finally realised just how worthless armour is
whoops, please delete.
Please pardon my bad english Dernière édition par rephikul#3337, le 7 mars 2013 à 13:09:27
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" IDK, I put quite a few points in life and prioritize life on all my gear. I sided with Oak in normal difficulty. Its not like I took all life nodes either, but I did take all of the ones along the path I chose to take to Iron Reflexes and Iron Grip. What is a pure melee character anyway? This wouldn't be a character that ignores all of the options available in the game and expects to facetank everything while spamming heavy strike/ infernal blow? You cannot succeed in Poe with this strategy. You can play melee effectively through endgame maps, I have a character that does just this. However, you cannot limit yourself to 'pure-melee' because there will be things that you CANNOT tank. Pigeon holing yourself in PoE does not work, you need to be well rounded and capable of dealing with many different situations. Armor works fine for what it is intended to do. Although I feel the DR on it could come down a bit. Dernière édition par thepmrc#0256, le 7 mars 2013 à 13:30:04
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I thought Chaos Damage pierces Energy Shield, not armour o_O
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's |
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" I'll try to put it as clearly as possible: a Ranger armed with just a bow and whatever passives your heart desires - works until Cruel Act 3 at least. a melee, armour-based, hard-hitter tank that jumps on enemies and smacks them with a big hammer or a pair of swords - you hit a brick wall starting Cruel Act 2, unless you take every possible health node and forget about all else. that is not balance. what it is, is completely broken game-play. the only thing working for Path Of Exile right now, is it's beta status. if this was a final-release game, I would be the first to give it a 2/10 on MetaCritic, and never touch it again. Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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" Well, this is your perception. I have a ranger armed with a bow and it works for clearing everything in the game. I also have a melee, armor based, hard-hitter tank that jumps on enemies and smacks em with a big hammer that also works for clearing everything in the game. Both of these builds benefit, as all non es builds do, from taking as much HP as possible while filling out the rest of the build. I use an enfeeble totem on the melee character and a decoy & skelly totem with Ranger. Could it simply be that you are not adequately dealing with the obstacles in front of you? Maybe that you lack the knowledge and skills to progress through A3 cruel? So since my experience is that these characters can clear everything and your experience is that they cant get through cruel difficulty... what do you think the real issue is? Dernière édition par thepmrc#0256, le 7 mars 2013 à 14:04:56
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Seems working as intended. I don't dare to stand even near of huge packs of enraged monkeys. They kill evasion based builds way too fast. And most hard physicalhits can't be evaded anyway So no need make evasion more useless. And btw neither armor nor evasion isn't substitute for health. And you can't make characters without health. And you hardly need anymore then 50% damage mitigation from armor in average.(against mobs you careit would be somwhere near 75%-80%). After that enfeeble or endurance charges give more.). Oh and wait till you meet with snakes near oak camp. They are lot's of fun for pure armor.
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@thepmrc if you are talking about player skills in a game, then yes - I do play more casually today than I did back in Diablo 2 and Titan Quest. got old. got a job I enjoy and a family I love :)
if you need to be a better player to play a melee class, than a ranged class - it sums up the entire "broken game-play" point I was making all along. the difficulty of a game isn't supposed to be a function of the character you choose, the way you approach an enemy, or whether or not you chose a build by reading Kripperrian's guide. a hard game should always be hard. an easy game should always be easy. when you're casually crushing monkeys, then 5 minutes later get 2-shot by mob with over-the-top modifiers - it's got "bad game" written all over it. and that's just one example. Alva: I'm sweating like a hog in heat Shadow: That was fun Dernière édition par johnKeys#6083, le 7 mars 2013 à 14:22:01
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" In my opinion this simply means that you need to deal with the boss mob that 2-shot you in a different manner than you were dealing with the random monkeys that you were crushing. This does not mean "bad game". It means that there are difficulty spikes and you need to adapt to different types of damage and different types of challenges. That is all. " I am more referring to knowledge of the game, enemy mechanics, and available player abilities more so than player skill. Dernière édition par thepmrc#0256, le 7 mars 2013 à 14:36:51
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" Most roguelikes get such things, you just click slay every monster and then you suddenly die, up to the point of therms "Yet another stupid death" and "died of boredom" exist. But you know if it is bosses then by no means other then your mistake you can come unprepared, If it is rares well be carefull, Additional projectile casters are not fun for melee. Can't you see rare mob firing 3 fireballs? There are all modifiers written on mob and reading themis part of the game. There are actually not so many unfair deadly coombinations, like packs of hasted charging rhoas(mostly because they charge off the screen and don't give alot time to read their mods). Better magic and rare mods overlay on monsters/monster hp bar- is good idea though. BtW "Titan quest" is just boring like for 2.5 acts out of 4, and even then it becomes challeging only due to mostly how piercng damage work and scale making armor even worse then in PoE. And most bosses as maradeur were challenge but not really difficult, just get warlord mark and heavy strike them to death. (enfeable or temporal chains is another option fornon phys damage builds, Another is using DoT attacks). Also playing just by running EZ mode not caring about any kind of danger is boring. As for always hard/ always easy comment hard games enjoyable not because you die in few hits, but rather a weight put on your decissions,to deal with as many dangers as you can. If you decisions don't makecertain aspects ofgame harder/easier then they are pointless. Armor/Evasion/ES is first decision you make and most effective one(in both making some encounters harder and some other easier). Another your combat tactics, and skills you take with you. To cover weaknesses in your permanent decissions. But both of our opinions are quite subjective. |
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Problem is: every class can take every passive and gear type.
If there were really effective defenses you could just make a tanky ranger that would have small chance of being hit (due to range) and enough DR to not care when it takes damage. That's also why ppl go after hp so badly, cuz it's a second wall after the not-good DR fails: you still manage to have nuff life to pot or react. Because life is short, you shall make rains of all sort - Amarena, the Iron Man
- My IRON MAN witch build video: http://www.youtube.com/watch?v=JJOUcu0ioL4 - Do you want your witch wearing PANTS? check http://www.pathofexile.com/forum/view-thread/19769 |
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