Either increase the area level of labrynth , OR decrease izaro difficulty (merciless)
" Normal lab is easy after nerf. IT is cool area and should not be blocked for new players. "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms." |
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https://www.youtube.com/watch?v=ci9UUp4gCOk
I think it's pretty doable; again people without huge phys mitigation got pooped on but that happens all the time, so whats new? |
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" I did it as a melee evasion ranger, at the end of act III, and I think that Malachai's second stage is more dangerous. Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
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" Well the comparison Malachai vs. Izaro is a bit hard. I feel Malachai is easier, however Malachai is a more messy fight but if you do mess up you get punished far less. There is nothing beside the Teleport that onehits you and that is really easy to avoid. Also Malachai doesn't get empored and some of the Izaros like Conduit (the one were he gets charges) can be really hard, since a lot of chars aren't really ready for such a tough enemy, which also turns into a dps check with such mechanics. Usually people avoid using Jewelers or Fusings on such low level characters, since they likely put the gear aside later anyway, and with just 2 links or so Izaro can be really tough and I feel Malachai is a lot easier in this regards, since there are no Golems you have to burst down before they empower Izaro etc. I didn't have any issues with Malachai at his level, however I always have trouble beating Izaro at 33. However Izaro gets a lot easier in the higher difficulties, to the point where I always straight away do him in Merciless (although my Shadow still only has 4 points just because there is no need for him to get 2 more points :P). And for Merciless the level is totally fine, I wouldn't mind two levels more so that all non-map uniques can drop, but there are only a few uniques that are affected by this and it isn't really meant for a leveling zone. |
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Agree, labyrinth should be fun daily zone to get EXP & drops and not just hunt 1/350 enchants..
IGN: MENT
https://github.com/ment2008/POE/releases - My Loot Filter | |
" Saying you go to lab to get 1 of 350 enchantments is like saying you craft items only got get top tier and best roll from that their while crafting items with orbs. If you not focus on getting only 1 best of the best enchantments you have chance to get multiple enchants that make your build stronger is around 1/50. 2 enchants for main skill 2 enchants for curse 2 enchants for auras 1 enchant for movement skill and with this ratio is: 1/50 "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Dernière édition par kamil1210#5432, le 2 avr. 2016 à 16:59:30
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Honestly, Izaro is a lot easier than Malachai for me and the fight is pretty quick since the nerf.
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