GGG's Balance Team is a Laughing Stock
" How do you figure? What's the alternative? Make everything comparable? Then there would be no point to try and get better gear. Everyone could do everything without any investment. THAT to me, imo, wouldn't be healthy for any game. IGN:Flickfrap
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" I disagree. GGG has that part correct. Like Romeo and Juliet, or any good action/drama there are periodic highs and lows. If every act were 5% more challenging, the game would be as exciting as using the mouse to trim your toe nails. That burst of seeming power in the early acts lets players build up momentum to want to continue through the later acts. While numerically speaking, it might make sense to have a nice steady upward line of difficulty, from the perspective of human emotions it would take away from the game's enjoyment. There's a reason these aren't built in nice straight slopes: ![]() "The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 |
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" This is the correct answer, Chris can be a diva all he likes with what is his game, more power to him. But there is no grind to Poe, it's 85ish% RNG and 15% making lemonade. Grinding, in a D2-inspired game is a necessary thing. But, grinding is like a euphemism for "do X for Y amount of time, and then Z happens." This game does not have that. I'm guessing the core feature of trading and player interaction was cut, and money-making aspects of the company forced a re-assigning of assets- ok, fine. But right now the game is all RNG, and only specific builds can do merc or Uber lab effciently. That is a major blunder on GGGs part, and need to be priority el numero uno. Dernière édition par Orca_Orcinus#3543, le 15 juil. 2016 à 22:44:51
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" I like that one I'll be using it from now on thanks m8 |
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" np, i thought that was a pretty good line. Glad you like it. The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.
Welcome to PoE. |
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this basicly gives you 3 support links for free puncture,poison and flee enabling the more dps multiplier bloodlust for your build making a no mana multiplier increasing 9link how the fuck did this ring pass balancing https://poe-ssf.herokuapp.com/. Join the fun. SSF HC Legacy Witch Lvl 53 Dernière édition par ventiman#1405, le 16 juil. 2016 à 07:23:48
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ohmagewrd QQ QQ QQ QQ QQ QQ
OHMAGERWD GGG IS SO BAD OMG ERRRGWREOAGJ HERE I AM STILL PLAYING PoE OHMAGEWRD GGG SUCKS Go elsewhere and complain. If you have nothing constructive to say don't say anything. These threads aren't bringing any change to the game. They're just not. Seriously, if you are so unhappy with PoE. Don't play it. Go elsewhere play another game and flame their dev teams. |
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Dernière édition par Entropic_Fire#0222, le 26 oct. 2016 à 20:41:59
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The whining... all the whining. "WHY CAN'T I DO END GAME?!"
Every multiplayer grinding game has end game content that is gated behind skill, invested time, or a combination of both. This game is no different. People need to stop viewing level 100 as something they are entitled to achieve. People need to stop viewing top tier maps / uber whatever as something they are entitled to achieve. People with more time to invest than you, will achieve more than you in pretty much every aspect of life. If you only have 45 minutes a day to play PoE, you're obviously not going to be able to achieve as much in the game as someone that streams it or plays if for 4-8 hours per day. Assuming that you SHOULD be able to is entitlement at it's most absurd level. I enjoy PoE. I have a family, own my own business, and want to do other things with my free time than simply play PoE, and I play on average 45 minutes to an hour per day. I understand that this means I might never hit level 100. I'm ok with that. It doesn't make the game any less enjoyable for me. Someone that hits level 100 in a week probably put 20 hours per day of gaming in to do it. If that makes them happy, all the power to them. I'm not entitled to reach level 100 without the same investment as the other more invested gamer. |
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" Agreed 100%. Level 100 used to be waaaay less accessible than it is now and casual players were just fine with it. Because level 100 wasn't an expectation, it was an accomplishment. The fact that we see so many people complaining about how hard it is to reach level 100 at the easiest time to reach 100 in the history of PoE just shows that players have gotten more entitled. GGG certainly is not pandering to the "no lifers," if anything they are pandering to casuals these days. You see the same thing with early WoW vs modern WoW. Back in Vanilla and BC the game was HUGELY popular among casuals despite the fact that most of them would never see "endgame" content. The game was still fun for them. Why? Well, they didn't expect to complete all the hardest content. They didn't expect to have raid loot handed to them just for playing. Now jump ahead a few years... Blizzard starts giving away welfare epics, eliminates the challenge of dungeons, etc. and suddenly the player base feels entitled to those things for the rest of the game's lifespan. And now it's too late to turn back. Dumbing the game down is a one way street, since if you try to make things hard again the backlash will be HUGE. Chris pretty much confirmed this is the reason that they haven't done anything about power creep in the latest Q&A - which makes me worried that we're headed on a similar trajectory to WoW. Dernière édition par QuarkCatcher#3891, le 16 juil. 2016 à 22:17:56
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