scripting and botting with in POE
" Read the Dev Manifesto. It's not just a matter of throwing network/processing power at the problem and solve it. |
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" I am well aware that server load plays only minor part in the desync problem. But some people argues that /oos spam will increase server load and thus increase desync frequency of *other* players. Server investment alone may lessen desync problem a little but will not eliminate the the problem. But it will eliminate the negative effect on other players from increased server load of /oos spam. So player can safely spam /oos without worrying about harming game experience of other players. Spamming /oos will reduce desync frequency significantly. Dernière édition par FrostTiger#2795, le 14 août 2013 à 03:36:44
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