ES stacking witches are friggin garbage vs armor/evade

Yeah ok unless you want to go CI(which is godamn awful now) then stacking ES is just a newbie trap into making a gimp char.


Low health + high ES = you get stunned for 5 seconds everytime you get hit, as getting stunned(or shocked/frozen) depends entirely on damage taken vs max health(ES doesn't factor).


Flasks of health don't help out energy shield.
Energy shield is useless vs chaos without CI.
Life leeching doesn't work on ES unless you sacrifice points for ghost reaver.



I'd rather have just stacked HP and wear as much physical armor as I can, at the very least I would have reliable mitigation and GREATLY increased resistance to any stun/freeze/shock mechanic.
"
Fluttershypony a écrit :
Yeah ok unless you want to go CI(which is godamn awful now) then stacking ES is just a newbie trap into making a gimp char.


Low health + high ES = you get stunned for 5 seconds everytime you get hit, as getting stunned(or shocked/frozen) depends entirely on damage taken vs max health(ES doesn't factor).


Flasks of health don't help out energy shield.
Energy shield is useless vs chaos without CI.
Life leeching doesn't work on ES unless you sacrifice points for ghost reaver.



I'd rather have just stacked HP and wear as much physical armor as I can, at the very least I would have reliable mitigation and GREATLY increased resistance to any stun/freeze/shock mechanic.

Pure energy shield works great as part-time defense for ranged toons. It isn't really designed for melee toons. As you become a more experienced player, you will learn how to use it effectively.

Hang in there.
Every single thing that touches my char will stun him for 20 seconds because of my low HP pool due to ES stacking.


All those invisible/desynct'd or unavoidable projectiles from the 10-20 packs of archers, or leaps or whatever.


There is literally no reason you want to have 1000hp/4000ES instead of 4000HP/1000ES
There is only 1 reason, CI. But yeah it definitely seems harder. On the bright side, GGG has tweaked in the past. And when they overhaul, they often offer full respecs. I still seem to be able to progress as ES but I'm NEED to get more so I can grab CI before I try and clear A2 Merciless.
Mostly Path of Exile:
www.youtube.com/user/Fidasaind

Level 67 Witch
Double curse, double totem, ice spear
I have 10 respec points and 10 points for energy shield.

I'm going to go talent HEALTH and will instead use gear that grants both evasion and armor since the requirements to wear even level 60 gear is dirt low (160+ pure star, if dual stat then only 100).


Seriously the wikis, player information and big topics about builds are WAY out of date.

It makes me sad seeing so many people going CI not knowing that it used to have 80% bonus to ES which is why it was good, and then other nerfs etc etc.

Lolnofullresets.
It's true that the builds are out of date, CI/es is not what it used to be. You should have a large life pool with any non-CI characters. ES/eva/armor is secondary. Unless you like stuns, freeze, shocks... and burning will much through that ES in no time, with no way to compensate with flasks !
"
Fluttershypony a écrit :
I have 10 respec points and 10 points for energy shield.

I'm going to go talent HEALTH and will instead use gear that grants both evasion and armor since the requirements to wear even level 60 gear is dirt low (160+ pure star, if dual stat then only 100).


Seriously the wikis, player information and big topics about builds are WAY out of date.

It makes me sad seeing so many people going CI not knowing that it used to have 80% bonus to ES which is why it was good, and then other nerfs etc etc.

Lolnofullresets.


You're saying they will no long reset passive trees when they make changes to it?
Which is why many ES builds get the Eye of Chayula unique.
ES is broken because you can't easily just stack it and ignore health? Please... Try stacking armor or evasion while ignoring health and tell me it's any better. Relying on a single stat for defense just isn't a good idea unless you know what you're doing.

Stunned for 5 seconds though? Stun lasts 350ms I believe, and you have a 50% chance to avoid stuns as long as ES is up. You have to take a lot of attacks to really get chain stunned, in which case it's probably your own fault.
Maybe I'm reading the Mechanics thread wrong, but from my understanding :

- As long as you have any ES you have 50% chance to not get stunned.
- stun_chance = 200 * damage / defender_effective_max_life

If you get hit for 1,000 damage you need 4,000 hp to have 50% chance not to get stunned. If you get hit for 2,000 damage you need 8,000 hp to have 50% chance not to get stunned. With ES you always have that 50% chance.

It's not that easy to get 8,000 hp. So when you run into that monster hitting for 2k with your 4k hp you'll have a 100% chance to be stunned, meaning you're pretty much dead unless you avoid all hits. Basically, would you rather get stunned more often on low hits or more often on big hits? Both hp and es builds have their advantages.
Dernière édition par TommiHelm#6463, le 31 janv. 2013 à 08:51:53

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