Div cards droprates are balanced around trading, not SSF, so deal with it.
Plus, merciless areas likely have a much lower chances than the maps to give the cards.
I managed to farm a Tabula during the last league thoug, between lvl 70 and 80 in the acqueduc, that wasn't too hard, they do drop.
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MajmuneGru a écrit :
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The best way to SSF is to play a build that requires jack shit in terms of specific loot, then work out possible new character builds with what you have found once you get bored of or cap out your current character.
Sadly, that's quite the opposite of what PoE's reputation stands for. Game was popularized by the idea of being able to make anything you want, even it might not be super effective.
If you want to experience the "normal" game, then don't play SSF.
I am eventually planning to use RF on my SSF character too, I am chancing the corresponding base and I will probably try to run templte to see if the card drops, but I won't insist on it.
It will drop at some point .... or not, who knows.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Posté parFruz#6137le 14 mars 2017 à 23:37:55
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MajmuneGru a écrit :
Divination cards are created for the sole purpose of deterministic farming.
No, actually they're not. They're created to eventually reward loyal players with good items they might not otherwise get.
They're not created to make it deterministic for you to farm anything but the most common items gotten from common Divination cards.
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Posté parCyzax#3287le 15 mars 2017 à 03:35:33
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Wow, the amount of name calling is insane. Sorry I am not playing the regular game, I find the league super boring so I am not bothering myself with challenges again.
Anyway, this system is deterministic, you can stop calling it the opposite. You farm one area where the cards drop, they eventually drop, you won't drop them anywhere else. That's definition of determinism, a system that allows an outcome based on variables entering the system, in this case, farming an area.
My point is when will this "eventually" come, since the ratio of chances The Sun dropping and the value/rarity of the item itself isn't represented well.
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Posté parMajmuneGru#3387le 15 mars 2017 à 07:39:47
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MajmuneGru a écrit :
OK, I am playing SSF and I have been farming merci Solaris for a few hours and seen none The Sun cards drop. I am starting to realize SSF is something everyone should experience at least once, or once in a while to see how unbalanced game can be.
Divination cards are created for the sole purpose of deterministic farming. Apparently, drop rate of a card that, when gathered 7 total, gives Rise of The Phoenix shield is not even close to reflect the value of the shield and its drop rate as an item itself.
There are probably thousands of shields on Legacy alone, and here I am playing my snow flake league trying to drop the fucking CARDS that give the item, and cannot be further away from my goal, still on 0.
Oh, and please introduce an item similar to Eye of Chayula that gives stun immunity, since there is not other way to get it than to chance it or drop it, not mentioning Jack in the Box.
the game is perfectly balanced around trading.
and yes, GGG stated that clearly.
No rest for the wicked
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Posté parmezmery#2042le 15 mars 2017 à 08:13:36
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From another thread 'cuz relevant.
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TheAnuhart a écrit :
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Cataca a écrit :
Deterministic farming has always been there for SSF.
In some cases div cards will be quicker than chancing.
If you reach Scriptorium map, you have far more chance at getting a Shav's from 'The Offering' (and less so 'The Aesthete') than chancing a Shav's. Doing both increases the chance, though.
Taste of Hate is a realistic farm from 'The Hunger' card, not from Phantasmagoria, but from Merciless The Harvest. Which also drops the 1 exalt card and has a real small chance of the two shav cards from her. Again upping the chance with chance orbs, but sapphire flask bases are rare.
In other cases div cards are hardly worth it.
Some uniques are not too rare and are on a common base, while the card for them is not exactly high drop rate and the zone undesirable. One shouldn't be put off by what is a bad deterministic farm via card because the deterministic farm via chancing white bases still exists.
In other cases there is no direct div card.
Just because there is no div card does not mean they are not deterministic farmed. Chance orbs are and always have been the primary SSF deterministic farm. In fact, the method gets better and better as more uniques are added. Why? Because periodically GGG up the chance that a drop rolls as unique, to accommodate the increasing pool of uniques. The more rando, shitty uniques that drop, the more chance orbs SSF players can generate.
Chance orb generation.
Unique, Rare, Magic, White = 5 chance orbs. Use the recipe, dynamically add bases to your filter for which you have a unique drop. Preemptively store rares of common unique bases. Add whatever base you want to chance to your filter.
Deterministic farming has never been better for SSF. If that doesn't sound like your cup of tea, if you think you should have more access to uniques, hit that button that takes you to shopping league.
Casually casual.
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Posté parTheAnuhart#4741le 15 mars 2017 à 08:34:45
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Thanks for the constructive answer @TheAnuhart. You just made me want to go back to farming! :)
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Posté parMajmuneGru#3387le 15 mars 2017 à 10:16:59
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I'm surprised you came around on div cards Anu. That's a great post. Chance orbs are a bit more scarce in new leagues tho, and in part due to Zana maps costing 3-4 chances a piece as well as main source of non drop scours; I'm constantly running out of chances even doing the recipe while chaos keeps on piling on in the inventory.
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Posté pargrepman#2451le 15 mars 2017 à 10:53:42
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grepman a écrit :
I'm surprised you came around on div cards Anu. That's a great post. Chance orbs are a bit more scarce in new leagues tho, and in part due to Zana maps costing 3-4 chances a piece as well as main source of non drop scours; I'm constantly running out of chances even doing the recipe while chaos keeps on piling on in the inventory.
I didn't really come around to div cards. My stance is still the same in that deterministic farming always was there via chance orbs and in many cases div cards don't make it any better. Div cards did, however, come around to me in that many of the ones which were rare and mostly inaccessible were made more accessible and more common, if indirectly. And then there's diviners. Wow, diviners, lol.
I might have overlooked how good the Harvest zone is originally. But I love that zone now. I couldn't just farm it over and over but it synergies so well in the big picture.
For example:
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TheAnuhart a écrit :
Just pointing out, exalts are farm-able now.
And for those who didn't know, so is Shavronne's Wrappings.
So is Taste of Hate.
In fact, the main method to farming exalts requires crafting your atlas for Vaults for both the 1 ex and 3 ex cards, the main method for farming Shav's requires running Scriptoriums for both Shav cards, which just happens to be 1 tier above vaults in the same block of the atlas, *lightbulb*?
This method requires back up as you won't 100% sustain Vaults SSF, back up in the form of running non-Vaults for currency and more Vaults, which you will get. Running maps which can drop Vaults or children of Vaults is best, such as Arsenal which also drops the 3 ex card and the 3 chaos card. Running <73 maps for items to turn regal recipe into chaos recipe to Zana your Vaults, The Harvest in A4 will get these while also dropping the 1 ex card, both Shav cards AND the fucking ToH card.
Been using this method with great success recently.
Slightly outdated quote from before Zana changes and leaguestones, but yeah.
Casually casual.
Dernière édition par TheAnuhart#4741, le 15 mars 2017 à 11:13:27
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Posté parTheAnuhart#4741le 15 mars 2017 à 11:07:13
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TheAnuhart a écrit :
Taste of Hate is a realistic farm from 'The Hunger' card, not from Phantasmagoria, but from Merciless The Harvest.
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TheAnuhart a écrit :
I might have overlooked how good the Harvest zone is originally. But I love that zone now.
Do you have a guesstimate about how many Harvest runs / card for 'The Hunger'?
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grepman a écrit :
Chance orbs are a bit more scarce in new leagues tho, and in part due to Zana maps costing 3-4 chances a piece as well as main source of non drop scours; I'm constantly running out of chances even doing the recipe while chaos keeps on piling on in the inventory.
Never had much luck with chancing uniques. And the shortage usually was white items and not chances. Even when I was trying to get/chance a Voltaxic and a Coil some leagues ago: I still had (lots) excess chances just from drops.
No wonder it's lost, it's in the middle of the jungle!
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Posté parZrevnur#2026le 15 mars 2017 à 11:45:43
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I feel that limiting yourself to chancing only 2 to maybe 3 bases is enough to sustain the orbs, and that's with saying that chancing 3 in my case means I am getting more Chance orb drops than usual. Increasing the amount of bases of course lower your pool. Just my personal observation.
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Posté parMajmuneGru#3387le 15 mars 2017 à 11:48:31
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