New Unique Wand: Void Battery Theory Craft

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Duskbane a écrit :


There's a 16% increased Spell damage implicit, people.


Ah right, thanks.

I thought you happened to switch the 80% reduced spell damage with the 64% increased global crit chance and carried that typo throughout your calculations.

I stand corrected.
Dernière édition par Astramor#7990, le 16 mai 2013 à 01:03:02
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I would stick a foot out and say that Void Battery is BIS for a Discharge build.


I wouldn't know. But it would seem that doing some weapon swapping with Power Siphon a standard attack wand, and this wand, with Discharge just in time, might work great. You obviously gotta get your other charges in there also.

It's an overpowered item for all endgame spell damage crit builds. I.e. practically all endgame spell damage builds. (Except those who rely on burning for which Searing Touch is important)
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Dernière édition par mazul#2568, le 16 mai 2013 à 01:25:15
Its a good unique item, one that actually cater to a niche build while being powerful, but has massive downside if you can not fulfill the said niche requirement.

This is a well designed unique, unlike that thuderfist bull crap that basically says BiS for all elemental weapon builds.

People should not take power charge for granted. First you need to spend many many points into actually acquire the ability to hold that many charges. Second, you need very high innate crit chance into to keep the power charges stacked, which again require many many points spend in crit chances. Last but not the least, you need damage specifically crit damage and a good amount of base damage as well to actually make the crits count, this again require many many points spent.

In the end, when properly build, you will have very very high damage, especially crit damage, but at what cost? You will be a glass canon because you definitely do not have the points to build all that AND be tanky. Also, insane high burst damage is extremely bad vs reflect. Against a pack of reflect mobs if you crit you will basically 1 shot yourself. And if you don't crit you will be losing your stacks, a lose lose situation.
IGN Vermillionillusion
GMT-4, usually 8-12 pm
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thinkingofaname a écrit :
Its a good unique item, one that actually cater to a niche build while being powerful, but has massive downside if you can not fulfill the said niche requirement.

This is a well designed unique, unlike that thuderfist bull crap that basically says BiS for all elemental weapon builds.

People should not take power charge for granted. First you need to spend many many points into actually acquire the ability to hold that many charges. Second, you need very high innate crit chance into to keep the power charges stacked, which again require many many points spend in crit chances. Last but not the least, you need damage specifically crit damage and a good amount of base damage as well to actually make the crits count, this again require many many points spent.

In the end, when properly build, you will have very very high damage, especially crit damage, but at what cost? You will be a glass canon because you definitely do not have the points to build all that AND be tanky. Also, insane high burst damage is extremely bad vs reflect. Against a pack of reflect mobs if you crit you will basically 1 shot yourself. And if you don't crit you will be losing your stacks, a lose lose situation.


You would be surprised how tanky you can get while having high enough crit to make critical hits skillpoint-efficient. This is though a lv90+ build to be sure it works. The key is to use efficient crit nodes. I.e. you can't really start as marauder or dualist to get the crit nodes easily while traveling to your other main nodes.
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Dernière édition par mazul#2568, le 16 mai 2013 à 01:43:34
if i use two wand?

i have 50% increase spell damage per power charge?
IGN:HK___HENRY
some spell + power charge on critical + four more supports

dual wield two of them

theorycrafting complete
Dernière édition par PlaceholderText#0668, le 16 mai 2013 à 02:05:09
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ykhang a écrit :
if i use two wand?

i have 50% increase spell damage per power charge?
the million dollar question
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fsg a écrit :
"
ykhang a écrit :
if i use two wand?

i have 50% increase spell damage per power charge?
the million dollar question


how is that a million dollar question ?

2 wands = 9 max possible charges same like endurance charge with those 2 rings

160% reduction vs 450% spelldmg = 290% spelldmg

9 charges= 450 crit chance

if i ever find one i add it to my dual totem sparker who gathers powercharges with lmp icespears and pcoc support

amazing endgame build will settle at 8-10 ex
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
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Duskbane a écrit :
With those stat rolls on that wand, you'll have the following:

60% reduced Spell damage
114% (64+power charge) crit chance
18% cast speed
Potential 225% increased Spell damage at 9 charges if dual wielding the wand (for a total of 165% increase after the reduction)//200% increased Spell damage at 8 charges if wand+shield (for a total of 140%)

Find me a rare wand with 140% spell damage, 18% cast speed, and 114% crit chance. I don't think it's even possible.

Don't forget that with the 2% spell damage/power charge passive, you'll also gain another 2% from each wand you're wearing.

EDIT to update numbers since OP rerolled implicit to 20


I came up with this same theory and was about to post it until I saw this thread, though your math is slightly off here, as you didn't factor something in:

(let's assume perfect 20% spell damage rolls w/ blessed orbs used)
-160% spell damage
+40% spell damage
+25% Spell damage PER wand per charge = 50%
Passive right nect to power charge that gives 2% spell damage per charge makes it 52%.
52% x 9 charges = 468 Spell damage.

468+40 = 508
508 - 160 = 348!!!

Now, show me a staff or 2 wands w/ 348 spell damage, 36% cast speed, +100% crit chance (from extra 2 power charges,) along with +120-140% global crit chance on a 9% crit wand w/ no other passives = 9% crit w/ 590% crit chance = 62% BASE crit chance w/ charges up.

So in summation: (when dual wielding them w/ 9 power charges up)
348% spell damage
36% Cast Speed
62% base crit chance
+~100 mana

It takes a lot of math to figure out, but nothing comes close to this damage output for a spell caster, and once more people realize it, these will be highly sought after becasue you really want 2.
IGN = Dellusions_Duelist

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