Why Are Bows So Weak Now? (Phys build)

"
B_TAHKE a écrit :
except burning arrow has 30% additional damage which derives from physical. Has 10% chance to ignite which even more damage, eats less mana And less succeptableto mana entropy.
Lvl 1 burning arrow is 8 mana roughly 1.4 attacks per second=11.2 mana, frenzy is 18+ 2.1 attacks per second which is 37.8(48) mana per second.(grieveous, for every 1 frenzy strike I can shoot 4 burning arrow without,takin mana regeneration into account.) It is like 11% damage increase per mana for burning arrow vs 2.4% damage increase per mana for frenzy lvl 19.
So I would say lvl1 burning arrow is usually better then lvl 19 frenzy. Frenzy is good if you have no access to as effective skill as burning arrow, or You need things dead now and you are ready to drink potions one after another, Bosses come in mind. It is particulary awesome for blood magic tank builds, because all damage comes from skill itself rather then from passives and you can focus on defences and life regeneration only.(hint duelist can get 40% cost reduction from the tree if you are interested in non BM build.)
Oh and before you go too far frenzy+LMP+culing strike+additional fire damage+ faster attacks is like whoping 44 mana peruse or morethen 88 per second. Are you running eldritch battery or blood magic? Faster attacks is not that effective 50% increased attack speed best case for 15% more mana cost seems ineffective for skill having already whoping 80%. I would argue culing strike though but again damage inrease moresuits burning arrowthen frenzy but whatever if you get it for effect then ok.
Skills I'dlookat this point mana leach,chance to flee,pierce,knockback,increased critical strikes,increased critical damage(in place of culing strike). All of them rather cheap and yield good offensive or defensive bonuses.(btv critical damage support without crit damage passives gives around 300% critical damage hits).
What curses you use? Frenzy due to how t is designed seems to benefit better from offensive curses then defencive. You don't really need all that offesive nodes.

If bows have weak physical damage(quiver, bow, rings) (watches in direction of wands), well then it is pretty good damage. Average Thicket bow with max attack speed.
19-24,100% localdamageincrease and 12-24 additional physical damage and 24-39 from quivers and rings gives 86-135. Pretty considerable damage for bows Wands don'tgeteven this and yet they are pretty good.

Were you hit in the head when you were young?

Who in their sane mind would ever consider something as useless as damage per mana ratio at end-game? It might be a consideration when you are level 20 but the moment you hit lvl50 and build and itemize properly your character, you will be more than equipped to deal with Frenzy's mana consumption.
What good is the knowledge that you can shoot 4 lvl1 burning arrows for the cost of single Frenzy? Do you understand that it would take you 4x as long to shoot them out? Do you understand concept of DPS--as in damage per second? You completely blew my mind off with that wall of nonsense that you spewed there, you really did.

Now get this, I'm using Frenzy in 5L combination with Faster Attacks, Added Fire Damage, Increased Critical Strikes and Increased Critical Damage. I have whopping 4% mana leech from gear and passive tree, yet I have ZERO troubles to keep my mana up. I use Citadel bow, therefore, I have lower APS, which helps me with mana management a bit. However, few more % of mana leech would solve any problems with mana.
I run Hatred, Haste and Grace linked to mana reduction gem. I have around 250 mana left after reservation, which is more than enough to spam my heart out with Frenzy or Split Arrow.
Dernière édition par Baron01#3047, le 5 mars 2013 à 15:01:24
An end-game 2h melee weapon can get upwards of 400+ top end damage. There is even a unique 2h that has 520+ top end damage.

On bows? Also a 2h weapon, yet the average top end damage is about 200+. 270+ on a lionseye. There's access to quivers, but quiver themselves are incapable of getting flat physical mods. They're great for Elemental damage though (another advantage to elemental builds).
"
Zealflare a écrit :
An end-game 2h melee weapon can get upwards of 400+ top end damage. There is even a unique 2h that has 520+ top end damage.

On bows? Also a 2h weapon, yet the average top end damage is about 200+. 270+ on a lionseye. There's access to quivers, but quiver themselves are incapable of getting flat physical mods. They're great for Elemental damage though (another advantage to elemental builds).


I'm ok with that since melee have to get right up in the face of mobs
R.I.P. my beloved P.o.E.
personally i would get rid of LMP on your main attack ( Run a secondary for crowd control, because rangers fight at range MOTT you cannot fully utilize the shotgun effect) and replace frenzy with Burning Arrow and then add in elemental weapon damage, but even with added fire i think you should notice a marked increase in your dps.

Agreed though ..... if that is best bow you can find/ craft at your level....something is wrong.
Bring me my bow of burning gold
Bring me my arrows of desire.....

If i am a troll who is no troll who then is the troll? http://www.pathofexile.com/forum/view-thread/53626 }:)

'I rise from the ashes of my own defeat, only to be smitten down again...'
- Some poor soul.
Remove Lmp?

Single target characters do thrive in PoE. >_<
"
Zealflare a écrit :
An end-game 2h melee weapon can get upwards of 400+ top end damage. There is even a unique 2h that has 520+ top end damage.

On bows? Also a 2h weapon, yet the average top end damage is about 200+. 270+ on a lionseye. There's access to quivers, but quiver themselves are incapable of getting flat physical mods. They're great for Elemental damage though (another advantage to elemental builds).

That was your average bow. Base from bow is likeonly 30-50 short from hammer, so you can pretty much hit 300 damage on end game bow. As for unique where hammer is only 500 damage unique, try Death harp with 100% critical damage multiplier and additional arrow 200 damage total and 600 critical damage total, or "chin sol" for it's 400 damage at double range of two hander (600 with point blank) and both bows have local attack speed twice highier then that hammer. And bug with physical damage rings seems to be patched (mine seem to work already).
Dernière édition par B_TAHKE#5476, le 5 mars 2013 à 16:13:43
I see a lot of phys rangers sporting thickets. Wouldn't you want a slow ass bow, so the bigger shot isn't mitigated as much by armor?
[quote="Path of Exile forums"]Draft out of sync.[/quote]
"
artemis42 a écrit :
I see a lot of phys rangers sporting thickets. Wouldn't you want a slow ass bow, so the bigger shot isn't mitigated as much by armor?


yeah but so far a thicket is the highest roll I've gotten, havent gotten more DPS yet on the slower bows but was using the slow one with higher phys up until my thicket out rolled my slower one on base physical then with the attack speed it pretty much doubled my dps
R.I.P. my beloved P.o.E.
"
artemis42 a écrit :
I see a lot of phys rangers sporting thickets. Wouldn't you want a slow ass bow, so the bigger shot isn't mitigated as much by armor?

Offcause I am :D, but there are few people that think that attack speed is king and all frenzy builds should support attack speed. For me Fast attack bows are lie in domain applicated or converted elemental damage builds. (that bows have worst base damage ranges btw)

P.S. Was sure I had base physical damage, quiver oh well. Yet only quivers and amulets seem to roll up to 70% critical multipliers another 105% of critical damage looks nice. Well taken from same spread sheet that thinks that rings don't roll base physical damage and only amulets do.
Dernière édition par B_TAHKE#5476, le 5 mars 2013 à 16:45:32
1. Imperial >Thicket. Same ASP, higher DPS.
2. Attack speed over damage is worse.

why?

ASP drains mana/hp (in case of Blood Magic).

I have 150 life regen per second and can't use quill rain. And when I use WED (+170% mana), I need to hit at least 2-3 targets to regen the life back.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires