Melee is the worst bullshit ever in poe

That's the whole point. You shouldn't simply have to suck it up and be "more careful" playing melee. Melee should have some kind of advantage that is on par with the inherent benefit of being ranged. That way melee players won't feel the need to complain.

Yes you are right about the problem of spectral throw. It's too bad the game has skills like that which prevents simply buffing melee weapons. Maybe there could be some kind of inherent benefit on those weapons if you use them in close proximity to the monsters.
Standard Forever
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iamstryker a écrit :
Yes you are right about the problem of spectral throw. It's too bad the game has skills like that which prevents simply buffing melee weapons. Maybe there could be some kind of inherent benefit on those weapons if you use them in close proximity to the monsters.

Spectral Throw would be a minor issue though. It is a single skill that is based on the weapon's damage. So if you boost the weapon's damage, all you have to do is lower the percentage of it that Spectral Throw uses. And the same thing could be done to any other psuedo-ranged melee skill that becomes a problem.

Though from my point of view, the primary reason I'd really want to see melee weapon damage buffed is if they reduced the phys % mods on weapons. That would create weapons with the same top end as they currently have, but a better bottom end. Would help reduce some of the RNG impact. And since it wouldn't let Spectral Throw do anything it can't already do now, no change would be needed there either.
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That's the whole point. You shouldn't simply have to suck it up and be "more careful" playing melee. Melee should have some kind of advantage that is on par with the inherent benefit of being ranged. That way melee players won't feel the need to complain.


Find me a way to fix this for melee then, rather then complaining. I like what D3 did with less damage taken, but that isn't possible in PoE (as a blanket statement), can always add stuff to weapon nodes for melee only.

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Yes you are right about the problem of spectral throw. It's too bad the game has skills like that which prevents simply buffing melee weapons. Maybe there could be some kind of inherent benefit on those weapons if you use them in close proximity to the monsters.


Make a unique weapon that has point blank attributes seems interesting enough. If it works in theory maybe add a passive similar.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Hi

Duelists and Shadows FTW!

Melee was decent in CB, OB but since fully released, POE melee has become somewhat power creeped out. This is mainly due to the mix of new creatures and items directed towards magic/ranged users and the many updates/nerfs to melee and constant gear checks. HOLD ON! GGG don't rush to get the nerf hammer this can be remedied without more blunt force as whomever in GGG balancing department is prone to do. Ranged/magic users are in a great place, now is the time to buff melee. I have played melee throughout POE's existence and its only in the past few leagues that I have completely given up on melee, its simply cheaper to make ranged/magic users since those types of build do not need to survive taking hits as much as simply not being in the thick of combat.

Some ideas for melee:

-add to Armour,AR/EV and AR/ES a implicit mod: perhaps reduces critical damage, adds max resists...

-Increase Armour def, armour needs more rewards, sacrificing so much mvmt speed alone is not worth it.

-Lower certain monster damage/ or pack size or even rarity, ex: packs of 5-8 SAVAGE devourers is dumb especially when considering their one hit always hit move and then their projectile. Devourers need to be rarer encounters, what is Wraeclast made of swiss cheese?

- RE-Design BM,IR and Acrobatics/Phase Acrobatics keystones to encourage more melee build variants. Many excellent suggestions have been put forward over this topic so I won't add an example GGG.

-Determination aura...

-More implicits on weapons

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
Look goetz, I'm not going to argue with you anymore. Melee has severe problems in POE, period. It's not up for discussion.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
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Legatus1982 a écrit :
Look goetz, I'm not going to argue with you anymore. Melee has severe problems in POE, period. It's not up for discussion.


Its completely up for discussion, with you or not that is your choice. You don't reply on any of the valid points I make, such as the REMOVAL of duel wielding nodes at the start of the duelist, which completely negates your duelist starting point for dual wielding. Then you bring up shadow, which I hardly see as melee and even moreso I almost never see with dual wielding. You try to use duelist as the end all be all of melee and bring a class on the other side of the tree into it.....

As for severe problems lets see.

Can you progress thru the game, yes.
Can you complete all the content, yes.
Can you do endgame maps, yes.


@finkenstein
Armor should be more rewarding take, not the best idea in the world, but maybe every 10% damage reduction from armor also decreases crit damage by an additional 10 % or something.

I wouldn't want packsize in general to be nerfed, but those annoying devourers can sure use the bat.

This game isn't in beta anymore, completely changing every single defensive keystone isn't something I think GGG would do at this point. For PoE 2.0 or something sure, but this game is out, going about changing part of what makes PoE PoE, in order to try and make a true balanced selection between ranged and melee seems pointless to me.

Determination is great if you have all armor pieces (and high rolls) issue is most people don't. Hell introduce a flat armor variation similar to grace so that people don't have to pick up IR every single time (although its in the area for a lot of melee builds)

You mention implicit on weapons, what do you have in mind?


Someone mentioned having an offhand for 2 handed melee weapons, give the item melee only mods, I guess some ranged users can benefit from whatever stats they provide, but they damage rolls or anything they can tie specific to melee won't be able.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Dernière édition par goetzjam#3084, le 30 déc. 2014 à 21:03:55
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goetzjam a écrit :


Find me a way to fix this for melee then, rather then complaining. I like what D3 did with less damage taken, but that isn't possible in PoE (as a blanket statement), can always add stuff to weapon nodes for melee only.



I'm all for giving ideas to GGG instead of just complaining. The problem is I have seen countless threads with ideas concerning this issue since closed beta and GGG has used absolutely none of them. It's really disappointing.
Standard Forever
Dernière édition par iamstryker#5952, le 30 déc. 2014 à 21:36:57
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iamstryker a écrit :
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goetzjam a écrit :


Find me a way to fix this for melee then, rather then complaining. I like what D3 did with less damage taken, but that isn't possible in PoE (as a blanket statement), can always add stuff to weapon nodes for melee only.



I'm all for giving ideas to GGG instead of just complaining. The problem is I have seen countless threads with ideas concerning this issue since closed beta and GGG has used absolutely none of them. It's really disappointing.


And its really just beating a dead horse then. I understand players want to show there frustration, but you should be doing it killing mobs in PoE not by beating the horse on the forums.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
It's not the players fault for beating a dead horse if it's a legitimate issue with the game. It's GGG's fault for not adequately addressing the problem.
Standard Forever
The fun part about this is that people cannot decide if ranged builds are too strong or melee is too weak. It depends on what side of the faceroll crowd you are.

Personally, even with not a lot of experience in the game, I'd prefer if everyone struggles like melee right now. Hearing about a melee build killing Uber Atziri sounds more interesting. Hearing about the trivialization of high level maps sounds boring.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942

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