increase rate of Trials found in maps
"It is only 1 day. May be you should try continue your usual business and 3 months later if you still couldnt get it then that is definitely a problem with their rarity. It is make to assume that most people can eventually find it during the 3 months league. I got 2 without even trying, I didnt even went out of way to chain map to find it. It is all from zana mission. I say I let the 3 months of playing speak the result first b4 complaining. Like I said the trial itself isnt a problem, the offering itself is a problem. |
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" Yes, which is why now is the time to be speaking out about it. " Again that depends on how much you play. Did you not read my post at all? I'm not playing the league, nor do I want to. If I was, I wouldn't be at maps for at least a week or two. I'm playing casually. " Well you got lucky because I didn't get any in Zana missions. Nor am I overly concerned with a 3 month league time frame. I'm concerned with the fact that playing a couple hours per day offers the chance to have no progress. That is a problem. More so than the trial tokens. By the time I get all 6 trials done, I expect to have 12 trial tokens. You'll have at least 6 just from virtue of unlocking it. First trial token is a throwaway to experience the new labyrinth. The next five are to get your ascendancy points. If you can't get them in that many tokens, the labyrinth may be too difficult. Any tokens beyond that are for enchant farming and racing. People that want that, will just buy the tokens. I don't see a problem with that. |
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"Your progress = you got exp + loot? Just think of those trials are bonus you are getting during casual mapping. if you have been doing mapping casually, you will eventually find all 6 of them especially in permanent league. :) try play the game like you would normally play b4 this patch. It is not like your char will stop function without that last 2 points. Dernière édition par Darkkrows#6635, le 4 juin 2016 à 23:29:27
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Gating the uber lab behing rng was bad enough but the offering thing is plain retarded. Just allow everyone to run it as much as we want once we cleared the map trials.
Dernière édition par IceDeal#5895, le 4 juin 2016 à 23:40:16
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" Having it drop as a regular map once the offering has been done would indeed be nice only .... it would need a gate to stop people not having done the offering to get in then ( could be accessed through trading so ... ). I have not played a lot since yesterday, but from the forums it seems like an Atziri's mechanism basically, only Atziri seems more rewarding .... SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Dernière édition par Fruz#6137, le 5 juin 2016 à 00:16:16
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Maybe it's just because I grew up on Final Fantasy games, where there was truly-optional content that the game developers weren't banking on every single player achieving 100% of, but all of this complaining about Labyrinth baffles me. Is difficulty-in-the-form-of-low-drop-rates going out of style nowadays? Maybe POE players are just so disillusioned with the Map system that they rage at any new RNG added to the game?
From what I've seen, the trial rate is just fine for my tastes. I personally think it's nice to have something more challenging than other, similar mechanics. Keeps the game varied. There is easy RNG and hard RNG, the Alteration drops and the Exalted drops. Everything always the same makes for a bland game. 100 maps per trial - that would be way too much, but the 1 post in this thread is the first I've heard of it. An unfortunate outlier? Someone in Global Chat claimed to have gotten 8 trials (4 types) within 80 maps, or something like that. To me, that's actually on the side of too easy - at that point, why not just allow infinite access? 15-25 maps per trial seems just right to me. Creates that feeling of a Rare, Exclusive, Test of your Character's Highly Elite Powers and Abilities. And, as someone else mentioned already - it's just day 1. PoE doesn't seem to be a game designed to be fully 100% completed in all content within three days. It's the kind of game I hope to play for years. Isn't it nice to have a Super Ultra Rare Pepe Reward that it takes a while to earn? I know the "Ascendancy is Optional" trope has been repeated to death, but it's actually pretty relevant for endgame labyrinth, IMO. How many builds out there absolutely need 8 ascendancy points to achieve basic, minimum function? ========================== tl;dr: to me, Endgame Labyrinth is the same category as the grind from 90 to 100. Not for everyone. Perfectly designed for that intentional design goal of showing off your character's Exceptional Distinction. Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Dernière édition par adghar#1824, le 5 juin 2016 à 00:32:27
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" The way they implemented around endgame labyrinth is very discouraging. The fact it can take hours upon hours just to find the trial to get the item to access (after completing the six trials is when you can actually use the items, but since the spawn rate is so abysmal that you rather global 820 to get it out of the way) endgame labyrinth is just insanity. I mean sure you can by the item, but if your character has not completed the six trials and your other alts has not completed at least one trial, the item to open the map to endgame labyrinth will be useless. You will be denied. I normally can tolerate GGG's decision time to time with how they operate their product, but this is one of the few moments that GGG went out of line with their product. Yes I know it is grind, but to get around it by via trade.......no way I am supporting that. Endgame Labyrinth is already tough as it is with traps everywhere and Uber Izaro being OP itself to cancel out the power creep. Uhhh, just the thought of spending about 2-4 hours finding a trail, doing the long trial, and then do endgame labyrinth with Izaro being so uber is just mind blowing. Oh wait, got to do this on 27 (already completed on one) characters.......... :( Edit: Probably as usual, I will cut GGG some slack. It is just frustrating to go through all the procedures just to go after two asc points and it is my only reason of doing it. :\ Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Dernière édition par JohnNamikaze#6516, le 5 juin 2016 à 01:39:22
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" These trials are gating content to the development of my character. They are not a "bonus". " True. " I think you missed the point. |
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" Yes they are. In FF series, some side quest give you powerful weapons. Powerful weapons are part of the character's developments in the same way 2 ascendancy points are. Those are still side quests, optional content = bonus; You do not need them to reach the end of the game. If you feel that it's not optional, it's your expectations that are not in line with what the game is. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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"lol pretty much this. Infact as of I typing this post, I already complete all 6 trials, with 2 chars "offering ready" The only thing I have issue is the offering drop should extended outside of laby end-game map. IMO GGG should make a decent chance to drop inside Laby merc's side quest. For example Argus Merc & those silver boxes/trinket boxes. These laby merc side quest is pretty much ignored when a player farm laby for helm enchantment. May be adding offering dropping these side quest give these side quest some "needed attention" Dernière édition par Darkkrows#6635, le 5 juin 2016 à 02:13:41
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