[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Stop thinking with golems number

Hint :
Dernière édition par kami_koi, le 6 déc. 2017 10:42:54
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kami_koi a écrit :
Stop thinking with golems number

Hint :



Instead of vague answers put ur argument up so i can crush it in its entirety like i did guy b4 u :)

If your saying its better cuz of defense, as i said i kill deathless shaper and uber atziri as elementalist ez.

If your for some reason talking about vic charity then you have no idea how math works.
Some people likes to play glasscannons, some dont. Thats it.
P.S. Necromancer is better in new league, IMO.
"
trefi289 a écrit :

[...]
put ur argument up so i can crush it in its entirety like i did guy b4 u :)

If your saying its better cuz of defense, as i said i kill deathless shaper and uber atziri as elementalist ez.

If your for some reason talking about vic charity then you have no idea how math works.


You should go away bro. shh shh

And take some fresh air at same time
Dernière édition par kami_koi, le 6 déc. 2017 11:38:50
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Sodomiser a écrit :
Got a question for you that has probably been answered earlier in this thread, but oh well :)

Regarding primordial harmony jewels:

"Golem Skills have (20-30)% increased Cooldown Recovery Speed" This is surely good to get 30% on so they can spew fire more often, effectively increasing damage?

"Golems have (10-15)% increased Cooldown Recovery Speed" This is only for golem summoning? If yes, we surely don't care at all?

"(16-20)% increased Golem Damage for each Type of Golem you have Summoned" Obviously we want 20% here, but i'm wondering if these stack? so if we get 2 jewels we get 40%, 5 jewels is 100% and so on? And if they do, at what point is it worth it to summon the stone golem because in this example, we would loose 1 flame golem but the rest would get 200% increased damage (EDIT: instead of 100%) (5 jewels x 20% x2 type of golems)?

Am i thinking all wrong about this or misunderstanding something?


EDIT 2: FREQUENTLY ASKED QUESTIONS - HOW TO KILL BOSSES? - HOW TO KILL BOSSES WHILE DEAD?

It's currently blank. Maybe add info about the 3.1 change?


Hey :)

"Golem Skills have (20-30)% increased Cooldown Recovery Speed"
This affects the Golem summoning cooldown and doesn't matter at all

"Golems have (10-15)% increased Cooldown Recovery Speed"
This affects Golems own skill cooldown recovery, so getting as much recovery as possible boosts DPS nicely.

"Golem skills" is not "Golems skills". This is pretty confusing wording.

"(16-20)% increased Golem Damage for each Type of Golem you have Summoned"
With 4x same type of Golems, this works as 16-20% Golem damage boost. Each one is works separately so with 5x20% Harmonies you get 100% increased damage for golems.

Golem mixing is old topic and Elementalist are usually doing 4+1+1 (4 flame+1 ice+ 1 lightning) Golems for 60% increased damage per jewel but adding "Increased" damage is not very effective after certain value. Golems want base damage, "more" damage and speed to really boost DPS.

Added info about boss killing while dead and removed most mentioning about if from guide, thx for notice ^^


"
Your minions (and their minions) will no longer deal or take damage while you are dead.

Yayy!!!! No more shit talk boys.

Also Elementalist is 100% dead. Don't go near that thing.

Hopefully I'm not the only one who's very happy about this change. xD

-Wonderful <3


"
Not happy about it in that ele golemancer is now totally not a thing. For those of us who liked golemancer but hated lab it was a nice option.

But happy I have enjoyed playing as an ele golemacer for the last 2 seasons and wouldn't have been returning to it anyway for some time so this doesn't really affect me presently.

I also never got to Shaper or Guardians so I didn't AFK bosskill anyway.

[Edit: After posting the above I realised I have totally contradicted myself. Since I didn't use the AFK boss kill anyway nothing has really changed for me so Ele golemacer is just as viable as it always was in my scenario - not the best or most efficient compared to Necro but one I always liked]!


"
NERFHAMMER MISSED TRUE GOLEMS LOVERS! That change will not affect players who are smart enaught to dodge hard damage from bosses, that build have a lot defence mechanics too that it's not any problem!

I'm gona start with this build and i have plan to make 40/40 and 100 lvl in this league.


"
So far necromancer 4x golem summoner will still work, I did corrupted rare guardians deathless with them anyway with manual dodging. Seems good


"
How is elementalist dead +1 golem and ele immune still > more dmg then necro with 11 harmonies


"
Elementalist was a thing, because players could die. Now that you can't the defense from Necromancer is too big.

It was barely ever worth playing before; unless you wanted to farm Uber Atziri at the start of a league. Run in die, ect. Now that you can't; it's rip.

Can't say I'm not happy it's dead. :S People will actually have to learn boss mechanics. FeelsGoodMan.

-Wonderful


"
Im farming uber atziri and shaper deathless as elementalist, my golems have more dmg then necro can ever get in his life cuz i haave additional one and they are still immune to ele dmg.

Dont really see any benefit being necro over elementalist, as long as u dodge stuff u cant die.


Maybe if i was HC i would go overkill on defense with necro bone offering and resistances,otherwise not a chance.


"
Not even going to quote. Just putting this here to be helpful. In no way, shape, or form is Elementalist even close to Necromancer.

It's not more damage. Necromancer can get much more damage. If you're so focused on 1 extra golem; you're making a mistake.

Won't be discussing this anymore.

-Wonderful


"
I would like to know how you get more dmg

11 harmonies 20% dmg each, 3 different types of golems and 4 golems

thats 20*3*4 which is 240%*11 jewels is 2640% increased dmg

necro = 5 golems tops

most dmg u can get is 3 1 1 so thats

20*3*3 which is 180%*11 harmonies is 1980% increased dmg

So if u can find 600% increased dmg in ur necro asendancy tree let me know

Or am i missing a more multiplier somewhere if ur necro

It would be really HELPFUL if u point it out for me so i know, im not afaird of being wrong but id like to know where i am wrong =)


"
Stop thinking with golems number


"
Instead of vague answers put ur argument up so i can crush it in its entirety like i did guy b4 u :)

If your saying its better cuz of defense, as i said i kill deathless shaper and uber atziri as elementalist ez.

If your for some reason talking about vic charity then you have no idea how math works.


"
Some people likes to play glasscannons, some dont. Thats it.
P.S. Necromancer is better in new league, IMO.


"
You should go away bro. shh shh

And take some fresh air at same time


Hi all :)

Yep, build nicely dodged the nerf hammer.

If you are good at kiting and know boss mechanics, both Necromancer and Elementalist are able to do all endgame. Necro has stronger defenses so its easier for newer players to play as its safer. Elementalist was mainly used for boss killing while dead, but that doenst prevent anyone from doing that variant if they want to.

I have been playing with Pob a lot between Necro and Elementalist and 4-6 Golems and mixing different types, but I haven't found any mix that provides even 30-40% more damage to compensate for defense losses. I'm pretty sure adding Increased damage after certain point is not beneficial and Golems need level(base damage), "more" damage and speed to boost DPS further.

If any Elementalist can provide me with Pob tree, i'll gladly check it and add Elementalist variant if It's competitive with raw damage against Necro.

In theory you can go full block with Necro (Drop Necro Aegis + self cast Bone Offering + spam rumis) to get 75/75% block while still dealing about 60k DPS per Golem without +1 Sotl. Golems will not die to 99% of bosses and dying self with 11k EHP will be pretty hard. Elementalist can't provide this kind of pillow-fort but can do some more damage.

But like said, good players can play both variants and even Occultist effectively.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Dernière édition par mika2salo, le 6 déc. 2017 11:45:19
So in the full-block version, would you still be using Victario's? I guess it's still pretty good with Ball Lightning because it hits so fast. No power charges of course, but still strong.

Also, with the new new Volley support, I wonder if it will be better to support Ball Lightning, to more reliably hit the monsters that you want? It will be a smaller overall AoE but has a more reliable coverage.

I'm actually guessing that spell cascade will not work with the Flame Golem Magma Ball ability because it's a projectile instead of a ground targeted AoE like Bladefall.

And one last thing, how do you feel about Immortal Call instead of Phase Run? I found that I often would cancel the Phase Run buff because I was self casting ball lightning.
In no way am I trying to offend you, or anyone for that matter.

In my opinion with coming items this will be even better, but atm you just need to swap boots to bones, and you can run 4x Golems, and 3x Spectres as Necromancer.

Taking these, and Soul Weaver (Hurts Chaos Resistance a bit yeah, but you still can cap easily.)
Is in no way hurting Golems from your tree, but as an Elementalist you don't even get this option.

This also makes so you don't even have to think about stacking Harmonies. Instead you can get juicy 8% ES / 16% Minion DMG / ect Jewels.

Your Golems will regenerate plenty still. Mine literally don't die to anything. (After reflect nerf; they will be even more invincible, also making Elementalists weaker.)

So now you have the mixing of damage. 3x Spectres (Which I use Solar Guards) are amazing for clearing maps, and more damage overall than an Elementalist can reach. Solar Guards add a lot a burst damage to boss clearing as well.

Just think of it as double dipping for Summoners.

Can check my profile (WonderfulOG) for my setup.

-Wonderful
Twitch.tv/Wonderful247
Dernière édition par Timmeh519, le 6 déc. 2017 12:54:32
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In no way am I trying to offend you, or anyone for that matter.

In my opinion with coming items this will be even better, but atm you just need to swap boots to bones, and you can run 4x Golems, and 3x Spectres as Necromancer.

Taking these, and Soul Weaver (Hurts Chaos Resistance a bit yeah, but you still can cap easily.)
Is in no way hurting Golems from your tree, but as an Elementalist you don't even get this option.

This also makes so you don't even have to think about stacking Harmonies. Instead you can get juicy 8% ES / 16% Minion DMG / ect Jewels.

Your Golems will regenerate plenty still. Mine literally don't die to anything. (After reflect nerf; they will be even more invincible, also making Elementalists weaker.)

So now you have the mixing of damage. 3x Spectres (Which I use Solar Guards) are amazing for clearing maps, and more damage overall than an Elementalist can reach. Solar Guards add a lot a burst damage to boss clearing as well.

Just think of it as double dipping for Summoners.

Can check my profile (WonderfulOG) for my setup.

-Wonderful


Hey :)

Adding high level Specters should really pushes Necro damage over Elementalist with Soul Weaver and permanent Shaper tier Specs. Good point :)

"
Shiverwarp a écrit :
So in the full-block version, would you still be using Victario's? I guess it's still pretty good with Ball Lightning because it hits so fast. No power charges of course, but still strong.

Also, with the new new Volley support, I wonder if it will be better to support Ball Lightning, to more reliably hit the monsters that you want? It will be a smaller overall AoE but has a more reliable coverage.

I'm actually guessing that spell cascade will not work with the Flame Golem Magma Ball ability because it's a projectile instead of a ground targeted AoE like Bladefall.

And one last thing, how do you feel about Immortal Call instead of Phase Run? I found that I often would cancel the Phase Run buff because I was self casting ball lightning.


Hey :)

Just added full block version in :
"FREQUENTLY ASKED QUESTIONS -> HOW TO SURVIVE NOW THAT GOLEM DONT KILL BOSS WHILE DEAD?"

I'll finish item links in few mins, but you can check the stats already. 79%/110% with no legacy items, "Rathpith" as shield.

Volley fire looks interesting on both Spell Totem and Golems. Have to test both.

Seems like Spell Cascade might not work, but have to see.

The trick is to not automatically spam spell totem when you are hit hard, but to wait and trust the aggro reduction. It works magic if you are patient. You can almost always relocate to better place while its up. Immortal call is ok, but has too short duration to be bery useful. Most killing hits are single physical (Shaper / Minotaur) or few big hits in a row with small delay.

UPDATE

Just added max block variant for those who are worried about Golems not killing bosses while dead. Crude list can be found in :
"FREQUENTLY ASKED QUESTIONS -> HOW TO SURVIVE NOW THAT GOLEM DONT KILL BOSS WHILE DEAD?"

I'll add item links and gems in few moments :)
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Dernière édition par mika2salo, le 6 déc. 2017 13:07:08
Cool.

I kind of want to try Victario's just to see how effective Ball lightning can be at generating frenzy charges for Golems. It does hit 5 times a second per ball.

Rathpith is definitely stronger defensively for the spell block, and more flat ES. But Perhaps a good rare would be even better? High resist/block/life/ES? Our spellblock is already pretty good with Rumis + Rainbowstride + Bone offering

To expand on the Phase run thing, if you're not using Victario's, you're only going to get 1.8 second duration because you can no longer consume frenzy charges. Think it's still worth?

I really like Phase Run for when you get cornered by mobs, letting you phase through them, but perhaps dropping it for a fortify on the shield charge, or something similar?
Dernière édition par Shiverwarp, le 6 déc. 2017 14:15:41
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Shiverwarp a écrit :
Cool.

I kind of want to try Victario's just to see how effective Ball lightning can be at generating frenzy charges for Golems. It does hit 5 times a second per ball.

Rathpith is definitely stronger defensively for the spell block, and more flat ES. But Perhaps a good rare would be even better? High resist/block/life/ES? Our spellblock is already pretty good with Rumis + Rainbowstride + Bone offering

To expand on the Phase run thing, if you're not using Victario's, you're only going to get 1.8 second duration because you can no longer consume frenzy charges. Think it's still worth?

I really like Phase Run for when you get cornered by mobs, letting you phase through them, but perhaps dropping it for a fortify on the shield charge, or something similar?


Hi :)

I'm really curious to hear how the test goes. I'm liking the idea ^^

There's lots of room to choose right shield for self. Rathpith just makes sure that spell block remains high even when Rumi's is out of juice.

High ES rare will give tons of EHP and even the new "Invictus Solaris" can be used. Best with +1 level corruption.

Necro skill tree gives 30% longer skill duration, so phase run be more than enough to change place and start ES regen again. I would not drop it as its really strong, but you may find suitable skills for your own playstyle. Fortify might be better for up-close play-style while Phase Run is better for more kiting and staying off radar ;)
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f

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