Is PoE suffering from poor game design choices?
The fact you bring up LoL kind of proves you haven't read a damn thing about desync. As others have already explained LoL has a totally different architecture. LoL doesn't have desync, but it does have lag. If you try to play LoL with > 200 ms with the server you will usually have debilitating lag, which is why this game has desync, which is a different kind of lag. LoL doesn't let you move your character when you have over 200 ms, PoE does.
If PoE had LoL's architecture everyone would whine about how lag killed their HC char instead of desync. Also, LoL has about 0.5 s of input lag, PoE has close to none, this is why it was designed the way it was. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Dernière édition par anubite#0701, le 6 janv. 2014 à 18:33:46
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" Thanks for taking the time to respond, Qarl. And I apologize for sidetracking a bit, but could you clarify your statement regarding the tone? Are you referring to the tone of my post specifically? There's no intent to be malicious. I just thought it a slightly humorous and apt analogy to illustrate my point. zombiedismembermentfuckyeah!
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" I'd say the reason people assume the feedback forum isn't being read is because the developers post so infrequently as compared to the reddit, and there is almost always no communication on the direction of design balance. I understand the impediments of time and the like, but that's probably what happens with a lack of community managers. I will say that your last Diamond newsletter was very well written, and we'd all like to see more on what goes into the process of balancing items and their prevalence. |
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" Seems I have to somewhat agree with how you put the situation in layman terms here. I love pie.
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" It seems to me like it is a constant. Devs have these cool and artsy ideas but completely ignore any pratical consideration while developing them, ending releasing completely unpractical or unbalanced items / skills / mechanics. I'm still clueless to how they can't figure these simple things while average players on the forum can, is it possible none of them have high level characters on their own game? |
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Since mostly what I see on the forum is [removed by admin] and be nice or else compared to the honest answers I see on reddit...well you can see where I am coming from.
Don't like the assumptions then use the official forum more and reddit less. Crafting doesn't exist in POE. Gambling does...and the house always wins.
Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :( Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt. |
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" Yep, these two are preety bad. Regarding desync: the worst design choice imo is not their client-server communication arhitecture, but that despite the known limitations of this arhitecture, they keep throwing in level design with difficult navigation and fast enemies - stuff that their net code & AI cant handle. Couple that with fast paced combat, where you can be dead in two seconds, and you have what? Alt-F4 ballance? Ok, but then give us instant TP as part of gameplay mechanic, not "gameplay is ballanced around killing the client process to avoid death" - that sounds totally amateurish, geez... :) When night falls
She cloaks the world In impenetrable darkness |
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It is very hard for me to say, because a lot of design choices in PoE that I consider poor, are closely related to my playstyle - solo, as self-found as possible. The game is not developed to be played like that, so I guess it works much better when played as imagined.
" " My opinion is, that all the things you listed, ended in game not because GGG tried to achieve something, but because they tried to avoid something else. In other words they didn't make choices, fear forced their hand. Client mistrust issue is quite obvious in that regard. Does it at least do its job in giving bots hard time? I wouldn't know and I really don't care. Playing solo, trading just a little bit - bots don't affect me. Desync on the other hand... -------------------------------------------------------------------------------------------- Balancing all the different builds in this game is pretty much impossible, especially on lower levels. Variety of functional endgame builds is satisfactory, I think and I guess it will improve as time passes. -------------------------------------------------------------------------------------------- Trading and crafting are what breaks this game for me. I don't like trading and it is by far the most efficient way of "playing". You can not even experience crafting if you are not a trader. It is so bad that D3 Auction House seems at least honest in comparison: you farm for currency and not for items. That is the game, and it is stingy. Stingy as no other Diablo clone has been before. (Loot hunt is on par with D3: fill the inventory and vendor it. Keep your hopes low) But, Merchant says that if you could get best items easily, you would get bored quickly and move on. Merchant says that crafting is fine. And Merchant is an honourable man... -------------------------------------------------------------------------------------------- Difficulty. They are completely off on this one. I said before that I get the impression GGG's biggest concern is that PoE might be seen as an easy game. Merchant's posts deepen that concern further. Merchant proclaims that if game is easy people will get bored quickly and quit. And Merchant is an honourable man. Of course we all know, that millions of people played Diablo and clones for years. With uber gear that trivialized the content. Fun was had. Godly and totally overpowered characters melted the mobs and nothing was wrong with that. GGG shouldn't be afraid of empowering the players. It is not the satisfaction that drives players from loot grinding games. It is desperation caused by lack of reward, inability to reach the point of "Ok, this is easy now, let me sacrifice armour, res, health, EVERYTHING for Magic Find". But then again, what is the use of MF, when you are grinding for currency? |
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Spoiler
I don't know about you, but I am definitely, absolutely, non-sarcastically, experiencing one of the most epic moments in gaming history, when I step onto the Scepter Rooftop, and my screen freezes for a solid 5-10 seconds while the assets sort themselves out. It's absolutely incredible, to study the doorway and stairs leading to the very top in such intimate detail. Really gets you pumped up. And then the fight itself--nearly orgasmic! Okay, it's completely orgasmic! Observing one out of every five frames of a lightning flash, it's super dramatic. And then there's Dominus himself, the king robot animator. I have never seen anybody dance with such surreal precision. It's truly haunting.
Spoiler
Wait, I think I'm confusing Dominus for "SYTYCD." I mean, I have to do something while somebody else kills him for me.
@"Too bad they won't read. . ." I can say with near absolute certainty, that GGG take a great deal of interest in the feedback forums. Responding, that is another matter entirely. It is simply a more economic use of their time to respond to discussions on Reddit, and not the official forums. The official forums suffer from an archaic design that promotes toxic behavior. Every time somebody posts the exact same thread somebody else did yesterday (especially in re: desync), something GGG have already responded to many times, and somebody responds even just to say "repeat thread," it gets bumped to the top of the list. Relevant, healthy discussions are moved down the list, according to most recent activity, and thereby receive less publicity. Circle jerk ad infinitum; same thread, already discussed, still on the top of the page. Furthermore, even within healthy discussions, the potential for discussion is inhibited by the linear layout of the thread--something completely inorganic to multiple people attempting to engage in a dynamic conversation. Any engaging response from GGG can, and likely will, derail several other potential lines of discussion, as the linear fashion sees to it that only one topic is maintained at a time. Reddit, on the other hand, self moderates. Repeat topics are downvoted and swept under the rug. Relevant and healthy discussions maintain the public eye. Within those discussions, every reply has potential to branch into its own sub-discussion, allowing every GGG and user response to be explored and discussed for all their merits, all while without disrupting other sub-discussions. So, to sum things up: PoE Official Forums: Archaic design, same topics, already answered, get in the way of other discussions; linear layout, inhibiting to tangential discussions. PoE Subreddit: Same topics, don't get in the way of other discussions, relevant discussions immediately noticable; dynamic layout intuitive to tangential discussions. So, basically, GGG needs to abandon these forums as conceived, and adopt a Reddit-like architecture, if you want to see them engage in healthy discussions 'round these parts. That's $$$. Probably way too much $$$. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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" Yup, it's the continuing to add as if desync wasn't an issue rather than remove/fix/change the already aggravating stuff that pisses me. I had one almighty facepalm when they upped the %move-cast-attack mod on maps. Have you seen how many monsters desync with that mod alone now? Not to mention it can stack with implicit monster quick mods. Casually casual. Dernière édition par TheAnuhart#4741, le 6 janv. 2014 à 20:16:05
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