Loot from 3 harbinger maps / 10 harbinger guys

"#no ex shard"
"Loot from 3 harbinger maps / 10 harbinger guys"


lul k
Second-class poe gamer
While the sample size IS tiny, op still has a point.

The 3(?) harbingers will most likely not give you shards worth 6 chaos total on average.
Even if you get some exalted shards on rare occasions.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
The harbinger shard drop rate is a bit silly, really. Much lower than the original drop rate I would say. For instance in bestiary I have 13 annul shards and 0 harbinger shards. By harbinger end I had gathered ballpark 5 times as many harbinger orbs as annuls.

edit: thinking about it prob acquired more like 20:1 harbinger:annul in harbinger. The annul rate is actually super high now, which is baffling if they are as rare a drop as ex and also totally worthless since their trade value is nowt.
Dernière édition par ladish#6213, le 29 mars 2018 à 04:13:54
Guy definitely cleared some trash maps. White/yellow or without proper stats, useful for enlarging loot. Yesterday my friend cleared just one T14 map with Harbinger mode from Zana 8 and he achieved better results, then OP after 3 runs. However, map was rare, fully chiseled and vaaled to around 7 mods. He encountered 4 Harbingers and they were really tough, something like monsters from abyss. From what he told me, the monsters were able to take up to 6000 hit points with one hit.
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Nephalim a écrit :
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quicksixteen a écrit :
People avoid the chaos recipe to extremes it seems, and I can’t actually tell why. It can get very time consuming for sure, but I just enter thinking “hat, boots, gloves, body, weapon” and pick rares quickly as they drop. If there is a huge lootsplosion, drop a portal and build a chaos set or two.

I understand why picking every rare and trying to micromanage inventory is time consuming, but I don’t understand why it is being discarded entirely when there are more efficient ways about it. There is a staggering amount of chaos being left behind in the spirit of gotta go fast.
You will make more chaos/hour in the long run by not doing the chaos recipe and spending the time killing more times to proc the rng roulette.


not really
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Kiss_Me_Quick a écrit :
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quicksixteen a écrit :
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Nubatron a écrit :
There are ways to do the chaos recipe without the tons of overhead of micromanaging it. If it adds 30 seconds to my mapping experience, I would be shocked.

1. Rings/Amulets are the long pole in the tent. Grab them always, toss them into a tab.
2. When that tab starts getting filled, make a note to grab one of each slot as you run through maps.
3. Finish map. Go to stash. Get next map. Get 2 rings/1 amulet. Sell for 2 chaos.
4. Open new map. Go to step 1 until tab is sufficiently depleted.


This is pretty much exactly how I do it. If you run a map where the bosses are high drop ( multiple bosses or enraged rhoas) then you are practically guaranteed 2 chaos for less than 5 seconds of clicking. It’s not like I am going slow the rest of the 90seconds it takes to clear the map holding shield charge.


As soon as chaos recipe becomes a must in this game, I know things have gone to the shitter. Never in my life have I done chaos recipe and never I will do it as well. It's as good as doing a Captcha every 3 minutes, not fun at all in any way.

Regarding it being efficient, again, no. If you play the game properly and have the old drop rates( not sure if they've fixed it yet) then your inventory will be full of 1-2 good rare bases and 1-2 6 links. As soon as you start running back and forth between the map and hideout, you're just wasting time.

Also it's not 5 seconds. You have 5 seconds of picking it up, then you possibly have 10 seconds of rearranging items in your inventory, then you have 30 seconds of loading and delivery to your hideout and then later you have 20 seconds of picking it up from stash tabs and selling it. 1 minute = 1 chaos with very generous numbers. Not to mention it requires you to constantly think during mapping which parts to pick up and overanalyze the loot, which again, is not fun.


You really don’t understand. It doesn’t hit stash tabs, just pick as you go. The method you describe does sound awful, but it has almost nothing to do with what you quoted. Please make just some effort to read what I posted and think about it before spitting down from such lofty heights. Your rampage streaks and headhunter procs mean nothing when there is nothing left to kill and you are in a pile of yellow anyhow.
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postrach_myszy a écrit :
Guy definitely cleared some trash maps. White/yellow or without proper stats, useful for enlarging loot. Yesterday my friend cleared just one T14 map with Harbinger mode from Zana 8 and he achieved better results, then OP after 3 runs. However, map was rare, fully chiseled and vaaled to around 7 mods. He encountered 4 Harbingers and they were really tough, something like monsters from abyss. From what he told me, the monsters were able to take up to 6000 hit points with one hit.
While this could be true (RNG makes everything possible:) Imagine he did like say, BLoodlines and 1, just 1, T14+ map dropped (extra) due to this, he would have made twice the money with half the cost (and effort, it "safer" then Harbringers so less deaths).

So i think OP is saying (and i agree, i did 100 maps (while chasing my 15th memory fragment with my fully MF character) and never got to finish 1!!!! Harbringer orb!) The cost is to God Damn high or some1 should check the drop rates of Harbringers (because IF you played Harbringer you can NOT deny this is a very nerfed version of Harbringer....)
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Switi a écrit :

So i think OP is saying (and i agree, i did 100 maps (while chasing my 15th memory fragment with my fully MF character) and never got to finish 1!!!! Harbringer orb!) The cost is to God Damn high or some1 should check the drop rates of Harbringers (because IF you played Harbringer you can NOT deny this is a very nerfed version of Harbringer....)

If you run 100 maps with Zana's Haringer mode, with fuly MF char and chieseled/vaaled maps, and never finished single Harbinger orb (from shards I assume) then there is something wrong with... your runs:) Harbingers shards just can't be so rare, as you can buy orbs for 27 c in pokemon league. Or maybe we are talking about standard, where you could do runs with your super hyper uber slayer:) Then it is possible, GGG did some drop adjustment on standard, to make harbingers orb very hard to obtain and encourage players to come back or at least try pokemon league...
I wasn't talking about your specific method, I was talking about chaos recipe overall.

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quicksixteen a écrit :

You really don’t understand. It doesn’t hit stash tabs, just pick as you go. The method you describe does sound awful, but it has almost nothing to do with what you quoted. Please make just some effort to read what I posted and think about it before spitting down from such lofty heights. Your rampage streaks and headhunter procs mean nothing when there is nothing left to kill and you are in a pile of yellow anyhow.


I love how chaos recipe boys have to exaggerate to make it at least sound worth time.

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quicksixteen a écrit :
you are practically guaranteed 2 chaos for less than 5 seconds of clicking.


You are practically guaranteed 90 chaos for less than 3 seconds for clicking on an exalted orb and trading it to another player.

Do you need to make multiple travels per map? Yes. <----- Nothing else matters

Lets say you don't get any other drops and can pick up a whole set per map then you still constantly think what are the other pieces that you have to pick up for a full set, frying your brain the whole mapping time. Not to mention you still then end up often opening up your inventory and double checking what else you need.

No matter how or when you do it, you're still wasting time on a boring repetitive puzzle task for very minimal value. Even if it's not a waste of time in some magical world, it's still extremely boring and far off from what the game is that people have signed up for.

You're essentially telling people to do Captcha every 3 minutes to excuse insanely unrewarding drops. Can't go any lower than this. This is as dumb as people spamming "Go play SSF if you don't like current trading" when there is any trade discussion.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Dernière édition par Kiss_Me_Quick#4554, le 29 mars 2018 à 10:35:47
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postrach_myszy a écrit :
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Switi a écrit :

So i think OP is saying (and i agree, i did 100 maps (while chasing my 15th memory fragment with my fully MF character) and never got to finish 1!!!! Harbringer orb!) The cost is to God Damn high or some1 should check the drop rates of Harbringers (because IF you played Harbringer you can NOT deny this is a very nerfed version of Harbringer....)

If you run 100 maps with Zana's Haringer mode, with fuly MF char and chieseled/vaaled maps, and never finished single Harbinger orb (from shards I assume) then there is something wrong with... your runs:) Harbingers shards just can't be so rare, as you can buy orbs for 27 c in pokemon league. Or maybe we are talking about standard, where you could do runs with your super hyper uber slayer:) Then it is possible, GGG did some drop adjustment on standard, to make harbingers orb very hard to obtain and encourage players to come back or at least try pokemon league...


Yes i play standard (really, really tried Bestiary but it is just not my cup of tea and idea of an ARPG :) guess i missed the the announcement of that adjusment GGG did :( but i rather quit this game then play Bestiary so no more Harbringer mod for me :)

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