Increased Item Quantity and Rarity seem to work backwards
" Well what I'm saying is just because I get suspicious doesn't mean I'm right. Yes it feels like something has changed but I bet in a few days you'll be back to normal....it's just RNG. OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI CB: BazzVtwo - 73 Dual Spork Totem/LS Templar CB: BazzVseven - 76 Lightning Strike Mara CB: BazzVfive - 78 Lightning Strike Mara |
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Im running with 78% IIQ and 230% IIR, when doing normal/cruel runs, i get plenty of rares/uniques, when running merciless docks, i get maybe 4/5 rares a run, wth is wrong with this place?
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I always felt like I was getting much better currency drops when playing through Normal then I did Cruel and even more so, Merciless. Once I reach Merciless the currency drops degrade vastly with most of it being worse then chaos orbs. Loot also largely ends up being sold to vendors with very little being of use. IIQ sure does increase the amount of items that drop, but has no bearing on what kind of loot drops. IIR makes more of the loot blue and yellow but it doesn't make the loot worthwhile.
Edit: haven't played since they bumped the drop rates. TL;DR the game punishes you for making progress, at least that's how I feel when progressing from one difficulty to another when making new characters. Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's Dernière édition par Nicholas_Steel#0509, le 28 avr. 2013 à 13:30:03
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I see a lot of people complaining about RNG, but ARPG are all about RNG, and for saying that the game punishes you for moving on to another difficulty it just renders the game more difficult, so you will need more IIQ/IIR to get results when you are going to more difficult content, that make sense.
Still I'd rather drop only one Soul Taker than 50 Quill Rain but others may think differently and for me it makes sense that a Quill Rain is easier to drop than a Soul Taker. You have also to take in consideration that the more you advance in the game the more kind of items can drop off a monster, a Quill Rain can drop in normal and can drop off Piety in Merciless, a Soul Taker cant. Ad for currency it does vary greatly, sometimes it seems I get a lot of chaos while running normal and in a very difficult map I dont get better than a chisel or a chance and then other days I drop only crap at lower levels and loads of great orbs on maps so again RNG strikes. Anyone met a monster with the very rare wealth mod? |
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" soooo, what do you think about dem Necromancers? :D oh, and I met one: "Voidbearer of Wealth" in Docks. probably back at the time this thread was created, if not earlier. loot wasn't worth mentioning. (EDIT: here it is) Alva: I'm sweating like a hog in heat Shadow: That was fun Dernière édition par johnKeys#6083, le 27 août 2013 à 04:50:10
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I don't think a 3soc item is considered more 'rare' than a 1soc. The way the magic find works is IIQ increases the quantity of items dropped but IIR affects whether the item is going to be a magic/rare/unique item & the number of stats on the item.
Number of sockets, links, colours of sockets & which base item drops are all not considered by magic find. I may be wrong though. |
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Since I posted I also met one in the docks with my MF sporker and it dropped 2 uniques and 4 rares....
RNG is RNG, still MF makes a difference |
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ITT : people pissing against the wind of RNG and making "mathematical" conclusions with a very low sample of statistics.
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