Why does reave not work properly with Dual wield?

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Condemned a écrit :
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Pyrokar a écrit :
Even better than cleave i might say.

It does half of cleaves dps if dual wielding.

I was pretty disappointed... dual wielding claws still have to dual strike + melee splash.


No...

Reave's damage efficiency: 100%
Cleave's damage efficiency: 70%

Cleave thus though 2 hits which makes it about 140% vs 100%.

However, -40% reduced phys dmg causes the 140% to be divided by about a 1.08 factor.

=> 129.63% vs 100%


The biggest point though is: axe vs dagger and you'll soon see that 129.63% dual-wield axes is inferior dps wise to 100% crit 1-hand dagger build.
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SL4Y3R a écrit :
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Condemned a écrit :
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Pyrokar a écrit :
Even better than cleave i might say.

It does half of cleaves dps if dual wielding.

I was pretty disappointed... dual wielding claws still have to dual strike + melee splash.


Um....

Half? Your definition of DPS is also not taking into account AoE.


And not taking account to the superiority of dagger crit.
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Doitfrlulz a écrit :
skill was designed NOT for dualwielding
its claw/sword + shield in first place
why u expect from it? overDPS dual strike? we have melee splash for duo, cleave for 2H and this for 1H
Looks good for me and designed very well
More Aoe than Cleave in full stack + crit possibility of claws/daggers make it strong skill gem


Reave+concentrated effect overDPS dual strike + melee splash. lol
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mazul a écrit :
Spoiler
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Condemned a écrit :
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Pyrokar a écrit :
Even better than cleave i might say.

It does half of cleaves dps if dual wielding.

I was pretty disappointed... dual wielding claws still have to dual strike + melee splash.


No...

Reave's damage efficiency: 100%
Cleave's damage efficiency: 70%

Cleave thus though 2 hits which makes it about 140% vs 100%.

However, -40% reduced phys dmg causes the 140% to be divided by about a 1.08 factor.

=> 129.63% vs 100%


The biggest point though is: axe vs dagger and you'll soon see that 129.63% dual-wield axes is inferior dps wise to 100% crit 1-hand dagger build.
The 40% is a reduction, not less. Which means: if you have 57% increased damage from Multistrike, 76% increased damage from Cleave levels, 70% increased damage from 350 Strength, and 97% increased damage from passives, that all adds up to 300% increased damage, which the Cleave penalty then knocks down to 260%. That's going from 4x damage to 3.6x damage, which is equivalent to 10% less.

It's also only a physical reduction; elemental damage isn't reduced at all.

It's not a very strong penalty.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Dernière édition par ScrotieMcB#2697, le 21 août 2013 à 04:30:32
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ScrotieMcB a écrit :
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mazul a écrit :
Spoiler
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Condemned a écrit :
(...)
It does half of cleaves dps if dual wielding.

I was pretty disappointed... dual wielding claws still have to dual strike + melee splash.


No...

Reave's damage efficiency: 100%
Cleave's damage efficiency: 70%

Cleave thus though 2 hits which makes it about 140% vs 100%.

However, -40% reduced phys dmg causes the 140% to be divided by about a 1.08 factor.

=> 129.63% vs 100%


The biggest point though is: axe vs dagger and you'll soon see that 129.63% dual-wield axes is inferior dps wise to 100% crit 1-hand dagger build.
The 40% is a reduction, not less. Which means: if you have 57% increased damage from Multistrike, 76% increased damage from Cleave levels, 70% increased damage from 350 Strength, and 97% increased damage from passives, that all adds up to 300% increased damage, which the Cleave penalty then knocks down to 260%. It's not a multiplier.


You did notice that I divided by 1.08 and didn't multiply by 0.6? So yeah, I know it is "reduced" and not "less".
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But when will we be able to dual wield 2-handers?

Spoiler
spoiled thread needs a spoiler
Freedom is not worth having if it does not include the freedom to make mistakes
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Kettch a écrit :
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Boruko a écrit :
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Kettch a écrit :
You guys had to know how misleading that would be.


It isn't misleading. There are skills that do not work with dual wielding. Like Double Strike. Uses only the mainhand weapon.

This alternates weapons. Which is what they want dual wielding to do. Which means this works with dual wielding.

It's like asking for the skill to hit twice, because Double Strike does. Or launch projectiles, because Lightning Strike does. Attacking with both weapons is part of the Dual Strike SKILL, not part of dual WIELDING in general.

And the 10% attack bonus is a lot better than some of you give it credit for. It's multiplicative, meaning it is always a 10% increase. 10% in the tree is only a 10% increase when going from 0->10


Alternating weapons is a disadvantage. A bad thing. Attacking with main hand only is 100% superior or equal in all cases. This is not something to advertise. There was no reason to say that the skill works with dual wielding. It's as bad as possible for dual wielding.


Completely true. Seems like Dual Strike will remain THE skill for dual wielding claws..
IGN: Perpetual_War / Malacath_
People seriously think that 10% more damage is better than more block, life, es/armour/evasion and resists?
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dspair a écrit :
People seriously think that 10% more damage is better than more block, life, es/armour/evasion and resists?


They trolling. Im only kinda disappointed to see devs thinking this is ok for dual wield, as its completely underwhelming. If Im to use reave instead of dual strike, I dont see point in staying dual wield, getting shield is netx logical step.

And that kinda sucks as I like dual wielding claws.
IGN: Perpetual_War / Malacath_
some people are soooo greedy...the new skill is just fine!
Beta Member Since 2010

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