GGG's Balance Team is a Laughing Stock

Honestly red/yellow maps and xp nerfs are the only issues I have w Poe atm. I don't see balance issues. People w ggg gear can mow through maps, but there are also builds which require barely any investment which can complete end game content.

Revert back to last xp gains before nerfs and lower the 10% rip penalty to 5% after 90.

Otherwise I'm fine w Poe in its current state.

Most balance gripes are people salty seeing other builds clear faster than their own so they cry like children.

The most vocal group will always be the people complaining because the ladder are busy enjoying the game.
IGN:Flickfrap
Dernière édition par LoPan#2848, le 15 juil. 2016 à 16:23:58
When they nerf Coc to the ground in all possible ways, half the player base is going to think it's the best thing since sliced bread, the other half is going to threaten to quit the game.

Sounds balanced to me, hmm?

However, as this discussion is proof of, there is not one single agreement on how the game should be balanced, and most of the arguments are not about balance, but about future direction of the game...
The plan is simple: win! If you do not win, you did not follow the plan
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Druga1757 a écrit :

Well, technically, I could just BUY achievement. I can buy boss kills, gg items, challenges, without putting in nearly as many hours as someone else doing it themselves.

Thank you economy and player interaction!


You would have to put in hours to be able to afford everything you mentioned being so easily bought. Unless you are doing something illegitimate.
IGN:Flickfrap
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Gilgamesjh a écrit :
When they nerf Coc to the ground in all possible ways, half the player base is going to think it's the best thing since sliced bread, the other half is going to threaten to quit the game.

Sounds balanced to me, hmm?

However, as this discussion is proof of, there is not one single agreement on how the game should be balanced, and most of the arguments are not about balance, but about future direction of the game...


Coc has had its reign longer than any other opie thing ever has. Look at how much people whined when GGG changed auras so not everyone was a walking solar system only to find out auras were now way stronger but you had to pick and choose which one you needed for your build.

IGN: Arlianth
Check out my LA build: 1782214
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Shagsbeard a écrit :
Balance is the wrong term for many of the issues people bring up. The experience point changes to higher levels is one. That has nothing to do with it. That's a design choice to slow down progress past 90. You might not like it, but that doesn't mean you can label it a balance problem.

There is one huge balance problem I see with the Lab:

Armor+regen trivialize traps. ES doesn't do much, but it helps. Evasion does absolutely nothing. That's a balance issue.

That makes some builds far less able than others. While typically that doesn't matter much, putting it in the way of character development makes it matter a whole lot.



Really good points all around. The exp curve is a design decision. I'd agree though that balance could/should be better. They take too long to smack down super OP builds (another design decision - in the sense that they decided that there is a natural level of imbalance that is acceptable). I'm also in favor of incrementally increasing the damage of the least used skills incrementally, just 5 or 10% each patch that they remain wildly underused.

In their defense, I'd say it's ok that skills and builds have cycles of being more/less powerful than other things as the game evolves. But the gaps in power level are too big, and the cycles last for years instead of months.
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innervation a écrit :
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Shagsbeard a écrit :
Balance is the wrong term for many of the issues people bring up. The experience point changes to higher levels is one. That has nothing to do with it. That's a design choice to slow down progress past 90. You might not like it, but that doesn't mean you can label it a balance problem.

There is one huge balance problem I see with the Lab:

Armor+regen trivialize traps. ES doesn't do much, but it helps. Evasion does absolutely nothing. That's a balance issue.

That makes some builds far less able than others. While typically that doesn't matter much, putting it in the way of character development makes it matter a whole lot.



Really good points all around. The exp curve is a design decision. I'd agree though that balance could/should be better. They take too long to smack down super OP builds (another design decision - in the sense that they decided that there is a natural level of imbalance that is acceptable). I'm also in favor of incrementally increasing the damage of the least used skills incrementally, just 5 or 10% each patch that they remain wildly underused.

In their defense, I'd say it's ok that skills and builds have cycles of being more/less powerful than other things as the game evolves. But the gaps in power level are too big, and the cycles last for years instead of months.


The thing about most of these "super op builds" is they require a huge investment to pull off. Why shouldn't a 1000k ex build destroy maps? If it were a build that required less than 5 ex and it was 2 minute t15 clearing I would agree but rly the only build even partially on point w that mentality would be CoC discharge and even that requires at least 20ex to be effective like that, and from what everyone's saying it's being nerfed again. So I still see the majority of balance complaints coming from bitter sub par build users who can't stand to see other peoples builds excelling.
IGN:Flickfrap
The main reason why I think GGG balance team sucks it's because they keep tripping over the same issues. The line of problems they had with ignite proliferation, then bleed and the poison it's truly impressive. I mean, if you are having problems with an non-stackable, relatively hard to find DoT (Bleed), what did you expect to happen with a stackable, way easier to get and even easier to double dip (Poison)?

And that is just one example, it's like they had a completely new team for each balance decision, and as the game complexity grows the chances of them doing a horrible mess grows up proportionally as they don't seem to be learning anything from their past mistakes.
At least you have a balance team, look at the skeleton crew working on Diablo 3 balance. It's really sad what they did to that game, had potential but was gutted into legacy mode.

The truth is imo that we are living in a weak arpg generation, nowdays it's all about mobas/card games/candy crush and console action games, POE may look dated with ugly graphics/animations(Too ugly for my taste) but it has a group of dedicated devs and you're going to get more content for free, imo if you can tolerate the performance issues that comes with f2p games and dated graphics there isn't that much to complain about.
Dernière édition par wierdzodi#7807, le 15 juil. 2016 à 17:56:14
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AkuTenshiiZero a écrit :

The white knighting here is god damn palpable.

You seem to have missed the fundamental fact that a game is not a job. I'm perfectly happy to put in some effort into a game, hell if I wasn't then I'd just be watching TV, no point to an interactive medium if you're not interacting, right? But PoE just demands way too much.


I'm not a whit knight, and can list a god damn long list of things that "needs" to change. Red maps vs yellow maps is one thing that needs to change, for example. Trading implementations is an other thing. Balancing a lot of uniques and skills are also things that needs work.

But the fact that GGG offers ONE thing (leveling pas certain levels) to a small, dedicated player base isn't one of the things I feel needs change.
Bring me some coffee and I'll bring you a smile.
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LoPan a écrit :


The thing about most of these "super op builds" is they require a huge investment to pull off. Why shouldn't a 1000k ex build destroy maps? If it were a build that required less than 5 ex and it was 2 minute t15 clearing I would agree but rly the only build even partially on point w that mentality would be CoC discharge and even that requires at least 20ex to be effective like that, and from what everyone's saying it's being nerfed again. So I still see the majority of balance complaints coming from bitter sub par build users who can't stand to see other peoples builds excelling.


I'll admit to being ignorant on some of the specifics, as once I see a YT vid of something absurd, I lose most all of the interest I might have had in trying it. To name 4 builds that come to mind:

Pre nerf Vaal Molten Shell (no idea what it cost)
Pre nerf Voltaxic spark (nowhere near 1000k ex, could run with a tabula, right?)
The CoC you mentioned (nowhere near 1000k ex, could run with a tabula, right?)
and Bladefall Mines (see above)

lmk what you think the costs are, cause I've seen different people post different results. While in principle 1000 ex build = more power than cheaper builds seems fair in the abstract, that doesn't necessarily mean it's healthy for the game either.

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