Specific Helmet Enchants you want are too difficult to obtain

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allbusiness a écrit :
I mean, isn't that what we already have with enchants like +2 tornado shot? Shit's godly on any helm no matter what. Not really sure how it's 'easy' to get when someone still had to roll a 1 out of 300+ mods.


Abyssus with sunder damage is expensive because it's on Abyssus. These enchants are expensive because it's icing on the cake. Sure it isn't easy to roll a 1/300 chance for something, it's not supposed to be.
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toiletvape a écrit :
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allbusiness a écrit :
I mean, isn't that what we already have with enchants like +2 tornado shot? Shit's godly on any helm no matter what. Not really sure how it's 'easy' to get when someone still had to roll a 1 out of 300+ mods.


Abyssus with sunder damage is expensive because it's on Abyssus. These enchants are expensive because it's icing on the cake. Sure it isn't easy to roll a 1/300 chance for something, it's not supposed to be.



The game's slowly being balanced around the assumption you have access to those Enchants though, so they are slowly becoming more and more mandatory. This is like when people were saying you can play the game without ascending to your next class. The game can and will evolve based on the power levels of the player.
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goetzjam a écrit :
An enchanted helm isn't something your suppose to be swapping out constantly, once you settle on what you are playing, you grab either a base or a unique with the enchant you want and never touch it again.

Not everyone like to use a item forever. It is quite boring!

I love to change my gears to try different skills or playing styles. That's also why I argue current trading system. It's very inconvenient for me to buy/sell items for my frequently gears changing.

Not everyone use unique helmet for his build. If you use yellow helmet, changing helmets in game progress is very common.

Since GGG provide so many possible builds to play, they should not use such annoying enchanting system.
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allbusiness a écrit :
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toiletvape a écrit :


Abyssus with sunder damage is expensive because it's on Abyssus. These enchants are expensive because it's icing on the cake. Sure it isn't easy to roll a 1/300 chance for something, it's not supposed to be.



The game's slowly being balanced around the assumption you have access to those Enchants though, so they are slowly becoming more and more mandatory. This is like when people were saying you can play the game without ascending to your next class. The game can and will evolve based on the power levels of the player.


How so? Ele BF Inquis, albeit one of the stronger builds, can run Shaper just fine on a 4 link without the enchant. If your build needs a specific helm enchant to be viable then you have a weak build.
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toiletvape a écrit :
And what are the regulations on the transfer?

Who's to say I can't take sunder damage off some shit rare hubris circlet I bought for 1c and pop it on a Abyssus for a fat profit?

You heard something about master services? How about leveling Zana?

And who say that this suggestion mean easy way to level new master up to 8 lvl where he can do something with uber enchants? Think about the fact, that this master can spawn only in lab. Can you leave current run and return? Maybe you can invite someone into current run?

You know - no massive rotas possible for that master. And GGG can off daily for him or make reward for daily extremely low.

You must to run a lot of labs to level him and after that you can spend some currency to obtain wanten enchant on wanted helm.

I find this as a good emplement to poor RNG.
E = mc^(OMG)/wtf
Dernière édition par DoEFotGS#0015, le 10 janv. 2018 à 00:41:34
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DoEFotGS a écrit :
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toiletvape a écrit :
And what are the regulations on the transfer?

Who's to say I can't take sunder damage off some shit rare hubris circlet I bought for 1c and pop it on a Abyssus for a fat profit?

You heard something about master services? How about leveling Zana?

And who say that this suggestion mean easy way to level new master up to 8 lvl where he can do something with uber enchants? Think about the fact, that this master can spawn only in lab. Can you leave current run and return? Maybe you can invite someone into current run?

You know - no rotas possible for that master.

You must to run a lot of labs to level him and after that you can spend some currency to obtain wanten enchant on wanted helm.

I find this as a good emplement to poor RNG.


You wanna replace a grind with a grind that rewards you with not having to grind. Some may find that a good suggestion, others, like myself, don't. Agree to disagree.

I feel it's unlikely to be implemented for reasons previously stated but with masters long overdue for an overhaul, who's to say for sure.

Edit: You couldn't do a master service with your suggestion, you have no way of knowing whether he/she will spawn or not and you can't invite people in once you do know.
Dernière édition par toiletvape#7148, le 10 janv. 2018 à 00:46:03
actually went through with the thread title change, much respect.

I think where GGG fucked up is when they made some of these helm enchants chase items and so much more powerful than others. if all of enchants were a small bonus on top itd be a small carrot to minmax your build

compare 40% increased damage to <skillname> vs +2 molten strike projectiles or barrage projectiles

the difference is gargantuan to the point every build using ms wants a helm with such enchants, not just for min-max/cherry on top, but as a focal part of the build.

my suggestion is simple: remove dumb op enchants from the game. thats it. yes,that would remove major source of income from lab farmers, which kinda lowers the profitablity of *doing something else than mapping or bossing* but Im sure they can figure out a way to keep lab farmers going
Dernière édition par grepman#2451, le 10 janv. 2018 à 01:17:15
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grepman a écrit :

my suggestion is simple: remove dumb op enchants from the game. thats it. yes,that would remove major source of income from lab farmers, which kinda lowers the profitablity of *doing something else than mapping or bossing* but Im sure they can figure out a way to keep lab farmers going


How about going the chromatic route, make enchants match gear requirements, ex., a Starkonja's is more likely to roll blade flurry damage rather than freezing pulse damage.
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toiletvape a écrit :
You wanna replace a grind with a grind that rewards you with not having to grind. Some may find that a good suggestion, others, like myself, don't. Agree to disagree.

I want to add option that allow you guaranteed obtain a wanted enchant on wanted helm after a lot of runs. Every league, from time when lab was introdused, I run a lot of them, I completed 100 grinds run past leagues and how much 'non-exist on market' combination I have?

Zero.

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toiletvape a écrit :
Edit: You couldn't do a master service with your suggestion, you have no way of knowing whether he/she will spawn or not and you can't invite people in once you do know.

If they have no daily or reward for daily is extremely low - just place him on Aspirant Plaza right before entrance after you find him and complete at lest one mission, like it be with Zana.

That's a problem?
E = mc^(OMG)/wtf
Dernière édition par DoEFotGS#0015, le 10 janv. 2018 à 01:11:52
I've played some other games that have transferring system for less annoying to players.

Such system is not originally in the game. It's added after players asking for it.

As I saw in other games, players usually have positive responses for transferring system.

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