Please Change The Way We Respec Passives!!

Holy crap I just though of this, how about every character gets a quest reward for a full tree respec.

Yes some will use it right away, but others could store it in the stash until they want to use it! This way no one is forced to respec, orb of regrets wouldn't change in price much since characters will only have one of this item and it's not tradable.
Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming @ twitch.tv/levy42088
You can use the full respec after the 4 month leagues are over, thats as good as it gets. Stop making POE shitty with these respec changes. Rather than changing POE for the worse, go play a game with respec option you prefer.
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levy42088 a écrit :
I really didn't think I would be met with such negative remarks.
I enjoy this game, hence why I chose to spend my time playing it. Never played D2 or D3, went strait from WoW for 5 years to this after a nice MMO haidas.


Then you're missing out on a lot. Diablo was my favorite of the Diablo series, and Diablo II right after that.

I just found out today just how much of an insult Diablo III was meant to be. Every aspect of it is a direct slap to the face of any Diablo or Diablo II fan.

Crusaders get to use a 2h weapon and a shield, yet Barbarians can't?

Anyways, this goes to show you that you do not understand the people who play this game. We play this game because we are forced to make decisions that we must benefit or suffer from.

Diablo III is a game completely opposite of Path of Exile. If you want an easy game, play Diablo III. If you want a game that is hard and unforgiving, keep playing this.

No, I don't like how expensive it is to respec just a few points, but I respect the fact that it does and don't complain about it.

GGG will not be changing their stance on this. This is probably the sole important reason why I prefer this game over Diablo III. I suspect this is true for many other players.

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levy42088 a écrit :
I just threw in the whole cheaper full respec as an idea but that was not the purpose of the post so don't go derailing just because you disagree with that aspect.


Obviously we aren't because it's not all we're talking about. Don't be so hostile to those who post just because we tear one idea of your OP to shreds.

Chill.

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levy42088 a écrit :
If I want remove 3 nodes to take a shorter route, lets say I don't need the +10 intellect anymore, it should take 3 regrets. 3 Nodes need to be refunded, 3 Regrets. Orb of Regret by definition is it gives you 1 passive tree refund point.

So let me refund the 3 points, and allocate 2 of them to complete the passive node link, and then click allocate passives, and boom, everything is gravy, I have 1 passive point left, which is why I did it in the first place.


Then do so. What you were asking for was to use two Orbs of Regret instead of using all three.

That's not how it will work, ever.

A much easier way you could do it is simply acquire the two additional points and spend the two respecs later, instead of putting yourself through this hassle.

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levy42088 a écrit :
Its already a punishment that you have to pay such prices for wanting to play the game the way you want.


You don't necessarily need to pay anything. Here are your options:

1. Trade for the required currency/items.

2. Find the required currency/items.

3. Make a brand new character that you can use to level up other gems you might want to try later, and then switch to your main stuff once you get to the correct level.

I find option 3 to be very useful, especially when I play a character that can choose one of many gems.

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levy42088 a écrit :
And as I said, change happens, today you feel one way, tomorrow you will feel differently, no matter how much you plan your tree, there will always be changes you want to make.


That is why you don't go from level one to sixty in one day. Take a week.

This will give you time to think about your character.

Furthermore, playing one character will leave you dissatisfied. Play at least four characters, that way you can think about each one and realize things about them that you should note.

All the time I'll get on or be playing character A, but the moment I realize something about character B, I'll switch to them and play them for an hour or so. It makes it much more fun.

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levy42088 a écrit :
You say that we get a full respec when they change the passives a lot, but this has only happened once, and GGG said it is not a common occurance. Plus if they had perfected it the first time then there would be no need for remaking the tree and therefor no chance of a full respec for us.


There have been two since I started playing.

The skill tree will never be perfect, and I suspect there will be at least a few more changes that may or may not warrant a full passive respec for their players.

I still leave my two templar, 56 and 63, naked and unused in hopes that a full passive respec may come. If so, that will pay off in a huge way. If not, then I have up and coming templar that I can play. Either way, I win. You should try the same.

Just because a character is "done for", doesn't mean a passive respec can't save them.

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levy42088 a écrit :
Don't go saying that the point of orbs of regret and using more orbs then you really need is made to punish you. Change happens, people switch from axes to swords. I don't want to switch from a Axe Marauder to a Sword Duelist, I want to stay a Marauder, so why in the world should I create a new character and have 2 marauders.


GGG has already answered this, but I'll link it even though you don't want to listen to it.

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GGG a écrit :
This is Path of Exile's passive skill tree. It is a vast web of 1350 skills that provide passive bonuses to your character. Each time you level up or complete certain quests, you can allocate a skill and explore deeper into the tree. All character classes share the same tree, but start at different locations that are aligned with their primary specialties. You're able to either focus on improving your core abilities or travel across the tree to allocate exotic skills that your class normally wouldn't have access to.

Alongside the regular passive skills are Notable and Keystone passives. Notables have slightly larger icons, specific names and larger effects. They help guide players to build their characters on a macro level, allowing them to see at a glance what a cluster of passives skills does by examining its Notable passive. Keystone passives, however, fundamentally change the way a character is played by altering the game rules. They usually have one positive effect and one negative effect. For example, Necromantic Aegis takes away the properties of your shield, granting them to your minions instead of to you.

If you want to adjust your passive build during gameplay, there are Passive Skill Refund points available from quests or relatively rare items in the game that can be found or traded for. Fixing mistakes with a character build or improving small-medium sized aspects is relatively easy, but our intention is that players who want to try substantially divergent character builds are encouraged to play a new character through the game, organically leveling it up rather than just respeccing into it.

This page allows you to experiment with character builds by planning their passive skill trees. Once you're done planning a build, you can show other players by giving them the link that is generated below. We recommend using this page in Full Screen mode (press F).


This is their entire intro to the Passive Skill Tree. The bold part shows what you don't want to hear.

Edit:

Note that it's an extremely easy change to go from swords to axes, from swords to maces, or whatever.

But going from melee to ranged, is a medium-big change. So expect a whole new character for that to happen.
Dernière édition par Natharias#4684, le 1 mai 2014 à 17:38:14
I enjoy this game, I don't want to play any other game. I was bringing up what I consider a slight 'bug' in the games design. A simple programming change, or just a re-arrangement of the code. Its not a game changing alteration. So I don't know why you have such a problem with it. You want to remove 3 nodes, it should cost 3 orbs of regret. Thats it.

As for the rest of your rant.

Please save your 'like it or go home' QQ and telling me the way I should play. I don't want to create more characters, I have my hands full with one. And like I said, I rather be really good at 1 thing than not so good at many.

Using different skill gems isn't a reason to make a new character, that is why they have chromatic orbs, to give me enough leeway to change my character for whatever skill gems I wish to use.
Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming @ twitch.tv/levy42088
While it's a nice idea to be able to change the passive tree in the way you suggested, it's not really worth the effort of changing how the tree works. As it is, you can either spend the extra regret orbs to make the change, or wait until you are able to fill out the new path with passives from either quests or leveling before you remove your old path (this is what I do).

As for the part about not creating more characters, this is a game that encourages making multiple characters and possibly multiple incarnations of one character. It isn't terribly difficult to level a new character, and, outside of the worry of death in the current invasion league, leveling characters is supposed to be an enjoyable experience. The game does actually offer some of the "path versus the destination" feel that was lacking from Diablo 3 with its level 60 cap.

And you can't tell me that trying to retool a character from a summoner build to a bow build is really viable. Sometimes, you really do need to make a new character or you will be stuck grabbing mana and spell damage nodes on your witch, struggling to reach the paradise of bow damage at the ranger when you could instead save 10 or more passives and get more bow damage by starting as a ranger who will later pick up blood magic gems to cover skill costs.
You can wait until you get more passive points to fill out the path before you remove the other path, but at level 90, passive points don't come very readily..

GGG NEEDS to change the way the passive respec points work. If you want to remove 3 passive nodes, it should cost 3 orbs of regret, and you should be able to allocate those 3 points instantly to correct any missing passive links needed for future nodes.

The only reason I would ever make a new character is if I wanted to play a new class. Like you said, a marauder cannot be a viable summoner. But I don't want to play a new class, I am happy with my marauder. And maybe a cyclone build will be more viable one day than my infernal blow, I'm not going to make a new character, I'm going to change my passives and my gems to reflect the new build.
Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming @ twitch.tv/levy42088
Dernière édition par levy42088#0222, le 2 mai 2014 à 10:03:08
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levy42088 a écrit :
You can wait until you get more passive points to fill out the path before you remove the other path, but at level 90, passive points don't come very readily..

GGG NEEDS to change the way the passive respec points work. If you want to remove 3 passive nodes, it should cost 3 orbs of regret, and you should be able to allocate those 3 points instantly to correct any missing passive links needed for future nodes.

The only reason I would ever make a new character is if I wanted to play a new class. Like you said, a marauder cannot be a viable summoner. But I don't want to play a new class, I am happy with my marauder. And maybe a cyclone build will be more viable one day than my infernal blow, I'm not going to make a new character, I'm going to change my passives and my gems to reflect the new build.


Then you are stuck with a WoW/D3 mentality and thats just not the way to look at it. POE is not WoW/D3 so you cant just say its a good thing to change the respec system, i think if you want to use cyclone with a marauder mostly the tree will be the same so why even respec in that case?

If respecs are needed then wait for the free full ones or use regret orbs, meaningful decisions are a mans best friend in POE and next time you make a char more open ended instead of focusing on just 1 skill, this is why people complain about every single nerf, they always go 1 main skill on 1 char, i never had this issue and you shouldnt either.

Not GGGs fault people have only 1 char for everything wanting to respec like in D3.

And marauder summoner can work, its not easy but it can.
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levy42088 a écrit :
I enjoy this game, I don't want to play any other game. I was bringing up what I consider a slight 'bug' in the games design. A simple programming change, or just a re-arrangement of the code. Its not a game changing alteration. So I don't know why you have such a problem with it. You want to remove 3 nodes, it should cost 3 orbs of regret. Thats it.


So just use three orbs instead of using five, like we've been saying. Not sure why you'd end up removing two points elsewhere and then removing more points.

I'm not sure how it's a bug when the fault is yours.

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levy42088 a écrit :
As for the rest of your rant.


I'm assuming you're speaking about what I posted, despite your lack of quotes.

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levy42088 a écrit :
Please save your 'like it or go home' QQ and telling me the way I should play. I don't want to create more characters, I have my hands full with one. And like I said, I rather be really good at 1 thing than not so good at many.


I'm not the one telling you that you need another character to play something else. That's GGG's own words. You'd best learn that, before someone calls you a troll for doing something that one would do.

There is a difference between switching Cleave with Dual Strike and going from a melee weapon to a ranged weapon. Huge difference. If you want to change one skill gem, it's easy. You want a new form of gem, be prepared to make a new character. That's simply how PoE is.

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levy42088 a écrit :
Using different skill gems isn't a reason to make a new character, that is why they have chromatic orbs, to give me enough leeway to change my character for whatever skill gems I wish to use.


Not always. A Cleave/Dual Strike build cannot just switch to a Double Strike/Heavy Strike build. But builds that use melee attacks have very little problem using most other melee skills. Most of the time, all you need is the gem at the appropriate level in order to switch skills. No chromatic orbs, no gear swapping, and no passive rearrangement.

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levy42088 a écrit :
You can wait until you get more passive points to fill out the path before you remove the other path, but at level 90, passive points don't come very readily..


True, but by level 90 you should already know your build inside and out and not have any problems.

If you've gotten to level 90 and still have problems, then you have major problems as a player. Getting to that level is hard and time consuming, not to mention map consuming.

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levy42088 a écrit :
GGG NEEDS to change...


GGG only needs to do what they want. They determine what they want to offer to the players. It is not the player's decision to change the game to be more like something else.

Keep that in mind.

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levy42088 a écrit :
If you want to remove 3 passive nodes, it should cost 3 orbs of regret


That's how it works. You remove the three points, and spend the three points where you want.

If it is a longer branch with nodes beyond what you are removing, then it will take more points to do so. Or you can simply level up or quest enough to get the points so that you only remove what you aren't going to keep.

This is how it works and will work.

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levy42088 a écrit :
...and you should be able to allocate those 3 points instantly to correct any missing passive links needed for future nodes.


You are able to immediately spend any refunded points. But you cannot remove nodes that link to future nodes.

Think of it like a house of cards. You can't just pause it and remove a card at the bottom without removing the cards that stand on it.

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levy42088 a écrit :
The only reason I would ever make a new character is if I wanted to play a new class. Like you said, a marauder cannot be a viable summoner. But I don't want to play a new class, I am happy with my marauder. And maybe a cyclone build will be more viable one day than my infernal blow, I'm not going to make a new character, I'm going to change my passives and my gems to reflect the new build.


Then that is your decision and you must live with the consequences of that decision. Have fun spending at least 30 regrets just to change from Infernal Blow to Cyclone.

Any smart player will have multiple characters of each type using different set ups because we understand it's easier and less expensive that way. It's also very useful when GGG nerfs a skill or build to the ground as your entire character isn't destroyed, just one of them.
Really not that bad of an idea, but you know how people are... Gotta just rip into you if they don't agree.

Personally I don't really think it is necessary, but if something like that were to be added I definitely wouldn't mind.
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Natharias a écrit :
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levy42088 a écrit :
I enjoy this game, I don't want to play any other game. I was bringing up what I consider a slight 'bug' in the games design. A simple programming change, or just a re-arrangement of the code. Its not a game changing alteration. So I don't know why you have such a problem with it. You want to remove 3 nodes, it should cost 3 orbs of regret. Thats it.


So just use three orbs instead of using five, like we've been saying. Not sure why you'd end up removing two points elsewhere and then removing more points.

I'm not sure how it's a bug when the fault is yours.


im not sure ure understanding OPs suggestion correctly: there are scenarios where u want to reach a certain final node through a different pathing than before, wanting to respec.

but u need to use more orbs of regrets, because the game wont let u confirm respec(and get the passive points) as long as the node isnt connected to ur starting point(so u have to respec more nodes, just to take them again after that).
OP just suggests to be able to use all points which are "on the fly" immediately, which is a good suggestion imo.

and i also consider it a bad game mechanic/bug because if it was intended they would just adjust orb of regret drop rates. like this it looks like it is unintended/looks technically bad

so i support ur main suggestion @ OP, but its not very important to change this. still shouldnt need a suggestion as i think GGG devs are aware of it, and i hope they prioritize other stuff which is more important for the game (like desynch, balancing, game experience for newbies)

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