Crit vs. Non-crit Builds : Do non-crit builds need a buff?

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Emphasy a écrit :
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Peterlerock a écrit :
I'm pretty sure the non-existant "diversity" is by design, not by oversight.
GGG doesn't want people to "build around RT" and have the same damage.

Maybe they just consider it a stepping stone:
"I have shit gear and not enough passives" -> RT
"I have high resist rolls, so I can also affort accuracy and crit suffixes, and I also have the money to buy the same weapon, but with 2 additional suffixes." -> crit

That's why right next to it, you find a pretty potent crit cluster. Take it as a hint.

---

When you take it like this, RT is somewhat fine.
I often take it, but transition into a little bit of crit in lategame, for a nice damage boost.
i.E.
axe -> sword + crit clusters
mace -> sceptre/staff + crit clusters



One small issue though. If you have shit equipment Crit is actually the better option because it provides easier damage. RT without good equip simply does not provide enough damage to even do something, exspecially if you are using a 1h weapon. Crit though is easy to scale, it used to be a very expensive choice but it isn't anymore.

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RT was a way to further improve your survivability, while also retaining sufficient damage, and that is what it fails to do at the moment. It blocks you from ending fights in an expediate manner, while also not improving your survivability sufficiently to compensate.


RT never provided defense. It just used to be harder to scale crit. Accuracy though... it is not something you get automatically because you need a few increases and a few flat boni, which unless you are going at least partially into dex means rolling some gear with those stats.

A good small fix for RT, which would also fit the idea of Resolute Techniques would be grant fortify on melee hit. This would open up some options for those builds and would be something that seems to fit the theme. Resolute Technique basically means that you are option for a safe reliable way to attack which would make sense if it includes being safer from enemy attacks.


The problem with RT is that it's simply underpowered. It's quite easy to stack 85% hit rate, so you trade your crits for mere 15% damage... not so cool. Elemental Overload, at least, provides +40% damage, so it's more fair option.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
Tsokushin a écrit :
"
Peterlerock a écrit :
I'm pretty sure the non-existant "diversity" is by design, not by oversight.
GGG doesn't want people to "build around RT" and have the same damage.


Reread the OP. Nowhere did I say (...)

Reread my post. Nowhere did I say I am talking directly to you.

"
So, no, they shouldn't be considered stepping stones. In an ideal place, every point on the tree can serve some particular build.

I share this opinion. All I wrote:
It looks like GGG does not.

We have "Crit > RT" since a very long time.
You can be 100% sure they know this, and all they ever did were some super-minor adjustments, so apparently, they don't consider it an issue.

"
As for your ideas towards buying gear now, SSF is here. It's now best to assume you're playing without trade.

The mere existance of SSF doesn't mean anything, it's just here for "bragging rights" and to make the game somewhat harder to players who want it to be somewhat harder.

But even if you insist: Same applies to SSF, just with rarity instead of price.
Crit gear is rarer than non-crit gear. Harder to get.

"
Taking that logic to its conclusion would end the game. Every other build except for this current "meta, 1 shot the entire screen, facetank anything" build are now simply stepping stones and it's foolish trying to take them up or asking for buffs to them.

To me, unless I go allout 100% crit chance to get something special like permanent status ailments, crit was never a "build".

It's just more damage. Nothing else.

Instead of this, I equip this:

Then I equip something like this:

...and respec ~10 points in my skilltree into crit chance/crit damage.

Watch damage jump up. Enjoy.

Same for "Melee doesn't have enough support gems".
Go crit, take crit chance and maybe crit multi gems. ;)
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
"
Emphasy a écrit :
"
Peterlerock a écrit :
I'm pretty sure the non-existant "diversity" is by design, not by oversight.
GGG doesn't want people to "build around RT" and have the same damage.

Maybe they just consider it a stepping stone:
"I have shit gear and not enough passives" -> RT
"I have high resist rolls, so I can also affort accuracy and crit suffixes, and I also have the money to buy the same weapon, but with 2 additional suffixes." -> crit

That's why right next to it, you find a pretty potent crit cluster. Take it as a hint.

---

When you take it like this, RT is somewhat fine.
I often take it, but transition into a little bit of crit in lategame, for a nice damage boost.
i.E.
axe -> sword + crit clusters
mace -> sceptre/staff + crit clusters



One small issue though. If you have shit equipment Crit is actually the better option because it provides easier damage. RT without good equip simply does not provide enough damage to even do something, exspecially if you are using a 1h weapon. Crit though is easy to scale, it used to be a very expensive choice but it isn't anymore.

"
RT was a way to further improve your survivability, while also retaining sufficient damage, and that is what it fails to do at the moment. It blocks you from ending fights in an expediate manner, while also not improving your survivability sufficiently to compensate.


RT never provided defense. It just used to be harder to scale crit. Accuracy though... it is not something you get automatically because you need a few increases and a few flat boni, which unless you are going at least partially into dex means rolling some gear with those stats.

A good small fix for RT, which would also fit the idea of Resolute Techniques would be grant fortify on melee hit. This would open up some options for those builds and would be something that seems to fit the theme. Resolute Technique basically means that you are option for a safe reliable way to attack which would make sense if it includes being safer from enemy attacks.


RT provided more skillpoints to be invested in contrast to Crit, and at least a part of them could have been used to boost your build defensively, so it improved your survivability indirectly.

You also reach enough Accuracy quite easily although that is exactly as you mentioned, a few flat boni and some nodes and you're set, not to mention that Dex scaling is an option.

Grantig Fortify effect on hit would be a huge QoL improvement, and even that would improve the RT node to a better experience than now.
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
"
Peterlerock a écrit :
"
Tsokushin a écrit :
"
Peterlerock a écrit :
I'm pretty sure the non-existant "diversity" is by design, not by oversight.
GGG doesn't want people to "build around RT" and have the same damage.


Reread the OP. Nowhere did I say (...)

Reread my post. Nowhere did I say I am talking directly to you.

"
So, no, they shouldn't be considered stepping stones. In an ideal place, every point on the tree can serve some particular build.

I share this opinion. All I wrote:
It looks like GGG does not.

We have "Crit > RT" since a very long time.
You can be 100% sure they know this, and all they ever did were some super-minor adjustments, so apparently, they don't consider it an issue.

"
As for your ideas towards buying gear now, SSF is here. It's now best to assume you're playing without trade.

The mere existance of SSF doesn't mean anything, it's just here for "bragging rights" and to make the game somewhat harder to players who want it to be somewhat harder.

But even if you insist: Same applies to SSF, just with rarity instead of price.
Crit gear is rarer than non-crit gear. Harder to get.

"
Taking that logic to its conclusion would end the game. Every other build except for this current "meta, 1 shot the entire screen, facetank anything" build are now simply stepping stones and it's foolish trying to take them up or asking for buffs to them.

To me, unless I go allout 100% crit chance to get something special like permanent status ailments, crit was never a "build".

It's just more damage. Nothing else.

Instead of this, I equip this:

Then I equip something like this:

...and respec ~10 points in my skilltree into crit chance/crit damage.

Watch damage jump up. Enjoy.

Same for "Melee doesn't have enough support gems".
Go crit, take crit chance and maybe crit multi gems. ;)


And if you use 2-hander, just get Hegemony's Era, cause you never ever get a better crit 2-hander (unless going for mirrored gear on standard).... Boring...
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
From my experiance crit or no crit is just way of scaling damage, what way is more globaly efficient win. Recently i played no crit build after long time and i whas more then impresed, but i usualy play DoT realted build and cant say there is difrance in damage what more non crit builds are way simpler and from what i seen Atziry/imunity gem setup whas almost no difrance in damage regarding bosses have they hiden perks for DoT.

Geting to map mods when ever i play phys crit build hair on my head rise from frustration, endurance charges, monster take reduced phys, enfeeble, reduced damage from crit, monster life, boss life.

Non crit sacaling is way better when posible with less mentainance usualy and less need for perfect and not to forget balancing all of attack calcualtions.
Honesly when ever i play berly suficient crit build i alweys finde cast on crit variation to be way more beneficial in all aspects so that can be realy anoying. Cant even say what is difrance of CoC and CWC now. Lets be real crit whas nerfed so mach alredy and when whas the last time they nerfed something else?

This days when playig crit i expect to have a realy good reson, easy scaling or on crit strike effects becouse crit for sake of crit is realy to mach truble if you not assassin and usualy waste of time with suboptimal build in maps, charges/loot anoyance and you name it.

This discasion sims more to me like Damage WS Life, honesly good build have no difrances of substancial levels that need nerfing it usualy just specific to something broken in game it self.
Dernière édition par nEVER_BoRN#3512, le 30 avr. 2017 à 20:43:22
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nEVER_BoRN a écrit :
From my experiance crit or no crit is just way of scaling damage, what way is more globaly efficient win. Recently i played no crit build after long time and i whas more then impresed, but i usualy play DoT realted build and cant say there is difrance in damage what more non crit builds are way simpler and from what i seen Atziry/imunity gem setup whas almost no difrance in damage regarding bosses have they hiden perks for DoT.

Geting to map mods when ever i play phys crit build hair on my head rise from frustration, endurance charges, monster take reduced phys, enfeeble, reduced damage from crit, monster life, boss life.

Non crit sacaling is way better when posible with less mentainance usualy and less need for perfect and not to forget balancing all of attack calcualtions.
Honesly when ever i play berly suficient crit build i alweys finde cast on crit variation to be way more beneficial in all aspects so that can be realy anoying. Cant even say what is difrance of CoC and CWC now. Lets be real crit whas nerfed so mach alredy and when whas the last time they nerfed something else?

This days when playig crit i expect to have a realy good reson, easy scaling or on crit strike effects becouse crit for sake of crit is realy to mach truble if you not assassin and usualy waste of time with suboptimal build in maps, charges/loot anoyance and you name it.

This discasion sims more to me like Damage WS Life, honesly good build have no difrances of substancial levels that need nerfing it usualy just specific to something broken in game it self.


Come on and pay attention.

For an RT - the worst damage scaling option - you need a high DPS weapon to scale your damage output, and all the physical/elemental damage boosts that dedicated jewelry provide.

For non RT non Crit you already get a 40% more multiplier if you scale elemental damage - EO is a godsend for those builds.

For Crit you already scale damage way more efficiently, and get an damage output of at least 2/3 times larger that RT, no questions asked.

And then we have the bonkers damage reached by double dipping and/or other broken items/mechanics/skills and interactions.

So for whom should GGG tune the goddamn content? As more players started to scale their damage output towards Crit output and other abusable techniques, they had to give them something that challenges them, but by doing so, they left the RT players with no options to reach and vanquish that same content (without over-relying on broken stuff too).

It's just the same situation that has to be addressed regarding the spikes of monster damage - you increase the minimum output to a desired level and after you reduce the maximum output to bridge the gap.

They are already taking steps towards doing so: the 1 handed weapons buff, Crit nerf and the future double dipping nerf.

That is what they should do for monsters too as soon as possible, but they are actually starting to work on the broken balance and have an impact regarding improving the situations that need improving...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Dernière édition par sofocle10000#6408, le 1 mai 2017 à 02:13:40
Frst what i see when i open page is : Nerf crit, RT suck and topic is crit ws No crit and it end up in RT descusion and how you cant use EO.



You taken a keystone, its a choce, end.
I cant speek on RT becouse i dont use it, its a choce but i can speek of Crit ws noncrit and all with DOT and what not. Its fine, ofcors broken items and what not exist but RT is not a build its a choce and if its a rong one for your build then finde a way.
I think what you whant a no penalty RT for 100% accuracy for one point, EO for free 40% more damage and lets say berserker for 40% more on top and call it a blanace but buy the way nerf crit baby rage. Dont confuse terms and efort making things to worck with usual strol on skill tree. Just cant stand abusrd of making RT center of the world, you whant mmore damage go beresrk, need accuracy go Jugernaut, use uniqs think and trie its not posible to be so unbalanced.
Dernière édition par nEVER_BoRN#3512, le 1 mai 2017 à 02:55:58
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nEVER_BoRN a écrit :
Frst what i see when i open page is : Nerf crit, RT suck and topic is crit ws No crit and it end up in RT descusion and how you cant use EO.



You taken a keystone, its a choce, end.
I cant speek on RT becouse i dont use it, its a choce but i can speek of Crit ws noncrit and all with DOT and what not. Its fine, ofcors broken items and what not exist but RT is not a build its a choce and if its a rong one for your build then finde a way.


Have you used Kongor on a build that uses a single targeting skill to kill Guardians/Shaper without relying on double dipping?

That is the problem.

The lowest damage output of a character - at the moment, by using RT is that situation reached - (on a well made build and with better than average items) is separated by a large gap towards the damage output of a Crit build and an even larger one regarding double dipping and other broken mechanics.

They have to address that huge gap, as they saw that one of the factors was a lack of >400 pDPS one handed weapons, they buffed the damage until desired point was reached, they saw Crit as way too powerful, they nerfed it marginally to keep it in line.

Guess what they concluded now (after a few leagues since the rework of Chaos damage clusters and Poison) => that double dipping ignites/poison have to be kept in check to help balance for those players with an lower damage output too.

So 3.0 will register a rework regarding the ABSURD scaling of double dipping potential.

Their only problem is that those changes regarding balance (not to mention some that should affect ES vs Life, Melee vs Ranged/Cast, Crit vs Non-Crit etc.) should have been done on a more regular basis if they wanted to keep BALANCE as a focus - at least they should have addressed every broken stuff on sight instead of waiting 3 or more months to do so...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Dernière édition par sofocle10000#6408, le 1 mai 2017 à 05:39:19
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MortalKombat3 a écrit :

The problem with RT is that it's simply underpowered. It's quite easy to stack 85% hit rate, so you trade your crits for mere 15% damage... not so cool. Elemental Overload, at least, provides +40% damage, so it's more fair option.


Its much worse, 85 or 90 chance to hit you can get just from dex and no nodes, if you invest just a little bit you can do more, so RT gave even less damage then most players think.

Non crit so underpowered and weak... i dont know wtf GGG doing all this time.
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TreeOfDead a écrit :
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MortalKombat3 a écrit :

The problem with RT is that it's simply underpowered. It's quite easy to stack 85% hit rate, so you trade your crits for mere 15% damage... not so cool. Elemental Overload, at least, provides +40% damage, so it's more fair option.


Its much worse, 85 or 90 chance to hit you can get just from dex and no nodes, if you invest just a little bit you can do more, so RT gave even less damage then most players think.

Non crit so underpowered and weak... i dont know wtf GGG doing all this time.


You for real?
300dex and 60% accuracy is like 85 att best on low levels like 84. You need like 2,5-3k accuracy and especialy if you are crit build.
Also you know what hapen to melee crit build that get blinded with shrine or shrauded monsters flickering on top of you in idle of nasty pack of monsters?
Dernière édition par nEVER_BoRN#3512, le 1 mai 2017 à 04:57:05

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