What is up with Item Quantity gem? Is it bye-bye?
With all these change and legacy items and 4 month leagues (I refuse to play standard HC from the legacy mess) I will never be able to get close to finishing what I had envisioned for a character or 2 when I first started playing. That stuff just does not drop anymore.
That only leaves challenges and race rewards... and well, I can only run to level 25 so many times in races. Edit This new change kills my working towards a max IIR/IIQ summoner in normal HC... the drop are not going to be around anymore. I have it at level 79... But then started playing the new leagues hope to get 1 of each league olny unique, and that didn't work out either still missing the 3 big ones. Just not making goals here like other games. Dernière édition par IamtheAxeMan#6525, le 22 févr. 2014 à 16:52:12
|
![]() |
" You can't balance the game worrying about standard. New leagues solve the problem. Let Standard be a funfest of op, who cares? |
![]() |
" From one solo-self found another, allow me to present you the flaw in your logic; There is NEVER a time to take off the MF gear. Ever. Ever, ever, ever. Progress through quests? This is before level 70? Who cares what we do at this point. Do what it takes to survive. You run Dom 50x with high MF once ur 65+, and you'll have all the low level unique items you'll ever want to outfit new characters. MF shouldn't even be a factor in sub-level 60 play. It's literally irrelevant. That said, once you DO reach 65+, you want MF all-the-time, always. You never want DPS over MF because that's not efficient. It doesn't net you income to keep progressing, because progress in maps is tied to currency, so you need that MF to even be able to run anything, asides Dom farms, of which you also want the max MF you can have, because it's Dom runs... Don't believe me? Get a char to 65ish, load it with MF, and do about 50 Dom runs. You will never need to run MF on a sub-60 character again. The only rare unique items are the ones you actually want at level 65+. Want a Goldrim or some other leveling item? Sure. No problem; You'll have multiples of every sub-level 60 unique no problem. " It could be balanced simply, in a flash. Might cause a few upsets? Sure. But you can balance it in freakin' two-seconds; 1. Wipe it initially, to start fresh. 2. Zero legacy items on balance changes. None. 3. Mirrors and Eternal Orbs removed. Done. Leagues are for competitive 'slow racers', using them as a balance fix for standard is a band-aid. It's absolutely not a balance fix. The problems still exist, sans legacy items, we just don't get time to make them reality. The imbalance is still there otherwise. " If you want my advice, make a stun-lock maurader for MF over summoner. Reason: way faster runs, even less gear dependent, can stack even more MF with things like the Peregrine helm. Leap slam + faster attacks to practically warp to a boss, etc. Much better pure MF char. With IR you retain a ton of survivability too, can use either Goldwrym or Sundance, Aursize, etc and they will all boost armor much much more than using them with summoner. Take 2h weps, slot stun gem, get the 40% stun passive, up to the 150% or w/e it is cap, and just pin-ball Dom around for 30 seconds. It's ridiculously simple, survivable, and efficient. Dernière édition par gr00grams#5298, le 22 févr. 2014 à 17:13:37
|
![]() |
People are unable to make choices and simply want everything.
If they can't have everything, they go on a warpath to remove <xxxx> thing from the game that other people are using, so that they can indeed have everything. They'll make claims about balance and fair play yadda yadda but really they are jelly of your ability to make use of everything the game has to offer while they can't (or won't). |
![]() |
" While yes that would be a patchwork fix, and I'm all for leagues atm, but I can see myself eventually getting tired of starting over. I do understand the reasoning behind legacy items, but what a mess it has made. "Witty remark." Talisman SC IGN: HerbalD Dernière édition par TheDancingDead#4148, le 22 févr. 2014 à 18:06:56
|
![]() |
Removal of MF means everybody will run a flicker and just hold right click till everything is dead. Good balance right there.
MF is meant to intentionally slow down your power to trade for more wealth. Otherwise the only thing matters in this game will be dps. The key to MF is finding the right balance. Currently 0 MF sucks too much and over stack MF give too much. The removal of IIQ will not help in any meaningful way, people will just stack IIR instead and grab every IIQ uniques out there, cullers are still required for every group. What GGG need to do the raise the base item drop (so 0 mf give more) but add more harsh diminishing returns (so stacked MF cullers give less). Therefore the most efficient setup would be to have some but not overload MF, which EVERY build can achieve by giving up some power (but not enough to cripple). IGN Vermillionillusion GMT-4, usually 8-12 pm Dernière édition par thinkingofaname#4522, le 22 févr. 2014 à 19:25:59
|
![]() |
"The solution is simple, remove iiq and iir affix completely from the game. This would result in some short term qq but would be better in the long run. |
![]() |
title hurts my brain
"bye-bye" Rampage IGN: RIP_Stannis_Baratheon
|
![]() |
I still don't get why people complain so much about mf.
I mean, I have a character that has almost peaked in gear for its build, so what I'm doing now is trying to accumulate wealth enough to buy pretty much the same gear, but with mf(and chaos res). If we didn't have mf, I wouldn't have anything to strive for, my build and gear wouldn't have anything to improve on so why keep playing? And to say that some builds can't play with mf is just pure BS. No build needs 6 affixes on their items to work, none. IGN Hardcore: Muppman
IGN Beyond: TheTrueAuraBitch or BlixtarOchDunder |
![]() |
" it would be easier to just reroll all the changed uniques (keep current sockets and links), in the best of scenarios make the reroll give the best posible stats, that will solve all this legacy kahoms, facebreakers and what not breaking the game. in the case of things being removed like IQ, on top of removing them they should reroll them to something else like IR gems. the only real solution to currency inflation is to improve crafting, prices wont drop until their numbers are reduced and that wont happend until a true orb sink is created, to make it short the game needs to give the player a reason to use the orbs instead of stacking them in the stash to then trade them for what they want. self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
![]() |