Melee is the worst bullshit ever in poe

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NeroNoah a écrit :
The fun part about this is that people cannot decide if ranged builds are too strong or melee is too weak. It depends on what side of the faceroll crowd you are.

Personally, even with not a lot of experience in the game, I'd prefer if everyone struggles like melee right now. Hearing about a melee build killing Uber Atziri sounds more interesting. Hearing about the trivialization of high level maps sounds boring.

P1: It's a little bit of both, I think, which is why it seems like either side might be making a point when they present their case.

P2: A little bit, yes. I can respect that. But how much "struggle" is fun, and how much is too much? I feel like, during core content progression, melee does a fine job between balancing trivialization (enough oomph to feel powerful at times) with the amount it struggles (being challenged at others, sometimes, often, fatally). There needs to be a bit of both, and imo, not too much of either.
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The game is balanced around not taking damage. That's the problem. And... oh yeah.. melee always takes damage.
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allbusiness a écrit :
The game is balanced around not taking damage. That's the problem. And... oh yeah.. melee always takes damage.


Just want to reinforce this.

Look at some of the nemesis and bloodlines monster affixes. The current balance of the game is completely tailored to avoidance. Melee have been stripped of their tools to do so, not that those tools even existed in the first place for 2H melee..... :/
Phase Acrobatics and Ondar's might be an excellent choice for some, but why should pure STR options be left in the dust?
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
Dernière édition par Ashen_Shugar_IV#4253, le 31 déc. 2014 à 00:45:12
People saying melee always sucked in PoE or at least since release never played Nemesis league. I made 4 85+ chars in that league (one was 92) and it was BoR duelists blenders all over the place.
IGN : @Morgoth
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Morgoth2356 a écrit :
People saying melee always sucked in PoE or at least since release never played Nemesis league. I made 4 85+ chars in that league (one was 92) and it was BoR duelists blenders all over the place.

That's great.

Did you also make 85+ ranged characters so that you could verify the difference between them?
Allowing to use /oos command without limitation will solve 90% of the problem melee builds have.
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pneuma a écrit :
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Morgoth2356 a écrit :
People saying melee always sucked in PoE or at least since release never played Nemesis league. I made 4 85+ chars in that league (one was 92) and it was BoR duelists blenders all over the place.

That's great.

Did you also make 85+ ranged characters so that you could verify the difference between them?


I didn't say I made 85+ duelists blenders, but that duelists BoR blenders were all over the place, and that's a fact. People started to complain about that and Chris said in an interview/podcast that it was pretty funny since people used to call PoE "Path of Ranged" before release. In Nemesis, Sarn Encampment Merciless was full of Duelists with their bare red shirts and still un-nerfed BoR. Melee was AT LEAST as good as ranged at that time. Nemesis ended less than one year ago. I'd add that the first Invasion (next league after Nemesis) character that has killed Atziri World First was a cycloner (that was like 8 months ago), it was Havoc and the VOD's are still on Twitch and Youtube. It doesn't mean melee isn't under ranged now on the competitive side of PoE/ladders, but it surely doesn't mean that melee is at that spot since "forever".
IGN : @Morgoth
Dernière édition par Morgoth2356#3009, le 31 déc. 2014 à 04:40:53
What's true, gap between ranged and melee performance started to widen exactly with official release, when power creep kicked in. Not that melees got any great advantages, compared to ranged, during CB and OB, though.

What's also true, blenders truly exploited the most balanced item PoE ever had, combining damage and satisfactory survivability. Again, not that melees got any great advantages, compared to ranged, still.

Chris got so angry that melee could be still semi-viable, so he had to rape BoR twice and recently, block. Now melee is exactly what's, obviously, supposed to be - utter trash with low survivability, looking jealous at ranged/caster lords.

Melee current state is out of the conscious, intentional efforts of developers. They brought it to the ground and I guess it'll stay there.
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Morgoth2356 a écrit :
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pneuma a écrit :
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Morgoth2356 a écrit :
People saying melee always sucked in PoE or at least since release never played Nemesis league. I made 4 85+ chars in that league (one was 92) and it was BoR duelists blenders all over the place.

That's great.

Did you also make 85+ ranged characters so that you could verify the difference between them?


I didn't say I made 85+ duelists blenders, but that duelists BoR blenders were all over the place, and that's a fact. People started to complain about that and Chris said in an interview/podcast that it was pretty funny since people used to call PoE "Path of Ranged" before release. In Nemesis, Sarn Encampment Merciless was full of Duelists with their bare red shirts and still un-nerfed BoR. Melee was AT LEAST as good as ranged at that time. Nemesis ended less than one year ago. I'd add that the first Invasion (next league after Nemesis) character that has killed Atziri World First was a cycloner (that was like 8 months ago), it was Havoc and the VOD's are still on Twitch and Youtube. It doesn't mean melee isn't under ranged now on the competitive side of PoE/ladders, but it surely doesn't mean that melee is at that spot since "forever".


All that indicated was an enthusiasm to try melee.

It needs to be viewed in context with the state of game at that time. It was an comparably cheap and accessible "6-Link" that could yield 20k-30k dps with good gear. The previous "best" melee build being "Ele-Cleave" which could only achieve DPS like that with INSANE gear. So yes, there was an element of 'wow-factor', but only by comparison with the previous melee metric.
Looking again, in context with the state of the game, people were still farming non-map zones HEAVILY. Being able to run anything higher than a 72 map was a rare privilege usually reserved for the upper echelons of the ladder.
Getting >10k armour, >20k dps with blinds, and ~4k hp, is it any wonder this was so popular for sub-72-map content at that time?

72 zones are still well below the threshold of when viability takes a serious downturn.

Also, why haven't we mentioned all the sporkers? There were probably two sporkers for every 'blender'.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
Dernière édition par Ashen_Shugar_IV#4253, le 31 déc. 2014 à 05:27:26
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Ashen_Shugar_IV a écrit :


Also, why haven't we mentioned all the sporkers? There were probably two sporkers for every 'blender'.


lol what ??? Sporks got nerfed to the ground in Nemesis, there was litteraly not one double totem sporker competing for ladder. ES Sporker league was Onslaught dude. Also, it's so laughable to see how the same facts can be seen differently depending on your interest. Many ranged characters in top end game now ? "Melee is underperforming" (and I agree with that). Many duelists melee in top end game during Nemesis ? "It was just enthusiasm to try melee" ! Nice biased subjective analysis.
IGN : @Morgoth
Dernière édition par Morgoth2356#3009, le 31 déc. 2014 à 05:34:59

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