D3 player wanting to play PoE, have some questions.

"
inneruniverse a écrit :
\
1. So is it possible to make your own build in this game? I am sure there are top builds that out perform other builds by a fair margin, but can you enjoy end game without them? In D3 you're locked out of end game completely if you don't use the 3-4 viable builds each class has. Some classes only have a single viable build.

2. Is it necessary to use a guide, or can I wing it? If I wing it is it possible to end up with a character that cannot participate in end game at all, i.e. a character that is useless?

3. What is the end game in POE? In D3 it's doing 15 minute time trials of a proceduraly generated dungeon. It's not very interesting. What do you do when you've cleared every act in PoE?

4. If I play I want to play something similar to a bow Amazon in D2 or a Demon Hunter in D3. Are there any beginner guides I can follow that require less grinding to get but are still viable for whatever the end game content is in this game?

5. In D3 you only really use a single damaging skill. Every other skill does no damage and is just there for supporting your single damaging ability. There may be a few exceptions, I haven't played every single set for each class, but this is how it was for every DH build. Is it possible to use more than just a single damaging skill in this game? Example, can I have an area of effect skill for clearing trash and a high damage limited or single target skill for high health enemies?


1. Depends on your goals, but for the most part yes. There are hundreds of builds that can play in the end-game. The more 'competitive' the goals you set (i.e. you want the world record for fastest to level 100), the more refined and restrictive the set of builds become, but it's not a binary 'is there a legendary set for this skill' type of deal.

2. I would say in fact that if you 'wing' your first character it is much more likely than not that your character won't be able to make it to end-game. The mechanics of the basic game are very complex and very few people have the patience to learn it all on their own. IMO it's a good idea to follow a build guide for either your first or second character in order to learn the defensive mechanics of the game; once you get a handle on that, you can likely make your own build without relying on a guide.

3. In PoE the 'end-game' is maps, or on a grander scale, the Atlas of Worlds. Maps are droppable items that you can then craft to tune the difficulty and rewards, and higher tier maps only drop from within maps. You have a map of interconnected maps that you try to explore and fill out. At the end of the Atlas, currently there are 4 maps containing the Guardians of the Void which are very difficult bosses; killing them drops a key which allows you to unlock the Shaper's Realm and the Shaper is the 'last boss' so to speak after the main acts are over. There is also side content which contain very difficult boss encounters unrelated to the map system as well.

I will say that one area where PoE may lack in comparison to D3 (depending on your perspective) is that the difficulty of end-game does not scale infinitely - so while there is always a harder GR to do, even if it's just the same randomly generated zone with bigger number, there is a hard limit to how difficult end-game becomes in PoE. That being said, in any given 'season' it is non-trivial to get a build to the point where it can clear all of the existing content, and it will likely only be harder in 3.0 when they have announced they will heavily nerf some of the more OP mechanics in the game.

4. I'm not entirely familiar with what you're after (I didn't play much D2 and played Monk in D3) but there are definitely fast moving bow builds using a variety of different bow skills. However the one drawback of bow builds in PoE is that they have the worst movement skill in the game, so you generally have to move mostly by running rather than teleporting/leaping etc... what little Demon Hunter I played was all about using Vault a lot and there is no equivalent bow skill.

5. Yes, a lot of projectile builds use different skills for clearing and single target. Other builds also have a 'main damaging' skill and also utilize a powerful totem as a secondary damaging skill. If you want to add mechanical complexity to your play style there are many optional skills that you can use to boost damage or defenses temporarily. Finally it's very easy to swap your attack skills by switching gems if you are about to fight a boss, etc.
"
inneruniverse a écrit :


1. So is it possible to make your own build in this game? I am sure there are top builds that out perform other builds by a fair margin, but can you enjoy end game without them? In D3 you're locked out of end game completely if you don't use the 3-4 viable builds each class has. Some classes only have a single viable build.


Of course it's possible, furthermore, it's greatly encouraged!
I always made my builds myself. Early, i tried to learn a lot from other's builds, i never "copy-pasted" them. Now, i almost dont look over other's builds, because i feel that i can make it no worse (and usually - better).

Well, if you mean really REALLY strong builds, then (most probably) someone already invented that build before you, and already uses it. But that doesnt 100% mean that build will be shared everywhere, because widely-shared OP build is usually a subject to fast nerfs. Ridiculously strong builds remained unknown to majority of players for months, or even years...

Yes, PoE is known for its build diversity. It beats ALL other ARPGs when it comes to possible build diversity.

"
inneruniverse a écrit :

2. Is it necessary to use a guide, or can I wing it? If I wing it is it possible to end up with a character that cannot participate in end game at all, i.e. a character that is useless?

Better use guide (or tutorial, or at least, general tips from experienced players), or you can end up with totally fucked character that cant do a shit! Sure, there is nothing that cant be fixed, but it would take a lot of time.

"
inneruniverse a écrit :

3. What is the end game in POE? In D3 it's doing 15 minute time trials of a proceduraly generated dungeon. It's not very interesting. What do you do when you've cleared every act in PoE?

Actually, it's the same, if you want to grind experience. Although, "dungeons" (they're called "maps" in PoE) can have a bulk of modifiers, that can make running them a lot harder (and a bit more rewarding).
Killing certain powerful bosses can be considered endgame too. Namely, Atziri and Shaper.
Endgame Labyrinth farming is also sort of endgame, though not all players would agree with me.

"
inneruniverse a écrit :

4. If I play I want to play something similar to a bow Amazon in D2 or a Demon Hunter in D3. Are there any beginner guides I can follow that require less grinding to get but are still viable for whatever the end game content is in this game?

PoE has bow weapons, and a plenty builds, that use them.
What Demon hunter is about? Using traps? There are traps in PoE, and build based on them. Maybe, about dual-wielding crossbows? Sorry, PoE has no crossbows (though it has wands as one-handed ranged weapons, and you can make a build that dual-wields those, of course).
There are a plenty of guides about those builds, sure.

"
inneruniverse a écrit :

5. In D3 you only really use a single damaging skill. Every other skill does no damage and is just there for supporting your single damaging ability. There may be a few exceptions, I haven't played every single set for each class, but this is how it was for every DH build. Is it possible to use more than just a single damaging skill in this game? Example, can I have an area of effect skill for clearing trash and a high damage limited or single target skill for high health enemies?


It's the same (if not worse) in PoE (at least, for vast majority of builds).
Most builds use one "main attack" skill, that you spam to kill everything. Other skills are usually meant to "support" that "main" skill (or are passive at all). What that skill will be - depends on build, of course. Though some skills are kinda weak, and are rarely used, there are many of strong and useful skills too.
There are builds, that use more than one skill to kill enemies, but those are minority, because such gameplay isnt significantly encouraged by the game.

There is a reason for that issue - in PoE, characters that dont use two-handed weapon (or bow), can upgrade to "ultimate power" (6-link in PoE) only a SINGLE skill, while all other skills wont be able to reach that level of power. Even those who use 2-handed weapon/bow, often use "Kaom's Heart" chest (because it gives tons of HP), and with it, they still are limited to one 6-link skill.
And even if you use 2-handed weapon/bow and dont use Kaom's Heart, you still can upgrade to 6-link only TWO skills.
More detailed explaination:
In PoE, skills are upgraded with "support gems". Think of them as of Runes in D3. But in D3, every skill is always upgraded by one rune. In PoE, you can upgrade a skill with up to 5 "runes"-"support gems" (making it drastically more powerful, of course). But you can do it only with 1-2 skills (because you need an item with 6-link for that, and only chests/2-handed weapons can have it). Other items cant have more than 4-link, that means, you can upgrade a skill with only 3 "support gems". Obviously, such a skill will be significantly less powerful, that one put into "6-link".

In D3 (at least, when i leaved it), you could get 5 skills, and all of them have the same power, because each is supported just by 1 rune, always.


IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Dernière édition par MortalKombat3#6961, le 9 juin 2017 à 12:15:10
Look....the game is free, you can try it out with no problem and form your own opinion of the game....give it another month or so and you'll get the biggest expansion to date for free, it's a game changer to the point that any opinion you may have had before could be obsolete.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
"
SorakPoE a écrit :

I will say that one area where PoE may lack in comparison to D3 (depending on your perspective) is that the difficulty of end-game does not scale infinitely - so while there is always a harder GR to do, even if it's just the same randomly generated zone with bigger number, there is a hard limit to how difficult end-game becomes in PoE.

Yeah, that's a very significant drawback.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Dernière édition par MortalKombat3#6961, le 9 juin 2017 à 12:16:25
First welcome to Exile.

Secondly, do not be afraid to fuck up a character. Your first will not be last nor your one and only.

Third I did find my years of diablo 2 fairly useful in developing my characters. Yet its important to understand and indeed appreciate the sheer depth and diversity of what is going on in this game.

Just the nature of the Passive skill web( yes its a web not a tree, not a forest, its a gawds damned web!) combined with the use of active skill gems, gear slots and their linking connected to support gems create so many options no one true build or even a handful of builds can claim true dominion. And the developers seem to stay on top of over performing and under performing things to adjust the META all the time.
"
inneruniverse a écrit :

1. So is it possible to make your own build in this game? I am sure there are top builds that out perform other builds by a fair margin, but can you enjoy end game without them? In D3 you're locked out of end game completely if you don't use the 3-4 viable builds each class has. Some classes only have a single viable build.

2. Is it necessary to use a guide, or can I wing it? If I wing it is it possible to end up with a character that cannot participate in end game at all, i.e. a character that is useless?

3. What is the end game in POE? In D3 it's doing 15 minute time trials of a proceduraly generated dungeon. It's not very interesting. What do you do when you've cleared every act in PoE?

4. If I play I want to play something similar to a bow Amazon in D2 or a Demon Hunter in D3. Are there any beginner guides I can follow that require less grinding to get but are still viable for whatever the end game content is in this game?

5. In D3 you only really use a single damaging skill. Every other skill does no damage and is just there for supporting your single damaging ability. There may be a few exceptions, I haven't played every single set for each class, but this is how it was for every DH build. Is it possible to use more than just a single damaging skill in this game? Example, can I have an area of effect skill for clearing trash and a high damage limited or single target skill for high health enemies?


1. Here it's the other way around, some builds are more optimized for certain classes that start closer to that part of the tree where you wanna spend points.
Also you have to take ascendancies into account. If you're into min/maxing you will be limited to a few classes per build, but generally there's a lot of choice and many combos you can do and still be fine when it comes to endgame.

2. I'd suggest you download a building tool and try out to do a few builds by yourself so you get a general understanding of the skill tree.

3.End game is PoE is what you want it to be. Some consider Guardians/Shaper and Atziri as the current end game because that's currently the hardest content but others prefer farming high lvl maps and MF-ing. With the current map pool of over 100 you won't get bored soon.

4. No guide will prepare you for all the shit that's gonna stomp your face so my best advice to you is play the game and see for yourself. If you're a HC player, aim for 200% life from nodes and always max out your resists. Phys bow characters are very dependent on the bow and your best bet is to learn how to craft one yourself.

5. Here what gives you damage is how many skills you get linked to your main skill.
When you get to the endgame you will generally have a 5 link in your chest.
You can get another 5 link in your weapon only if you use a bow or a two-hand weapon.
The problem here is that an AoE skill that you will be using for 95% of the time, linked with 4 support gems will be equal in damage to a single target skill linked with 3 gems.
For most builds you also have one travel skill that takes up 3 links, aura/curse setup that takes 2-4 links and a defensive cast when dmg taken setup that takes 4 links. All this makes it impossible to also run another dmg- skill unless you use a 2H weapon.
Bow builds are one of the few that can get away with that tho.
Dernière édition par Lothorienn#2149, le 9 juin 2017 à 12:58:27
It sounds like I'll enjoy this game. Is it okay to make a thread in the Ranger forum asking for good beginner builds? I checked out that forum and it was only build guides for individual builds. I didn't see any general build discussion or question about various builds, only individual builds being discussed.

Can I make a thread such as "New player looking for recommendations for beginner friendly builds"?

Also people in this thread were saying Bow builds have 2 5 links and therefore can use 2 damaging skills instead of 1. This is common for rangers?
"
inneruniverse a écrit :
It sounds like I'll enjoy this game. Is it okay to make a thread in the Ranger forum asking for good beginner builds? I checked out that forum and it was only build guides for individual builds. I didn't see any general build discussion or question about various builds, only individual builds being discussed.

Can I make a thread such as "New player looking for recommendations for beginner friendly builds"?

Also people in this thread were saying Bow builds have 2 5 links and therefore can use 2 damaging skills instead of 1. This is common for rangers?


It is always ok to make threads asking for help.

Bow builds will either use 1 or 2 attacks depending on setup. Some bow skills can cover both AOE and single attack, such as Tornado shot. Others will have 2 attacks, one for AOE and one for single target, Lightning arrow and barrage for instance.

I like Neversink's guide for those new to starting a bow character. He covers all the basics:
https://www.pathofexile.com/forum/view-thread/1041989
https://www.youtube.com/channel/UCaFHfrY-6uGSAvmczp_7a6Q/videos

#1 thing you should do.. Watch E2's "Beginners Guide" videos (they are a godsend for new players; flawlessly done), and any others from there as you progress with learning. After watching the beginners guide videos you will go from not knowing much of anything, to being mostly confident and not really feeling overwhelmed at all. You can also watch the "Creating a build" video to give you a more in-depth understanding of the game even though I would not recommend creating your own build for your first character. (You'll definitely want to follow a guide for a cheaper more cost-effective build), such as the one that was linked above.
Dernière édition par Enzymaticc#2444, le 9 juin 2017 à 20:55:56
1. Yes. Actually, it's the main thing I love about this game, you can do all kinds of crazy stuff. You can make a reverse knockback melee with or a self-burning marauder that turns enemies to tast with some sort of fire laser. Or create a build that literally kills enemies by walking past them. There's too many possibilities to list.

2. You should use one, but imo not for your first character. The first one you should do on your own, FAIL MISERABLY and thus get to understand the fundamental mechanics of the game. THEN you should look up guides as otherwise you might have a hard time understanding them.

3. Maps. As mentioned by other people maps are items that open zones of varying difficulty, each with their own set of possible monsters, mechanics and bosses. What hasn't been mentioned so far (I think) is that the layout of the same type of map is always roughly the same, and so is the boss. Jungle valley map will always have a giant spider boss for example. That means that can focus on specific types of maps, while skipping others. This allows you to never encounter bosses you don't like if you don't want to in maps.

4. Ranger. Simple as that. Split arrow, barrage, siege ballista, spectral throw... pretty much everything the demon hunter can do in D3, the ranger can aswell. Even better, if you want to.

5. This waries greatly from build to build. Some builds use three or four main damage skills, others use one skill to trigger a ton of other skills and at least one build doesn't really actively use a skill at all and kills enemies by running close to them. Actually, two builds do. Righteous fire and Abberath's hooves.
I make dumb builds, therefore I am.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires