[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" Hello :) The best corruption for Clayshaper is probably 5% chance to flee on hit. Only Spell totem will bet it, but the hit rate is so high that might even trigger sometimes. But after all its not really worth corrupting Clayshapers. " Hey :) Wow, that's pretty sick o_0 +3 to minion gems gives lvl 27 Golems which is same as +1 corrupted Infernal Mantle. +1 Skin of the Loyal gives level 28, which is more level but the helmet might roll 7-8 link. So, yes it can replace Skin of the Loyal and you can any armor or 6 link if you are lucky. - Minion damage support - Conc effect support are pretty much needed lines - Immolate - Burning Damage are nice extra ones but not needed. " Hi :) Nice post with detailed links! For HC most of the self-cast might be better when you need maximal defense. For SC dying once in a while for slow CWC or not having enough corpses might be easier when you can play with 1-2 buttons. Desecrate + Spell Cascade looks interesting, have to test that one out :) Flammability is ok curse but Ele Weak scales with quality better. Flamma gives just chance to ignite which is bad, ele weak drops more resistances. Immotal Call without inc duration is pretty short. Might help or be over too soon. The new "more" life in minion life makes AG a tank. That was huge boost in patch. Maybe it only needs AG + Minion life in +1 socket item now. Dual Offering looks interesting. Doesn't that just use 2x more corpses? So if first eats all corpses, next wont trigger. No movement skill is ok, Flask gets job done. You might want to use one phasing flask to run through packs in bad situations? Self cast for EE is fine. Just spamming corpses and manual Offerings might take focus from battle. No fortify is pretty big loss in HC. But on the other hand Fortiy requires to hit something to trigger so might be as dangerous either way. For the Animate Guardian and charges. Ambu charge or soul conduit gloves says "share charges with party members" and AG is not in party with you unfortunately. It's not even in party with other minions so it wont work at all. Only other players can be in party with other players. Very cool variant and looks definitely personal. If you keep improving it in HC please share links again later ;) [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Dernière édition par mika2salo#7776, le 13 déc. 2017 à 18:18:41
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" Ooh, thanks for the info about Ambu's, I figured it was too good to be true. Ah well, Zahndethus is already super nice. It's very easy to miss the difference between "party members" and "allies", I'm sure I've made this mistake before. So for flammability I wasn't taking into account that we've got it linked with Enhance! this definitely makes it better. If we don't have enhance, Flammability and Elemental Weakness actually have the exact same amount of Fire Resistance removed (If Ele Weakness is 20 quality), but flammability has the small bonus of ignites. But enhance definitely pushes it a bit ahead, thanks for reminding me. Now as for dual offering, yes both of them use corpses. But the CWDT-Spell Cascade-Desecrate really solves this issue, because you'll be creating 21 corpses each time. 7 per "cascade" with the new base 5 corpses, +2 from ascendancy. It'll be cut down to 15 though because of the Desecrate corpse cap. Offerings use up to 9 corpses at a time, for maximum effect and duration. We want Spirit offering to use the most corpses possible to gain back the most ES. So spirit offering will use up 9 of the 15 corpses, and then bone offering will use up the rest. EDIT: Spell cascade does not work with triggered gems =[ This doesn't ruin everything, just makes it less crazy. With CWDTlv1 we should still get 2 casts of desecrate off before our CWDTlv20 pops, meaning we'll have enough corpses for both offerings to go off, even without self cast unearth, or any monsters dying. This does however open up another socket for me. And it's really tough to decide. Could put phase run there, or convocation, or tempest shield for more consistent block. Or I can replace immortal call and just put a Shield Charge - Fortify there. Dernière édition par Shiverwarp#6758, le 14 déc. 2017 à 00:36:30
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Spell echo isn't working on flame golems right now.
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i dont know this question is dumb or not but why my block chance from shield not display in my character def stat ? only show up when using bone offering @@
EDIT : forget it found it xD Dernière édition par linhdeptrai94#1199, le 14 déc. 2017 à 08:35:54
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" Yeah, this is addressed at the top of the topic post: " |
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" Fixed now \o/ |
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thx
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" Hey :) The working is so mysterious in Poe that players will confuse them until last day of the game ^^ Thx for explaining the Cascade + Desecrate. Will test it also and see how it functions. It not working with CWDT gems is pretty big loss in utility. Free socket depends purely on how you like to play :D Long distance kiting = Phase Run Close Kiting = Fortify Maximal clearspeed = Convocation Rumi spamming = Tempest Shield " XD " " " " \o/ Thx GGG! \o/ [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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Hey!
If I have the currency already for the jewels and gear, when is the earliest time you'd say you can start doing golems? Is it as soon as you get them at 38? I really like leveling with the build I'm playing as much as possible instead of leveling as something else. Thanks for the write-up. Dernière édition par Nonny#3597, le 15 déc. 2017 à 08:37:22
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I think I've finally finished revising my setup for Hardcore. Done testing and everything works as it should.
I've done a bit of a cheeky thing to make use of the new Abyss Jewels or Shaped Jewelry. Hypnotic Eye jewels can roll "Adds Fire/Cold/Lightning to spells" and so can Shaped Jewelry (Also helms, but that'd be really tough to find a good one, not worth the investment probably) This means we can use unearth to both proc EE (Using adds lightning or adds cold) as well as create corpses, and gives us another slot because we don't need ball lightning anymore! I'm personally using a Hypnotic eye jewel placed in my belt with lightning damage, chance to block when hit, and max life. I think this is the easiest and cheapest way. Now, full list: 4L Gloves/Boots (CWDT Offerings+ Disc) [RBRB] CWDTlv20 - Spirit Offering - Discipline - Bone Offering Order of links important! Make sure if you're editing gem positions, this can't go in clayshaper! Spirit offering must be cast before bone offering. Discipline is placed here so we don't lose it on weapon swap. EDIT: Quick video showing it in action: https://gfycat.com/evergreenleadingchipmunk In this video you can see the ES actually going up, but often you won't because from what I can tell the HP loss and gain are processed basically instantaneously, so when you're losing more HP than Spirit Offering can replenish, you will see your ES lower. You can be sure the Spirit Offering went off by seeing the blue spirit fly away. 4S Gloves/Boots (CWDT Utility) [RGBB] CWDT1 - Desecrate - Tempest Shield - Immortal Call Our utility CWDT. If you prefer you can put phase run in place of Tempest Shield or IC. You can also swap the IC with Discipline if you'd prefer IC to only proc when taking large amounts of damage. I prefer it in a level 1 CWDT personally, especially since we don't use Endurance charges. Small bonus: Tempest shield also procs EE if for some reason you can't cast Unearth because you're dodging or whatever. 4S Helm (Geofri's Crest until Vertex) [GGBB] Temp Chains - Ele Weak/Enfeeble - Blasphemy - Enhance Corrected my mistake with Flammability 3L Weapon/Shield (Guardian + self cast Bone offer) [RRB] Animate Guardian - Minion life - Bone Offering Animate guardian is in weapon/shield so that we can weapon swap and desummon it if it starts getting low on life, and save us some money. 3L Weapon/Shield (Unearth and Convo) [GGB] GMP - Unearth - Convocation Self cast Convocation really helps with positioning, clear speed, and just nice QoL. I'm not sure how I ever played without it. It's so much better. The GMP unearth has added lightning/cold to spells so that it procs EE. This is great because it means we have one less spell to worry about casting, and we always have corpses for our offering CWDT, so it should never mess up and leave us with the situation where only spirit offering is popped, and no corpses left for bone offering. Unearth has some benefits, and some downsides compared to Ball Lightning. It is much faster to cast, and also has a very fast projectile, so the EE is applied nearly instantly. Downside is the AoE is less, but I think Ball Lightning was almost overkill on the AoE anyway. I don't find I have any problem at all applying EE with Unearth. On weapon swap (Extra clayshaper!): Flame Dash, and since we have extra clayshaper, golems do not disappear. And we don't have to re-cast anything except AG because no auras are in weapon sockets. Dernière édition par Shiverwarp#6758, le 16 déc. 2017 à 17:40:45
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