The 10% EXP penalty on death NEEDS TO GO

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Berylstone a écrit :
I've had plenty of stalls similar to what you describe where my character stops being responsive.


Yeah, had those often but this wasn't like that. I was able to move, use other skills and kill enemies, wasn't desynced. One skill refused to work no matter how much I pushed the button and that's it, once I returned from town it worked.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Just have it destroy one random equipped item every time you die.

No need for EXP penalty.

Problem solved.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
People who complain about punishment for death in a video game need to go.

If you don't like losing exp then either don't die, or play something else. I'm just sick of this, people were complaining about this since closed beta.

The game is not here to cater to you but you are here because you want to learn to play the game and if there is a core mechanic you dislike you just shouldn't play it.

I also don't complain about how in chess the queen is OP and they should make her less strong. I either live with that or don't play the game.

There is always the "make your own game" answer if you think that PoE has every you need but the exp penalty annoys you. Well then make a clone and remove it.

Argh sorry for being so rant-y
An interesting thing to say, Kenshi, considering your signature.
(For the record: Please, no, don't revert Mana Leech. One step forward, two steps backwards, is not the solution; let's take another step forward instead, eh? But I digress.)

For the sake of discussion, I am curious what your opinion is on an alternative death penalty mechanic, solely for the purpose of having a more entertaining way to penalize death. That is, not because DP is broken, but because the experience (of dying) might be improved by a more creative mechanic.

Edit: As raics points out "most aren't even in favor of removing it completely but replacing it with something else or spicing it up." This is me, and only just recently did I come to this conclusion, and only because I just recently gave it honest consideration; I encourage others to as well. Otherwise, I was basically of the opinion that "DP is fine, quit QQing." I'm still of the opinion that DP is fine, but now I also agree it could be made much more engaging, and that such a change would fundamentally improve the experience of playing PoE.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
Dernière édition par CanHasPants#3515, le 26 mars 2014 à 10:12:24
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KenshiD a écrit :
I also don't complain about how in chess the queen is OP and they should make her less strong. I either live with that or don't play the game.


And, of course, players toss a coin for the queen at game start? :)

A pretty bold comparison, Kenshid, my man, chess is a game with static elements and is absolutely-friggin-perfectly balanced, not even going first has much impact. It has as much to do with ARPGs as a strawberry parfait with a wind turbine.

And you gotta admit death penalty mechanics is pretty boring, most aren't even in favor of removing it completely but replacing it with something else or spicing it up.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
Berylstone a écrit :
In short, the 10% penalty brings nothing of value to this game. All it's doing is making me skip vast amounts of the content and many of the bosses because the rewards simply aren't worth the risks. And I have much better things to do with my time then spend it grinding the same experience points over and over because I had a lag spike or didn't see a reflect aura.


Bolded part is literally the dumbest thing you could present as an argument against pretty much anything. If you have better things to spend your time on, then go spend your time on those things.
Dernière édition par SA_Lumis#6114, le 26 mars 2014 à 10:40:26
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SA_Lumis a écrit :
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Berylstone a écrit :
In short, the 10% penalty brings nothing of value to this game. All it's doing is making me skip vast amounts of the content and many of the bosses because the rewards simply aren't worth the risks. And I have much better things to do with my time then spend it grinding the same experience points over and over because I had a lag spike or didn't see a reflect aura.


Bolded part is literally the dumbest thing you could present as an argument against pretty much anything. If you have better things to spend your time on, then go spend your time on those things.

Unless that time (presumably dedicated entertainment time) wouldn't have been better spent were it not for the factors outlined.

Doesn't mean his point validates his argument, but you're certainly not invalidating it either.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
"
raics a écrit :
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KenshiD a écrit :
I also don't complain about how in chess the queen is OP and they should make her less strong. I either live with that or don't play the game.


And, of course, players toss a coin for the queen at game start? :)

A pretty bold comparison, Kenshid, my man, chess is a game with static elements and is absolutely-friggin-perfectly balanced, not even going first has much impact. It has as much to do with ARPGs as a strawberry parfait with a wind turbine.

And you gotta admit death penalty mechanics is pretty boring, most aren't even in favor of removing it completely but replacing it with something else or spicing it up.


I know the example wasn't all that great, but I just wanted to make the point of people feeling so entitled to complain about the games of others.

If you have feedback how to improve the game that is all great, but don't tell what devs have to do as if you were in charge. I don't like that attitude.

They decided it was a good idea to have EXP penalty, and if you can't respect that decision I guess you have to live with it.

Especially since they even reduced the amount lost and stated multiple times why they have it in game.

If they would sway now they just show that they don't stand to their own decisions as game developer.

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And you gotta admit death penalty mechanics is pretty boring, most aren't even in favor of removing it completely but replacing it with something else or spicing it up.


This is a legit feedback and I would see no problem with that. But as long as the core intent is there it makes the game work the way they want.

In D3 when I die in SC it doesn't matter I just respawn at a checkpoint and can kill the monsters.
It's a noobcheck to get everyone to max level, while in PoE they say "you better play good or don't reach the highest level.
I like that, it gives player a sense of accomplishment. To abandon that now would be a slap in the face of all those who struggled to get to level 100
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CanHasPants a écrit :
Unless that time (presumably dedicated entertainment time) wouldn't have been better spent were it not for the factors outlined.

Doesn't mean his point validates his argument, but you're certainly not invalidating it either.


Except those factors actually exist. Yeah, his time might be better spent here IF those factors didn't exist, but they do. You don't get to ignore them and present your argument as if they don't exist. That's not how debate works.

If his time is better spent elsewhere while those factors are in place, then he should probably go spend his time elsewhere and leave the rest of us to enjoy the game as is. I'm not saying there aren't other avenues of debate to present a "the Death Penalty sucks" argument, but the "my time is better spent in other ways" argument is not one of them.
Dernière édition par SA_Lumis#6114, le 26 mars 2014 à 10:58:39
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Reizoko a écrit :
So you think bruteforcing bosses/hard mobs is good game design?

In my opinion death penalty should have never been nerfed to begin with.

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