[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
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Anyone who wants an invite to the Golem Guild, please message me in game.
I'll add my IGN to this post tomorrow when the new league starts. -Wonderful Twitch.tv/Wonderful247
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" <3 " Thanks for support ^^ " Hey :) Spirit Offering might be good alternative to Bone Offering. I have not used it a lot myself. Will test it myself also when I get back home on sunday. Dual Bone Offer is to keep block up almost all the time, but for seasoned player swapping other one out is very good option. " Hi :) Elemental Focus gives slightly more DPS but prevents ignites. With extra critical chance from power charges Golems have about 30 percent chance to ignite enemies on hit with Cont Dest. Burns do only slight damage but that is enough to finish health enemies off. With elemental focus if trash mob is left to even 100 hp, Golems has to target it again to finish it and that is DPS off the main target. Thanks for the fixes again ^^ " Hello :) Thanks for notify and sorry for not noticing. " " Hey :) If you want to level fast, you can try SRS self-cast and skeletons in spell totem. Both had nice DPS boost bt require some invest into mana and running clarity at early levels. Try to buy all items that will give regen to minions as early as possible. Zombies are almost totally useless before they get even few percent regen to stay alive between fights. When you get Specter gem, you should have enough regen items to keep them alive in every fight. I use lightning Tendrils myself for few first levels as it has automatic AOE to kill trash fast. One of my most used leveling combos for mana ungry skills is 1-2x Lifesprings and "Malachai's Simula" for bloodmagic. They form a combo that gives you almost infinite mana for early level spells. For Specters I recommend using Flame Sentinels with Desecrating higher level ones between at least five levels and switching to Solar Guards as fast as you encounter them. The guide is so long that managing spelling and small errors is starting to get difficult. All help I can get is really appreciated and I sincerely thank you all that find time to read and correct the guide ^^ The Flame Golem is very adorable, wish it was facing towards reader :) " Thanks a lot for managing the guild while I have to travel ^^ Ill be back on Sunday so see you in league after that ;) [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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Thanks for the detailed build :)
I was originally doing golemancer with an elementalist in harbinger (mostly due to having a spare one and being lazy to respec) and on the contrary to many thoughts, I was able to do probably everything without cheesing (because that's boring and hopefully it's not possible anymore). The advantage for me, using an ele golemancer instead of necro, is you can "compensate" your lack of dps with one additional golem while still using a shield with (or without) Necromantic Aegis (if you need defense). You also didn't need to look for golem elemental resistance as they were immune, which saved some nodes / the need of jewel. But on the contrary, it's still harder to max char resistance and golem damage, as you don't benefit from ascendancy anything interesting but the +1 golem with elemental immunity I'll try this time with necromancer, as it looks funnier (and stronger) :) My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251
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"No you weren't, you were doing a golementalist ;) |
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" Fair enough :) My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251
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" " " Hello :) Necromancer and elementalist have roughly same damage. You can check with Pob that Necromancer ascendancy nodes give about 20 percent increase to Golems damage which is about same that adding fifth Golem compared to four. Necromancers ascendancy nodes however compare superior defensive and utility nodes, especially after 3.10 patch when you have to survive the boss fights alive. Hmm, maybe Golemancer and Golementalist should be more commonly used terms. Golementalist is however very rarely used so might need some tile to get used to ^^ [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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Here is an error:
Spell Block chance will be : Rathpith : 79 * 0.6 = 47% Rainbowstrides : 79 * 0.6 = 19% It should be 0.25 Dernière édition par KickMind#7094, le 9 déc. 2017 à 15:25:40
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" Hello :) Thanks for notice, fixed now ^^ [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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Has anyone came across any abyss jewels that would seems to be used over the harmonies, I know some people have been finding some solid ones for other builds but I haven't seen any that just jump out as amazing for golems.
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Just got my build running at level 70 in hardcore. The Primordial Might is super cheap. I think they might have upped the drop rate. I bought mine for around 25c.
I've done some experimenting with Victario's, and it is actually quite consistent with frenzy charge generation with just ball lightning in the totem. I've also found that I don't think GMP is even necessary, so I'm running Cull instead. That way I also can get some power charges (This is pretty rare though, golems do too much damage to trash for the BL to cull consistently). The cull is nice against bosses. Also considering just running convocation instead. Not sure. Also my experiment with the Spirit Offering in CWDT has been a HUGE success. Absolutely love it. They way I did it is: In the CWC-Scorching ray link I used UNEARTH instead of Desecrate. This is perfect because you only really want one corpse for the Bone Offering anyway, and it lasts 3s baseline (Without skill effect modifiers). This means I just run CWDT level one linked to spirit offering and desecrate level one. That way I'm proccing both as much as possible. One little hint though, you want to be targetting your CWC like right in front of your feet to avoid exploding monster corpses with Bone Offering. You'd rather save the extra corpses for more ES from Spirit Offering. EDIT: Just one more thought. I'm not even sure if I feel like using a Primordial Might is necessary. I quite like having control of when golems shoot by laying down my totem, or clicking my scorching ray. What are your guys' thoughts on the AI? I don't seem to be having a problem running without Might, which leaves another slot open for a Harmony. Dernière édition par Shiverwarp#6758, le 10 déc. 2017 à 17:11:18
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