s very important that players can only acquire levels and items as a direct result of their hard work so that the integrity of the game is kept intact. Players play for the feeling of finding and having an amazing item, and that feeling is substantially reduced if other players can get it for less effort.
The premium stash tab makes it easier to acquire currency. Currency leads to better gear and better maps. That leads to leveling up and finding items easier.
Thank you for the double highlighted quote above. From that quote, the paying players buy advantage and obtain currency and hence levels and gear for less effort than the non paying players which substantially reduces the enjoyment and integrity of the game.
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I've gotta say that with essence league adding 25x7 new essences (with a max stack size of 9 that you can thankfully trade up once you get 3though with RNG being their rates you'll likely have 1-2 of each tier kicking around until you can get another to trade them up) and two new crafting items for the atlas, on top of existing currencies' stack sizes, more and more divination cards being added by the patch, a truckload of skill gems, any items they may be selling via player trade, and any items they may be holding onto for another build/character, players who don't buy anything with cash will be rather hard-pressed to actually fit anything in their stash.
to me it seems that GGG is making a rather subtle shift from "pay to win" to "pay to function", in relation to stash tabs at least--certainly not through any malicious intent on their part (i seriously doubt someone went into a board meeting and asked "how can we force people to buy stash and currency tabs?--flood them with lots of small items!"), just as a consequence of the new league's design.
from what i hear, the talisman league had similar problems surrounding stash bloat?
Dernière édition par AndIMustMask#0526, le 17 août 2016 à 00:11:24
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Posté parAndIMustMask#0526le 17 août 2016 à 00:08:31
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AndIMustMask a écrit :
(i seriously doubt someone went into a board meeting and asked "how can we force people to buy stash and currency tabs?--flood them with lots of small items!"), just as a consequence of the new league's design.
Err... why? I mean, stash tabs are GGG's main source of income, of course they will try to make people use more stabs. That's not malicious intent, that's basic marketing. I would be concerned for their business sense if they didn't think about that.
A lot of things in the game are designed around filling stash tabs. The chisel recipe. Orbs which can only be stacked in small numbers. Div cards. Chaos recipe. Maps and the way you want to keep even the small-tier ones if you're doing the chisel recipe. Bruteforce chancing by stacking white bases. Indexed trading without an auction house. Etc.
And it's fine. As I said earlier in the thread, PoE is a product and its creators want to eat and have money to buy stuff. Wouldn't you?
You have to be realistic about these things.
Logen Ninefingers
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Posté parBars#2689le 17 août 2016 à 02:11:07
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Bars a écrit :
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AndIMustMask a écrit :
(i seriously doubt someone went into a board meeting and asked "how can we force people to buy stash and currency tabs?--flood them with lots of small items!"), just as a consequence of the new league's design.
Err... why? I mean, stash tabs are GGG's main source of income, of course they will try to make people use more stabs. That's not malicious intent, that's basic marketing. I would be concerned for their business sense if they didn't think about that.
A lot of things in the game are designed around filling stash tabs. The chisel recipe. Orbs which can only be stacked in small numbers. Div cards. Chaos recipe. Maps and the way you want to keep even the small-tier ones if you're doing the chisel recipe. Bruteforce chancing by stacking white bases. Indexed trading without an auction house. Etc.
And it's fine. As I said earlier in the thread, PoE is a product and its creators want to eat and have money to buy stuff. Wouldn't you?
i agree that all those things are there by design, but i more mean there isn't meant to be any malicious intent behind said design. though only barely by the skin of it's teeth, you CAN play without buying tabs.
for some of the "fillers" you list, they are optional or even trappy depending on server or league conditions--for example, when the chaos-to-exalt ratio is near or beyond fifty to one, the chaos recipe is largely a waste of time. you can take the chisel recipe as you get it, rather than stocking up on hammers, and bruteforcing chances is possible with scourings as well, or just by taking it at a more leisurely pace as you find them. for low tier maps, you could keep perhaps a half-dozen low end maps for the chisel recipe at any given time (and to free up more space for better maps)
that said, this is all while still agreeing with you (while some of what you bring up are optional or able to be toned back, many players commonly dont, or dont feel the need to and will simply purchase a tab pack to rectify the issue entirely)
side-tangeant:
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Posté parAndIMustMask#0526le 17 août 2016 à 03:27:36
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