Les serveurs PoE 1 PC redémarrent dans :
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Is PoE suffering from poor game design choices?

because this game designed with "hardcore" mindset, for players with no life, no job, no relationship.
while other game publisher make a game to poison people mind to become this "hardcore" person.

thanks to GGG for making me to start disliking this game before i spent more cash to buy stash and fill it with crappy thing, thus realize me that there is so much positive thing to do rather than wasting my time building hate by playing this game.
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... -- Bex_GGG
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When I read about the new chisel recipe last night I had to ask myself, 'Are the developers somewhat... lacking in intellect or foresight or are they somewhat apathetic in how various decisions will affect the game?' It took me and, what I assume, many others literally seconds to realize that recipe was simply an idea the should have been scrapped and something else more pragmatic to achieve the same goal thought of in its place. But you have to assume they did the development of that recipe with thought and intent which just circles me back to the question, are the people responsible for that recipe's implementation, forgive me but, stupid?


To me that receipe rather looks like orienting from the joke 5x Qaurterstaff = 1 Long Staff.

But well yeah the game is suffering from such choices because the devs refuse to use currency as craft base and attempt to use vendor receipes as craftbase, while I consider Vendorreceipes as a source to obtain currency.

The chisel receipe even feels totally unfitting to the other receipes such as:
20% map = 1 chisel.

There would be several more elegant ways such as 3 different maps = 1 chisel.

5 maps of the same level = 1 random map of 1 higher level.

Map + GCP = 2 chisel.

But Stone Hammer?


I don't mind receipes to change the itemtypes, such as
Daggers+ Mace = Claw.(of the same level)
Sword + Mace = Dagger.
Mace+ Claw = Axe
Heavy Armor +Leather Armor = Scale Armor
1h mace+ Staff = 2h Mace

This would be a good way to counter the Quantity to Rarity change.


But having a specific item for specific use is bad that would be rather like:
Drifwood Club+ Cats Claw = Butscratcher
Rusted Sword + Wand = Magic elegant sword








Good write up, nice to read something that's actual feedback and not just someone raging.

Qarl, Omerta (can't believe I'm with him) has a good point. We need a community manager. Chris is spread too thin and there's not a consistent GGG presences on these forums besides mods. Would also be nice to get that fluffy stuff like BotW and bested dressed going which Chris clearly doesn't have the time for.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
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CharanJaydemyr a écrit :

Crafting is a grand idea in theory -- white items having the potential to become the greatest items in the game is brilliant -- but utterly cruel in its implementation.


A million times this. What first drew me to the game, aside from its dark atmosphere, was the promise/potential of its crafting system. I'd truly like to see more of that potential realized.
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anubite a écrit :
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allbusiness a écrit :

And really, lots of us have been over this discussion already. Path of Exile is a good game, and some even consider it a great game. But by no stretch of the imagination should it have won Game of the Year over some of the titles that were released this year.


Totally agree, Bioshock Infinite or Gone Home deserved it way, way more.

Edit: Wait, sorry, I meant Battlefield 4...

Edit Edit: No wait, I'm still thinking, sorry, give me a minute, one of these games was truly innovative and fun....

Edit Edit Edit: Let me get back to you on this. I swear there is one.



Please don't start with 'innovation' because the only innovative thing Path of Exile did was create the flask system. Everything else is a game system borrowed from another title.


Console titles like The Last of Us and GTA5 alone absolutely crush Path of Exile for no other reason than they are technical achievements that are far above anything GGG has done. Even if we stick strictly to the PC genre, games like DotA 2, Spelunky, Fez, Gone Home, etc. all far exceed anything GGG did in terms of artistic direction, overall execution of gameplay, along with various other factors that go into deciding Game of The Year. Get off your fucking high horse, it's obvious you have a love affair with Path which is fine, but don't let it blind you into thinking that it was superior to every other game released in 2013.
Dernière édition par allbusiness#6050, le 6 janv. 2014 à 21:08:15
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allbusiness a écrit :
Please don't start with 'innovation' because the only innovative thing Path of Exile did was create the flask system. Everything is is a game system borrowed from another title.


Many great ideas are the synthesis of bits of the ideas of others.
IGN: SplitEpimorphism
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syrioforel a écrit :
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allbusiness a écrit :
Please don't start with 'innovation' because the only innovative thing Path of Exile did was create the flask system. Everything is is a game system borrowed from another title.


Many great ideas are the synthesis of bits of the ideas of others.



Great ideas are ones that tend to improve upon the traditional concept not go backwards. GGG's choice to not use a basic client interface / server model like most MMOs completely backfired for example.
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allbusiness a écrit :
Please don't start with 'innovation' because the only innovative thing Path of Exile did was create the flask system. Everything else is a game system borrowed from another title.


As syrioforel accurately stated, there is a degree of innovation in combining disparate elements into a cohesive whole. That said, I don't know that I think PoE is worthy of game of the year.

Also, the flask system isn't the only innovative iteration of a game element in path of exile. The crafting system is a new take within not only this genre, but any genre I've ever played. Nowhere else have I seen a crafting system that allows the potential to take a plain base item and with a few clicks end up with a BiS masterpiece. The nut crusher of it is the way the system is gated behind trade (which is an asinine design choice).

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Great ideas are ones that tend to improve upon the traditional concept not go backwards. GGG's choice to not use a basic client interface / server model like most MMOs completely backfired for example.


If they were making an MMO it might make sense to go with a system most MMOs use. Not sure it makes a lot of sense for an ARPG
Dernière édition par Thaelyn#0781, le 6 janv. 2014 à 21:15:05
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Thaelyn a écrit :
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allbusiness a écrit :
Please don't start with 'innovation' because the only innovative thing Path of Exile did was create the flask system. Everything else is a game system borrowed from another title.


As syrioforel accurately stated, there is a degree of innovation in combining disparate elements into a cohesive whole. That said, I don't know that I think PoE is worthy of game of the year.

Also, the flask system isn't the only innovative iteration of a game element in path of exile. The crafting system is a new take within not only this genre, but any genre I've ever played. Nowhere else have I seen a crafting system that allows the potential to take a plain base item and with a few clicks end up with a BiS masterpiece. The nut crusher of it is the way the system is gated behind trade (which is an asinine design choice).

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Great ideas are ones that tend to improve upon the traditional concept not go backwards. GGG's choice to not use a basic client interface / server model like most MMOs completely backfired for example.


If they were making an MMO it might make sense to go with a system most MMOs use. Not sure it makes a lot of sense for an ARPG



It makes perfect sense for an ARPG because that's exactly what most competitive games use to prevent maphacking/hacking of any kind. League of Legends and DotA 2 are both games that require you to make split second decisions, and make you react incredibly fast to certain things, and yet have no issues with utilizing a client interface/server model. To make the argument that GGG couldn't have done it would be asinine, because literally hundreds of other indie multiplayer games utilize the same model. The server is trusted to make all the calculations, the client is merely an interface.

And the crafting I would call innovative and creative if it weren't for the fact that its basically paying an enchanter a fee of gold and praying. Yeah, it's basically that just redressed in a completely different way. Its like the orbs are tokens that give you a different level of enchant. That's how hilariously bad the crafting is.
Dernière édition par allbusiness#6050, le 6 janv. 2014 à 21:19:53
I've never played DOTA but I did play a little LoL. It's such a slow game and how it's designed makes it so lag is going to be minimal.

These split second decision shit can just go away. Compared to most games it feels like you can write out a strategy on paper while waiting to engage in combat.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Dernière édition par Moosifer#0314, le 6 janv. 2014 à 21:31:18

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