SSF - Divination cards rant
OK, I am playing SSF and I have been farming merci Solaris for a few hours and seen none The Sun cards drop. I am starting to realize SSF is something everyone should experience at least once, or once in a while to see how unbalanced game can be.
Divination cards are created for the sole purpose of deterministic farming. Apparently, drop rate of a card that, when gathered 7 total, gives Rise of The Phoenix shield is not even close to reflect the value of the shield and its drop rate as an item itself. There are probably thousands of shields on Legacy alone, and here I am playing my snow flake league trying to drop the fucking CARDS that give the item, and cannot be further away from my goal, still on 0. Oh, and please introduce an item similar to Eye of Chayula that gives stun immunity, since there is not other way to get it than to chance it or drop it, not mentioning Jack in the Box. Dernier bump le 17 mars 2017 à 03:18:28
Ce fil de discussion a été automatiquement archivé. Les réponses ont été désactivées.
|
![]() |
Despite their 'original' intentions (which I HIGHLY doubt was ever the intention, given GGG's obsession with economy stimulants) divination cards are absolutely not for deterministic farming.
Rather they are to let you loot a % of a unique so you can either feel motivated to engage with the economy to complete your set, or sell your useless single card. The best way to SSF is to play a build that requires jack shit in terms of specific loot, then work out possible new character builds with what you have found once you get bored of or cap out your current character. To be honest the only card I have target farmed this league was 'The Throne' for Kaom's Roots because it has an extremely high droprate for some reason. Maybe if all div cards were like this on SSF it would be doable but because of the stupid pussy out button (migrate to non-ssf league equivalent) they can't change anything. 21/05/18 - The beginning of the end of PoE Dernière édition par Doomstryver#5188, le 14 mars 2017 à 14:56:53
|
![]() |
It might *might* be cool to give the SSF player the option to say "never migratable" or basically (deleted when league is over, or never able to go to standard).... then massively increase drop rates for cards. by massively I mean like 200% or something because we know cards are not *really* meant for you to get items, but to participate in the economy and ... if you're a no-lifer, then maybe for you to farm.
That way players can't go farm exalts and dump the char into standard or into league... that would be unfair. But the SSF community would have the option to "never migrate/delete after league" and still feel like they have a chance to make legit builds... regarding stun immunity, there's more than chayula. You should look on wiki |
![]() |
" I always thought that an SSF void league with higher drop rates would be way more fun to play. I would definitely try it. |
![]() |
GGG scaled back divination card drop frequency and heavily diluted what does drop by biasing the drop table toward junk like her mask, king's blade, carrion crow, gambler, etc., all to slow the botters down.
It's partially why they eliminated diviner's strongboxes from non-map areas as well (in addition to botting, the other reason being the multihack tools we see ad spammed in-game, i.e. zone alerts and overlays that tell players which boxes are present in an instance). Never underestimate what the mod community can do for PoE if you sell an offline client. Dernière édition par Vhlad#6794, le 14 mars 2017 à 15:10:18
|
![]() |
" Sadly, that's quite the opposite of what PoE's reputation stands for. Game was popularized by the idea of being able to make anything you want, even it might not be super effective. " Yeah, I don't know if I am for that or not. It would be the only possible idea, to remove the possibility of migration. I am not fond of literally garbage items that are build enabling, and I mean Shav's is not build enabling it is just a nice QoL. RotP is nowhere near anything rare and the cards are I guess even more rare. What's then the point of the cards? Remove them from the game, because only my hope is not dead at the moment. " Yeah, nothing of those dropped yet. Who knew, all the garbage stuff is now not accessible! :) |
![]() |
" I am against this. I actually feel SSF droprates are fine. If you make it too easy to get loot it just becomes diablo 3. Divination cards on the other hand are something else. They would make an incredible carrot for players to farm if you felt like you had any control over them. 21/05/18 - The beginning of the end of PoE Dernière édition par Doomstryver#5188, le 14 mars 2017 à 15:04:34
|
![]() |
" Agreed on both points. With the exception of Humility card once or twice, I've never target farmed anything. For the most part div. cards are either something I just dump in the stash and maybe notice when I eventually fill out a set, or when playing in temp leagues, sell immedatelly. The primary goal of div. cards is not SSF deterministic farming, but being an additional economic stimulus. When night falls
She cloaks the world In impenetrable darkness |
![]() |
I play on ssf too and I m sorry but I have to call you out either a noob or an insane man to even try target farming "The Sun". This card is very well known for an extremely unreasonable low drop rate, I shit u not it s much much easier to farm Scriptorium maps for shavs than farming cards for RotP. This is the problem with some particular cards, they are just unreasonable to farm, although they are like 1-2c in Poe trade. If you are actually going for RF on ssf you must be crazy, why am I even asking, can't do half of map mods, you ll get broke from rolling your maps man, change your mind while not too late
|
![]() |
I don't know much about the sun drop rates, so I won't talk about this particular card
however, cards are an amazing crutch for ssf. last few leagues all of card related challenges were finished by me without buying a single card and it's not like they required super effort. in fact I'd be every happy if almost all common and build enabling common uniques had a div card the chief problem is that often people (not talking about you op) don't want to farm a shitty area for a card 50 times but they'd rather map in higher content. I dont understand the in ssf context and I never will. you cant complain drops aren't deterministic if you aren't willing to run 100 instances for a specific item there's ton of cards that have a high drop rate and if they drop in maps it's extremely easy to get a set too. but again, people are too stingy to spend chaos to reroll high quantity on a vault or something event though the hoarder drops like hot cakes. in general, I will never get ssf people want to be efficient AND farm cool div cards all concurrently. Dernière édition par grepman#2451, le 14 mars 2017 à 23:18:48
|
![]() |