Why I can't pass level 80

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It's simple. About once every 3 maps I die. Per 3 maps I gain about 10% exp. I lose 15% exp per 3 maps so in total I lose 5% exp per map.

How did you earned lvl 79? just how?
and l2p.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Dernière édition par kamil1210#5432, le 16 mai 2013 à 11:04:36
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ampdecay a écrit :
I can't even make it past 73, mostly becasue it beceomes ultra boring not getting gear upgrades and just farming the same zones over and over, and since I play solo I can't afford maps.


Maybe my 20th alt will be different ;D
I'm into maps by being solo self-found. Farm Docks until 73, then farm Lunaris 2-3 until you're sitting at about a dozen maps, then make sure you roll them properly.
I know what to do, I just get bored and start new characters, I'm just more of a fan of diablo 2s leveling curve than this games leveling curve, but I'll reserve judgment until the rest of act 3 is finished.

Also I've ran hundreds of maps in closed beta and I just don't really find the map system in general to be fun. I'm not a fan of blowing hundreds of alterations to roll maze and pack size to go 29 maps without a drop. I'm just that guy who is that unlucky.

R.I.P. my beloved P.o.E.
Dernière édition par ampdecay#1924, le 16 mai 2013 à 14:15:49
I think the game is just designed so that 80-85 is the "dead point" for most players. If you want to progress further, you just need to put an incredible effort into it, and learn not do die.

I where in the same situation some days ago, 79 and everytime i had hit 90% i had a death series.
So i decided to change something. Beside that i felt a little bored with ice crit build, so i traded around a lot to get enough orbs. Respect 60 or 70 points and made a roa build with my witch. And now its fun again, i died only once with it, leveled fast to 80 then.

If your dying too often, you should try to figure out why you died and learn from it. (ok nothing to learn from desync death)
And if you reach the point where you feel that your build cannot handle it, change it.
If you need better gear, take your time and search some hours in trade forum for it. Theres a lot cheap gear in there where you can get good enough gear for 70-72 maps for maybe an exalt total. You just need time to find it ;)
Dernière édition par thyriel#6635, le 16 mai 2013 à 15:49:22
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Yocairo a écrit :
So a few days ago I reached level 79 and I decided to stop levelling.

Why you ask?
It's simple. About once every 3 maps I die. Per 3 maps I gain about 10% exp. I lose 15% exp per 3 maps so in total I lose 5% exp per map.

In my opinion the exp loss on death is too insane for high level characters.
Think about a level 99 dying that's at 99%, yeah he will be back at 84%.

During level 80 I've died about 9 times, that's about 20% of my entire carrier! That's including my newbie days fighting Merveil and dying!
9 times I get a loss of 15% exp.


Now I was sure I was going to become level 81 this time, and just as I hit 96% a flicker spider drops on my head and kills me and I'm back at 81%... shortly after I die again and am at 71%.


I don't care about levelling anymore, since it's impossible for me.


get gud
IGN : Anal_ravage
I feel you OP =) I've been through the same process and those were my mistakes :

-Don't forget it's beta, a new act will come etc

-For a first char, you should go for mainstream/reliable build. I tried an homemade build, when you reach map level, and you don't have enough insight about the game, you build have 99% chance to suck/being not viable at high level. This way it helps to understand what you need for your build to be viable in high levels

-Use decoy totem + curse. Before entering a room cast totem, always use the totem to open the way. In addition using totem + curse helps (ofc) but also as it takes time you have more time to see what kind of mobs you will be facing (knowing each mob properties is a mandatory in high levels)

-Trade a lot. It's actually a mandatory for me, because it's the only way in the game that is not RNG to get currency/items. It takes loads of time to be efficient, but when you reach a sufficient currency pool, you can start to really trade (buy gems/currency/items when they are low, sell when they are high, and try to detect/hook each newb on the trade chat). It's the only way I found as the RNG god don't like me at all.

-Go in group, and compare yourself to people with similar builds who are successfull to understand what is maybe wrong on your gear/playstyle. It's also I think the only way to hope for some decent/good drop. So basically get carried through maps until you get enough good gear to carry yourself.

-Be a pussy Tper = make often tp, so if you start getting swarmed or in big danger RUN b**** RUN (better stop a map early w/o xp loss).

Also if you are one shoted it's clearly because you lack of survivability (life/armor/resist) or you don't know enough well the boss spells that one shot (ex Vaal Hammer, can easily one shot you, but if you are hammered by Vaal it's only because you were too close + you did'nt react fast enough to his animation)


Dying is part of RPGs and shouldn't be a gigantic issue unless you choose to play hardcore. Leveling is fucked up in this game, it takes an absolutely insane amount of time yet the levels don't stop mattering like they did in D2. It's the reason nobody will ever be remotely serious about PvP in this game, and it's a problem in PvE as well because damage is so poorly tuned throughout most of the game. You can't expect people to literally never die, the game isn't made that way and it requires a complete tank build to do that.

It's a flaw of the game, not a player issue. If you don't make a build with everything crammed into defense, you will reach a point where the exp per hour is less than the exp loss from deaths per hour (or whatever other metric you use). If you try to make a build that's actually offensively oriented, you'll probably reach that point as early as level 80. It shouldn't be that way, it's awful design; but more importantly, they should never have combined the insane D2 leveling curve with the MMORPGish every-level-matters system.

In D2, pretty much all builds were finished around level 85. Most builds gained almost nothing from leveling past 90, just a few stat points and some useless skill points that you'd stick in some arbitrary skill you never used. Practically no builds actually kept benefitting noticeably from levels all the way to 99. As such, it didn't matter that leveling past like 92 was nearly impossible -- there was no reason to do it anyway, it was just for bragging rights and ladder rankings. You could do everything in the game by level 70 or something, and builds were finished around level 80-85ish.

In PoE, the last skill points are actually the most important ones. This is absolutely ruinous to the game's structure because getting to 90+ is pretty literally impossible unless you play one of a selection of like five builds that are actually defensive enough to realistically survive forever. Other builds, especially ones that don't have 250%+ life and 85% in all resists, simply can't get past the 80s because the odds of dying unavoidable instagib deaths before earning more exp than you lose from dying is pretty much 100% after a certain point. Earning exp becomes impossible unless you play a build that can survive those 3k+ hits you have to eat in higher-level maps, and if you can't do that, you simply can't level.

I think I can confidently say that every build in the top fifty of both hardcore and softcore is a tank build, and at least 80% of them are ranged as well. Non-tank builds just can't level after a certain point, and it's particularly rough for melees since the high-level maps start doing literally untankable damage. Some things will one-shot a character with 4k health. Any build with less than +200% life simply cannot play like that. They call it Path of Lifenodes for a reason.
Dernière édition par Jakabov#1183, le 17 mai 2013 à 22:51:51
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Yocairo a écrit :
So a few days ago I reached level 79 and I decided to stop levelling.

Why you ask?
It's simple. About once every 3 maps I die. Per 3 maps I gain about 10% exp. I lose 15% exp per 3 maps so in total I lose 5% exp per map.

In my opinion the exp loss on death is too insane for high level characters.
Think about a level 99 dying that's at 99%, yeah he will be back at 84%.

During level 80 I've died about 9 times, that's about 20% of my entire carrier! That's including my newbie days fighting Merveil and dying!
9 times I get a loss of 15% exp.


Now I was sure I was going to become level 81 this time, and just as I hit 96% a flicker spider drops on my head and kills me and I'm back at 81%... shortly after I die again and am at 71%.


I don't care about levelling anymore, since it's impossible for me.



My main character is up to ~175 deaths, the majority of those happening after level 70. If there were no XP penalty, the character would probably be in the mid 80s or above. So, when I say that I completely get your frustration - I do understand how frustrating it can be.

That said, I wouldn't change the XP penalty for some other death penalty mechanic. It puts a high price on survival and playing and building your character properly.

When I first started maps with my main in open beta, my ranger died about every 1.5 maps. It took a couple days to gain a level, but in that time I made several friends and found a good map running group. My main character only got a couple more levels over the next week, but through trades within the mapping group of gear we found, the character got several items (including a much better bow) that made surviving a map more likely.

There were definitely times when my character was running the maps solely in hopes of a gear upgrade dropping, and other times when I could care less what dropped, so long as my character kept going forward on the xp bar.

There are some maps which that character tries to avoid - as they usually end up in instagib deaths from autohit attacks.

The rest are a matter of learning to adapt, getting better gear and boosting defense and life. If you keep running the higher level maps, you should get some gear that will cut down your rate of deaths.

While I do think the game is over dependent on life nodes to avoid getting one shot, I wouldn't want GGG to make obtaining those last few levels too easy.











"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Dat QQ.
"FullyBlownDaddy"-FullBlownDaddy™
"FillBlownDaddy"-GGG
"FullBlownMommy"-Casual_Ascent

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