Sorry, is this game supposed to be like Diablo?

"
grepman a écrit :
I love diablo 2, and its the best ARPG ever.

with that said, I'm surprised you spend so much time writing the comparison on story and character development/story.

neither diablo series nor poe nor any other arpg series struck me as anything beyond 'mediocre' in those departments.

if I want story and character development, Id play arcanum, planescape: torment, vampire the masquerade: bloodlines, grim fandango, the longest journey, full throttle, gabriel knight, etc, etc. diablo and its clones (including poe) would literally be the last on my list, along with arcades and serious sam-like games.

Diablo and Diablo II might not have incredible in-game story content (At least it ain't stupid like Diablo III's), but the story written in each games manual (Yes, such things existed back then) is incredible. Especially the first Diablo games manual, I strongly recommend everyone give that story a read.
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Dernière édition par Nicholas_Steel#0509, le 1 mars 2014 à 05:55:42
This thread got me thinking. PoE would benefit immensely by having an intro narrated by John Patrick Lowrie.
Devolving Wilds
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Dernière édition par Asterlius#5278, le 23 août 2022 à 13:18:29
"
Nicholas_Steel a écrit :
Especially the first Diablo games manual, I strongly recommend everyone give that story a read.


Absolutely!
In short (even if this is a troll thread; i have some time and i'm bored :D )
"
d2player4life a écrit :
1. Lack of creativity in terms of character classes.

Diablo 2 had five characters with the expansion adding 2 additional characters.

Path of exile have a total of 7 characters to choose between, but most of them are far from as creative as the ones found in Diablo 2.

Where is the creativity?

Creativity is in the builds
Strange, but i (as an alt-a-holic ^_^) find a lot more "variety" in PoE rather than in D2
"
d2player4life a écrit :

2. Lack of talent in terms of background music.

The background music in path of exile is extremely dull and lacks that touch of genious.

Was already discussed.
+1 to epic music in Solaris Temple
Kudos to indie company =)
"
d2player4life a écrit :

3. Lack of both creativity and talent in terms of storywriting.

Diablo got all those "epicness", pathos of "battle between Good and Evil" and such. It attracts unsophisticated players more (sorry, but that's the truth)
Funny, but all those cliche are way less interesting than "historical-surface-built" world of Wraeclast
"
d2player4life a écrit :

People will eventually realize that path of exile is never going to be the replacement of Diablo 1 and 2 that we all wanted.

We all? Speak for yourself please
"
d2player4life a écrit :
So I looked it up on youtube, saw a couple of videos, and thought that well, this game certainly looks like diablo in terms of artstyle and graphics, so I decided to give it a try.

Well, yeah, stopped reading at this point for the first time. =)

But then decided to waste some time and post this.
Thanks. Time wasted. I'll go and make a cup of tea, kettle just boiled :D
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
Dernière édition par HarukaTeno#6546, le 1 mars 2014 à 10:19:29
"
d2player4life a écrit :
Spoiler
Hello

Being a loyal diablo player for almost 14 years, I, like many of my fellow diablo players, became disappointed when I witnessed the sacrifizal of the diablo franchise in a selfish ritual for greed and money performed by blizzard south.

Diablo 3, a game that I waited 10 years to get the opportunity to play, turned out to have a series of problems, including wrong itemization, a bad lootsystem, no runewords or ladders, but with a real money auction house added to further expand upon the disappointment.

So I found myself in a circumstance having to look for arpg related alternatives, instead of playing the newest addition to one of my favorite franchises, so my friends told my to check out path of exile (that was a year ago, I have lost that account a long time ago and haven't really felt like playing this game ever since).

So I looked it up on youtube, saw a couple of videos, and thought that well, this game certainly looks like diablo in terms of artstyle and graphics, so I decided to give it a try.

Here are my thoughts about this game and why this game is nothing like Diablo.

1. Lack of creativity in terms of character classes.

Diablo 2 had five characters with the expansion adding 2 additional characters.

The paladin, a hybrid class combining melee abilities with holy magic, the necromancer, a summoning class who raises the living dead, the amazon, an exotic version of a ranged character class, the druid, a hybrid spellcasting/summoning class who uses the forces of nature in battle, just to look at a few examples.

Path of exile have a total of 7 characters to choose between, but most of them are far from as creative as the ones found in Diablo 2.

The duelist looks like a completely ordinary humanoid wielding a sword. It's a man, with a sword. He stabs people with it. The marauder looks like a retarded version of the barbarian in diablo 2. The ranger, again, completely ordinary, wielding a bow to shoot the opponents. Where is the creativity?

2. Lack of talent in terms of background music.

The highly atmospheric background music in Diablo 1 was so good that the composer won several awards for his excellent work.

http://en.wikipedia.org/wiki/Matt_Uelmen

Here is the background music that plays upon entering hell for the first time in Diablo.

http://www.youtube.com/watch?v=Yul_AGm-7GI

As a matter of fact, the background music kept changing and became more intensifying the closer you came to hell. Speaking of talented background music, do I have to mention the tristram theme?

The background music in path of exile is extremely dull and lacks that touch of genious.

3. Lack of both creativity and talent in terms of storywriting.

The storyline in Diablo culminates in a battle between the high heavens and the burning hells, the sin war, where angels and demons fights on mortal soil in disguise. The soul of Diablo was eventually burried beneath a chapel in tristram, and when leoric, the king of tristram, chose his seat of power inside the old chapel, Diablo attempted to posses him from beneath.

The king went mad from the possesion and his most loyal troops had no choice but to kill him, while Lazarus, the kings archbishop, lost his personal conflict to the dark powers who attempted to claim him as theirs, and ultimately became a servant of Diablo.

http://www.youtube.com/watch?v=uKrKAawnxhg

Lazarus, under the obedience to his new master, led the townsfolk of tristram into a trap beneath the labyrinth where the butcher murdered them in a brutal fashion inside his slaughterhouse.

http://www.youtube.com/watch?v=wLhgkhuwnO4

This whole event attracted adventurers to the town of tristram, with rumors of mysteries and great treasure burried beneath the town of tristram, which is where the game begins.

That's nothing short of brilliant, creative, and the pedestal books in Diablo 1 with the tales of the sin war are beyond epic.

http://www.youtube.com/watch?v=4d5Z1rowA0k

The storywriting in Diablo 1 was so good that it, just like the background music, won several awards as well.

As a player in path of exile you are being introduced to the dull storyline by listening to the dull voices of the characters and what they have to say, and they do so in a very unenthusiastic way with a slight hint of scandinavian accent.

Conclusion: we have looked on the two games and compared them, and it is clear that calling path of exile a worthy successor of Diablo 1 and 2 would be a rude and blatant lie. Diablo 1 and 2 are by far superior in most aspects and totally different games than path of exile. Sure, the graphics and artstyle of path of exile looks a lot like Diablo, but thats about it.

As a stand alone game, I wouldn't play path of exile. I find the combat system slow and boring and visuals anything but impressive. I know this may sound harsh to a lot of the fans, but I was one of the few who voiced my opinion during the Diablo 3 beta test, and the broad majority disagreed with me when I said that Diablo 3 was going to be a major disappointment.

But if we look at Diablo 3 now, we can clearly see that so many people are disappointed about the game. People will eventually realize that path of exile is never going to be the replacement of Diablo 1 and 2 that we all wanted.


Holly crap.

And you haven't even mentioned (gotten to, yet?) the blatant bastardisation that happens at end game where content and crafting are gated behind an amount of currency/rare currencies one can only get via trading.
Casually casual.

Dernière édition par TheAnuhart#4741, le 1 mars 2014 à 10:58:28
"
TheAnuhart a écrit :
"
d2player4life a écrit :
Spoiler
Hello

Being a loyal diablo player for almost 14 years, I, like many of my fellow diablo players, became disappointed when I witnessed the sacrifizal of the diablo franchise in a selfish ritual for greed and money performed by blizzard south.

Diablo 3, a game that I waited 10 years to get the opportunity to play, turned out to have a series of problems, including wrong itemization, a bad lootsystem, no runewords or ladders, but with a real money auction house added to further expand upon the disappointment.

So I found myself in a circumstance having to look for arpg related alternatives, instead of playing the newest addition to one of my favorite franchises, so my friends told my to check out path of exile (that was a year ago, I have lost that account a long time ago and haven't really felt like playing this game ever since).

So I looked it up on youtube, saw a couple of videos, and thought that well, this game certainly looks like diablo in terms of artstyle and graphics, so I decided to give it a try.

Here are my thoughts about this game and why this game is nothing like Diablo.

1. Lack of creativity in terms of character classes.

Diablo 2 had five characters with the expansion adding 2 additional characters.

The paladin, a hybrid class combining melee abilities with holy magic, the necromancer, a summoning class who raises the living dead, the amazon, an exotic version of a ranged character class, the druid, a hybrid spellcasting/summoning class who uses the forces of nature in battle, just to look at a few examples.

Path of exile have a total of 7 characters to choose between, but most of them are far from as creative as the ones found in Diablo 2.

The duelist looks like a completely ordinary humanoid wielding a sword. It's a man, with a sword. He stabs people with it. The marauder looks like a retarded version of the barbarian in diablo 2. The ranger, again, completely ordinary, wielding a bow to shoot the opponents. Where is the creativity?

2. Lack of talent in terms of background music.

The highly atmospheric background music in Diablo 1 was so good that the composer won several awards for his excellent work.

http://en.wikipedia.org/wiki/Matt_Uelmen

Here is the background music that plays upon entering hell for the first time in Diablo.

http://www.youtube.com/watch?v=Yul_AGm-7GI

As a matter of fact, the background music kept changing and became more intensifying the closer you came to hell. Speaking of talented background music, do I have to mention the tristram theme?

The background music in path of exile is extremely dull and lacks that touch of genious.

3. Lack of both creativity and talent in terms of storywriting.

The storyline in Diablo culminates in a battle between the high heavens and the burning hells, the sin war, where angels and demons fights on mortal soil in disguise. The soul of Diablo was eventually burried beneath a chapel in tristram, and when leoric, the king of tristram, chose his seat of power inside the old chapel, Diablo attempted to posses him from beneath.

The king went mad from the possesion and his most loyal troops had no choice but to kill him, while Lazarus, the kings archbishop, lost his personal conflict to the dark powers who attempted to claim him as theirs, and ultimately became a servant of Diablo.

http://www.youtube.com/watch?v=uKrKAawnxhg

Lazarus, under the obedience to his new master, led the townsfolk of tristram into a trap beneath the labyrinth where the butcher murdered them in a brutal fashion inside his slaughterhouse.

http://www.youtube.com/watch?v=wLhgkhuwnO4

This whole event attracted adventurers to the town of tristram, with rumors of mysteries and great treasure burried beneath the town of tristram, which is where the game begins.

That's nothing short of brilliant, creative, and the pedestal books in Diablo 1 with the tales of the sin war are beyond epic.

http://www.youtube.com/watch?v=4d5Z1rowA0k

The storywriting in Diablo 1 was so good that it, just like the background music, won several awards as well.

As a player in path of exile you are being introduced to the dull storyline by listening to the dull voices of the characters and what they have to say, and they do so in a very unenthusiastic way with a slight hint of scandinavian accent.

Conclusion: we have looked on the two games and compared them, and it is clear that calling path of exile a worthy successor of Diablo 1 and 2 would be a rude and blatant lie. Diablo 1 and 2 are by far superior in most aspects and totally different games than path of exile. Sure, the graphics and artstyle of path of exile looks a lot like Diablo, but thats about it.

As a stand alone game, I wouldn't play path of exile. I find the combat system slow and boring and visuals anything but impressive. I know this may sound harsh to a lot of the fans, but I was one of the few who voiced my opinion during the Diablo 3 beta test, and the broad majority disagreed with me when I said that Diablo 3 was going to be a major disappointment.

But if we look at Diablo 3 now, we can clearly see that so many people are disappointed about the game. People will eventually realize that path of exile is never going to be the replacement of Diablo 1 and 2 that we all wanted.


Holly crap.

And you haven't even mentioned (gotten to, yet?) the blatant bastardisation that happens at end game where content and crafting are gated behind an amount of currency/rare currencies one can only get via trading.
Right, beacuse in diablo 2 I was able to make botd, enigma, hoto etc solo selfound and in d1 I was able to get kings sword of haste, godly plate of the whale and zodiac jewlery solo selffound as well.
"
Splift a écrit :
Right, beacuse in diablo 2 I was able to make botd, enigma, hoto etc solo selfound and in d1 I was able to get kings sword of haste, godly plate of the whale and zodiac jewlery solo selffound as well.


You've leaped over the end game content part.

So, how much did it cost to run Baal on /players X?
"Please insert XYZ gold in order to run Baal on /players 8."
"Please farm /players Y and then try out your luck later, or pay XYZ gold to run /players X now."
"
Splift a écrit :
and in d1 I was able to get kings sword of haste, godly plate of the whale and zodiac jewlery solo selffound as well.


That was very possible, you could also get all + spell level uniques and pretty much anything else, solo selffound of course, playing in multiplayer wasn't really common.
But yes, it isn't really fair to compare it, that was a game with significantly less variables than D2 and incomparably less than PoE.

Getting enigma and the rest in D2 was quite a task, no use hiding it, but in D2 the gap between 'crap', 'decent' and 'godly' gear was heck a lot narrower than here, and 'decent' was much more accessible.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
tinko92 a écrit :
"
Splift a écrit :
Right, beacuse in diablo 2 I was able to make botd, enigma, hoto etc solo selfound and in d1 I was able to get kings sword of haste, godly plate of the whale and zodiac jewlery solo selffound as well.


You've leaped over the end game content part.

So, how much did it cost to run Baal on /players X?
"Please insert XYZ gold in order to run Baal on /players 8."
"Please farm /players Y and then try out your luck later, or pay XYZ gold to run /players X now."
Who cares if theres a cost to running end game content if you have net gains at the end? many players manage to do this, if you cant maybe the problem is with you.

Also end game content did have a cost, they costed sojs (uber d) and keys (chaos trist).
"
raics a écrit :
"
Splift a écrit :
and in d1 I was able to get kings sword of haste, godly plate of the whale and zodiac jewlery solo selffound as well.


That was very possible, you could also get all + spell level uniques and pretty much anything else, solo selffound of course, playing in multiplayer wasn't really common.
But yes, it isn't really fair to compare it, that was a game with significantly less variables than D2 and incomparably less than PoE.

Getting enigma and the rest in D2 was quite a task, no use hiding it, but in D2 the gap between 'crap', 'decent' and 'godly' gear was heck a lot narrower than here, and 'decent' was much more accessible.
Even just reaching the 3rd playthrough, let alone beating it in diablo 1 was ridiculous.

Also OP was saying d1/d2 were his fav games and comparing poe to them so for this thread it is a fair argument.

I just don't get why people literally seem offended that there is gear that is as rare as winning a lottery in poe.
Dernière édition par Splift#4377, le 1 mars 2014 à 13:38:38

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