[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

"
Haasts a écrit :
Thanks for running an editor's eye over the guide pre 3.1, Sodomiser, and for updating it, mika - for people like me who'll be undoubtedly be referring to it a whole bunch, it minimises confusion/double-takes :)

I'm still mulling over how I'll level, as I don't expect to have the early playtime/speed to make early currency before Primordial Might et al spike in value.

You are very welcome. I actually feel a little bit bad for all the nitpicking i do, but mika just thanx me and changes stuff, so i guess he isn't to bothered about it :) That being said, i don't know if you/we can expect any more updates before the 12 or 13th since mika stated he was gonna be traveling, so be warned...

When it comes to leveling:

Starting with frost bolt.
Then get a +1 fire wand and put srs - minion damage - melee splash into it, then get another to put srs - spell totem - minion damage into.
When i get the +1 minion helm i plan to put raise spectre - minion damage - gmp - spell echo into that for flame sentinels/solar guards
When i get a tabula i'll put the flame golem into it, even without the jewels, and start off with a couple of harmony jewels, then add a might and eventually when i get the second might i'll make a anima stone jewel.

I think jewels will be cheaper this league, cause fewer ppl will be playing golem builds after the no damage whilst dead nerf.

I have no idea if this is a bad/good/best plan for leveling, but it is my plan :)
Anyone who wants an invite to the Golem Guild, please message me in game.

I'll add my IGN to this post tomorrow when the new league starts.

-Wonderful
Twitch.tv/Wonderful247
"
Timmeh519 a écrit :
I love you all. <3


<3


"
<3! great work


Thanks for support ^^


"
f you're still going to be using a CWDT offering along with the self cast, what do you think about using Spirit Offering instead in the CWDT?

This gives instant ES recovery whenever it procs. Desecrate will now make 5 corpses per cast, and spirit offering gives 2% of maximum life per corpse, so it's pretty huge since we're hybrid. This also "overheals", so even if our CWDT goes off at a weird time, it still helps us.

And if we're self casting Bone Offering, we'll only be losing block for a moment.

To do this optimally you would want to level up CWDT until it was at 18% of your Health pool (Max corpses from Spirit offering is 9, so 2% each corpse)

So say you had 5k HP, 18% of that is 900, so you would want your CWDT to be level 6, so that every 897 damage taken, it would cast Spirit offering on (Hopefully) 9 corpses, and gain all of it back. Higher levels of Spirit Offering only increase the resist and the physical-as-chaos, so it's not relevant.


Hey :)

Spirit Offering might be good alternative to Bone Offering. I have not used it a lot myself. Will test it myself also when I get back home on sunday.

Dual Bone Offer is to keep block up almost all the time, but for seasoned player swapping other one out is very good option.


"
yo, under "passives" -> "skill tree" you're using a screenshot from the old and immensely outdated skill tree ;)

One thing i started wondering about... pob tells me that elemental focus gives more dps to our golems than controlled destruction. Thoughts?

EDIT: Typo under the faq -> max block variant: "Removed "Faster Attack" form gloves linked to "Shield Charge"", "form" instead of "from"


Hi :)

Elemental Focus gives slightly more DPS but prevents ignites. With extra critical chance from power charges Golems have about 30 percent chance to ignite enemies on hit with Cont Dest. Burns do only slight damage but that is enough to finish health enemies off.

With elemental focus if trash mob is left to even 100 hp, Golems has to target it again to finish it and that is DPS off the main target.

Thanks for the fixes again ^^


"
"Even if you die, Golems will still kill all enemies" not anymore::

dont just write 3.1 in Title and dont change anything ..thats terrible


Hello :)

Thanks for notify and sorry for not noticing.


"
Thanks for running an editor's eye over the guide pre 3.1, Sodomiser, and for updating it, mika - for people like me who'll be undoubtedly be referring to it a whole bunch, it minimises confusion/double-takes :)

I'm still mulling over how I'll level, as I don't expect to have the early playtime/speed to make early currency before Primordial Might et al spike in value.

In Mayhem, I leveled slightly closer to trad/Baron SRS (starting from the left-hand path and grabbing the Potency of Will duration nodes as well as grabbing Mistress of Sacrifice first for Flesh Offering), using as many of the leveling recipes (+1 fire wand, bone shield => flask of animation => +1 minion gems helmet etc), as there's enough respec points to re-path smoothly, but I'm wondering whether the skeleton buffs will make skeletons fun/smooth to level with. OTOH, Dead Reckoning jewels may approach Primordial Might prices if there's enough interest from people.

Oh, and an adorable lil' golemancer in the last panel of this:


"
You are very welcome. I actually feel a little bit bad for all the nitpicking i do, but mika just thanx me and changes stuff, so i guess he isn't to bothered about it :) That being said, i don't know if you/we can expect any more updates before the 12 or 13th since mika stated he was gonna be traveling, so be warned...

When it comes to leveling:

Starting with frost bolt.
Then get a +1 fire wand and put srs - minion damage - melee splash into it, then get another to put srs - spell totem - minion damage into.
When i get the +1 minion helm i plan to put raise spectre - minion damage - gmp - spell echo into that for flame sentinels/solar guards
When i get a tabula i'll put the flame golem into it, even without the jewels, and start off with a couple of harmony jewels, then add a might and eventually when i get the second might i'll make a anima stone jewel.

I think jewels will be cheaper this league, cause fewer ppl will be playing golem builds after the no damage whilst dead nerf.

I have no idea if this is a bad/good/best plan for leveling, but it is my plan :)



Hey :)

If you want to level fast, you can try SRS self-cast and skeletons in spell totem. Both had nice DPS boost bt require some invest into mana and running clarity at early levels.

Try to buy all items that will give regen to minions as early as possible. Zombies are almost totally useless before they get even few percent regen to stay alive between fights. When you get Specter gem, you should have enough regen items to keep them alive in every fight.

I use lightning Tendrils myself for few first levels as it has automatic AOE to kill trash fast.

One of my most used leveling combos for mana ungry skills is 1-2x Lifesprings and "Malachai's Simula" for bloodmagic. They form a combo that gives you almost infinite mana for early level spells.

For Specters I recommend using Flame Sentinels with Desecrating higher level ones between at least five levels and switching to Solar Guards as fast as you encounter them.

The guide is so long that managing spelling and small errors is starting to get difficult. All help I can get is really appreciated and I sincerely thank you all that find time to read and correct the guide ^^

The Flame Golem is very adorable, wish it was facing towards reader :)


"
Anyone who wants an invite to the Golem Guild, please message me in game.

I'll add my IGN to this post tomorrow when the new league starts.

-Wonderful


Thanks a lot for managing the guild while I have to travel ^^

Ill be back on Sunday so see you in league after that ;)
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Thanks for the detailed build :)

I was originally doing golemancer with an elementalist in harbinger (mostly due to having a spare one and being lazy to respec) and on the contrary to many thoughts, I was able to do probably everything without cheesing (because that's boring and hopefully it's not possible anymore).

The advantage for me, using an ele golemancer instead of necro, is you can "compensate" your lack of dps with one additional golem while still using a shield with (or without) Necromantic Aegis (if you need defense). You also didn't need to look for golem elemental resistance as they were immune, which saved some nodes / the need of jewel. But on the contrary, it's still harder to max char resistance and golem damage, as you don't benefit from ascendancy anything interesting but the +1 golem with elemental immunity

I'll try this time with necromancer, as it looks funnier (and stronger) :)
My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251
"
Anakhon a écrit :
I was originally doing golemancer with an elementalist
No you weren't, you were doing a golementalist ;)
"
Sodomiser a écrit :
No you weren't, you were doing a golementalist ;)

Fair enough :)
My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251
"
Anakhon a écrit :
Thanks for the detailed build :)

I was originally doing golemancer with an elementalist in harbinger (mostly due to having a spare one and being lazy to respec) and on the contrary to many thoughts, I was able to do probably everything without cheesing (because that's boring and hopefully it's not possible anymore).

The advantage for me, using an ele golemancer instead of necro, is you can "compensate" your lack of dps with one additional golem while still using a shield with (or without) Necromantic Aegis (if you need defense). You also didn't need to look for golem elemental resistance as they were immune, which saved some nodes / the need of jewel. But on the contrary, it's still harder to max char resistance and golem damage, as you don't benefit from ascendancy anything interesting but the +1 golem with elemental immunity

I'll try this time with necromancer, as it looks funnier (and stronger) :)



"
No you weren't, you were doing a golementalist ;)



"
Fair enough :)


Hello :)

Necromancer and elementalist have roughly same damage. You can check with Pob that Necromancer ascendancy nodes give about 20 percent increase to Golems damage which is about same that adding fifth Golem compared to four.

Necromancers ascendancy nodes however compare superior defensive and utility nodes, especially after 3.10 patch when you have to survive the boss fights alive.

Hmm, maybe Golemancer and Golementalist should be more commonly used terms. Golementalist is however very rarely used so might need some tile to get used to ^^
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Here is an error:

Spell Block chance will be :
Rathpith : 79 * 0.6 = 47%
Rainbowstrides : 79 * 0.6 = 19%

It should be 0.25
Dernière édition par KickMind, le 9 déc. 2017 15:25:40
"
Here is an error:

Spell Block chance will be :
Rathpith : 79 * 0.6 = 47%
Rainbowstrides : 79 * 0.6 = 19%

It should be 0.25


Hello :)

Thanks for notice, fixed now ^^
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Has anyone came across any abyss jewels that would seems to be used over the harmonies, I know some people have been finding some solid ones for other builds but I haven't seen any that just jump out as amazing for golems.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires