scripting and botting with in POE

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FrostTiger a écrit :
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Faerindel a écrit :
/oos were once disabled due to abuse from players. Don't make GGG disable it again.


The only reason that GGG will disable oos is increased server load (and so the cost).

Don't play cheap on server investment in doing online game business. It is the least expensive investment to solve the worst problem of PoE and greatly improve customer satisfaction.


Read the Dev Manifesto. It's not just a matter of throwing network/processing power at the problem and solve it.
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Faerindel a écrit :
"
FrostTiger a écrit :
"
Faerindel a écrit :
/oos were once disabled due to abuse from players. Don't make GGG disable it again.


The only reason that GGG will disable oos is increased server load (and so the cost).

Don't play cheap on server investment in doing online game business. It is the least expensive investment to solve the worst problem of PoE and greatly improve customer satisfaction.


Read the Dev Manifesto. It's not just a matter of throwing network/processing power at the problem and solve it.


I am well aware that server load plays only minor part in the desync problem. But some people argues that /oos spam will increase server load and thus increase desync frequency of *other* players. Server investment alone may lessen desync problem a little but will not eliminate the the problem. But it will eliminate the negative effect on other players from increased server load of /oos spam. So player can safely spam /oos without worrying about harming game experience of other players. Spamming /oos will reduce desync frequency significantly.
Dernière édition par FrostTiger#2795, le 14 août 2013 à 03:36:44

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