Feedback: RNG rerolling is not crafting, discuss

I'd like to hear everyone else's opinions on this.

My idea of crafting is you pick the mods you want and use crafting materials to produce that item. RNG like chaos orbs, transmutes, alterations, and so forth are really not crafting at all IMO. Eternals and the like are the closest thing this game has to real crafting but the average player probably won't ever have access to those, eternals and exalts are pretty much restricted to the top-tier players who put countless hours of work into the game.

The recipes are pretty good for leveling, but as far as crafting in endgame goes (where it matters) the recipes are pretty much worthless.

Discuss
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
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I'm against being able to craft end game affixes.
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SL4Y3R a écrit :
I'm against being able to craft end game affixes.


Then by extension you're against crafting in general, since that is what crafting is for an endgame-oriented game.

But if that's your opinion more power to you I guess.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
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SL4Y3R a écrit :
I'm against being able to craft end game affixes.

Why?

If the average time it takes to craft an endgame item takes 1000 hours of wealth in our current RNG system, how is being able to craft end game affixes with certainty with 1000 hours of wealth any different?

Also, I do agree that too little RNG makes games grindy, but that dosen't mean we can't strike a balance between too much RNG like now and too little.

There will obviously always be bad luck and good luck, but with some psychological tricks in game design you can easily trick players into feeling like there is only good RNG (like the suggested linking system where every fuse has a chance to fuse, increasing to 100% at ~1200 fuses)
Dear GGG, please make Mac version
Dernière édition par Teridax#1878, le 5 mai 2014 à 21:41:20
step 1) Remove unique's from the loot table

step 2) any unique drop you normally would have, is turned into an exalt drop

step 3) a shop in town sells "current content appropriate" unique items for exalts.

=

Players now have an option, do i save my exalts for build enabling unique's ( read as build enabling uniques, unique's are not BiS) or do i turn them towards an RNG based crafting system.

I know this does not directly facilitate crafting in the way you suggest. But after acquiring the unique's you need to develop your build, any other exalt drop could be used towards crafting gear, allowing more RNG rolls. They could also be used on the market (exalts would be lower obviously in such a market) to purchase items when required. The market would also posses more rare items because of this and one mans trash is another mans treasure sort of speak.

This would turn the system upside down in a cool way i think. (more focus on build design)
Freedom is not worth having if it does not include the freedom to make mistakes
Path of Slot Machine

Even a monkey can "craft".


Threads I've made regarding crafting:
1) [Discussion] Do we need more-focused crafting in PoE?
2) ♦ ♠ ♥ ♣ Proposal for a new crafting system (6L used as example)

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There is only a few true crafting recipes in this game. A good example is 1 of each 2-stone type ring creates a prismatic ring. This is crafting. The result is always the same.

What GGG has done was taken the gambling idea from Diablo 2 and further extended it. Instead of gambling with worthless gold, you gamble with rare and valuable currency items. Imagine gambling in D2 with Stones of Jordan. That is basically what we are doing in POE.

The only way GGG can go beyond that without major changes to the current system is via vendor recipes, which isn't a bad idea. Imagine if you could vendor a rare ring, 2 exalted orbs, 5 chromatic orbs and 10 alteration orbs and get 13% resist all added to your rare ring.

Or perhaps, some rare boots, 2 exalted orbs and a quicksilver flask to get 25% increased movement speed added.

There is great potential in vendor recipes, similar to the Horadric Cube in D2....
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iiell a écrit :
Or perhaps, some rare boots, 2 exalted orbs and a quicksilver flask to get 25% increased movement speed added.

There is great potential in vendor recipes, similar to the Horadric Cube in D2....


I agree. The vendor recipes need to be expanded on greatly. But the example you gave would possibly be too much "certainty" for GGG's tastes.

Perhaps instead of a fixed 25% movement speed, it would be a chance to roll a random "tier" of the movement speed modifier (5%-30%). This allows players to target certain mods, but still have an element of RNG.
✮ in-game @FTMFW
✮ twitch.tv/RRTSON
✮ [Shop] http://www.pathofexile.com/forum/view-thread/909223
✮ [Build of the Week] http://www.pathofexile.com/forum/view-thread/1034503
Dernière édition par rrtson#7791, le 5 mai 2014 à 22:27:24
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rrtson a écrit :
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iiell a écrit :
Or perhaps, some rare boots, 2 exalted orbs and a quicksilver flask to get 25% increased movement speed added.

There is great potential in vendor recipes, similar to the Horadric Cube in D2....


I agree. The vendor recipes need to be expanded on greatly. But the example you gave would possibly be too much "certainty" for GGG's tastes.

Perhaps instead of a fixed 25% movement speed, it would be a chance to roll a random "tier" of the movement speed modifier (5%-30%). This allows players to target certain mods, but still have an element of RNG.


This is a good idea, but the idea would have to become unidentified. ;)
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Legatus1982 a écrit :
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SL4Y3R a écrit :
I'm against being able to craft end game affixes.


Then by extension you're against crafting in general, since that is what crafting is for an endgame-oriented game.

But if that's your opinion more power to you I guess.


So.... By your logic, it's all or nothing?

There's this thing called power creep. You see, once power creep sets in, it can utterly destroy games like this. So, I am all for various crafting. Just not tier 1-3. Especially with weapons.

But seeing how the OP doesn't even give any examples to discuss, suggestions, or anything for that matter. There isn't much to talk about.
Dernière édition par SL4Y3R#7487, le 5 mai 2014 à 23:10:08

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