finally realised just how worthless armour is

"
Khastro a écrit :
"
I had roughly 870 HP and 150 energy shield



IN CRUEL ????????????

wtf

I had 1800 hp at end of cruel And like 4% health regeneration it is enough, but bearly.

To one trying to rework defences identity he mast read mechanics threadfirst it is completelynotwhat he is sugguesting. Evasion excells at killing large hard hitting enemies. There not like 20 of themon screen,and they hit hard rendered armor useless. Armor mostlygoodagainst swarming anemies.
"
johnKeys a écrit :
"
thepmrc a écrit :

I lost ya here. So you want the marauder to trivialize the game and provide an experience that is devoid of challenge. Gotcha.



maybe you misunderstood what I meant by "face-tanking".
I meant not having to cover-up with a shield, summon totems/minions, or run back and use ranged attacks - because that's not "Marauder". just like a Witch grabbing a pair of swords and Dual-Striking stuff is no "Witch".


So you meant not having to use any strategy. Gotcha.

"
johnKeys a écrit :

enemies that hit hard in close range, and/or have insane close-range modifiers should be possible to "kite" the old-fashioned way: hit, run back, swap skills, close-in and hit again.


and they are.

"
johnKeys a écrit :

the game is just frustrating for armour-based, pure-melee characters beyond Cruel Act 1, when there really is no reason for it to be.

in a well-balanced game, all classes and most builds should hit the exact same wall. be it Cruel or Merciless.


If you find it frustrating, play something else. I hit the same wall on both classes, NONE.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires