Either increase the area level of labrynth , OR decrease izaro difficulty (merciless)
" Exactly what we need: A better way to handle Labyrinth content difficulty Edit: The need to over-level 10+ just because Izaro is made super Uber Izaro because GGG can't figure out how to set mob/boss challenge to match our build level is bullshit. Then once we can defeat Izaro the rest of lab has already become a faceroll on content and thus a boring tedious exercise. "You've got to grind, grind, grind at that grindstone..." Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 Dernière édition par Arrowneous#3097, le 2 avr. 2016 à 05:29:09
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" But you are not supposed to be doing it during Act 3. Labyrinth's zone level is higher than some Act 4 zones. |
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Izaro kills weak builds. builds that are 'DPS on legs' more than anything else. kills players conditioned to right-click gameplay
kills bow users that are used to being able to kite and offscreen everything ive killed him underleveled as a melee (non cookie cutter), it is possible. it is challenging but the rewards (asc points) are warranting it and bad players will die to it even overleveling it by 10 or 20 levels. their 'builds' most likely will simply do more damage and it is not the damage that is the issue here btw - lab is perfect for wealth generating. read up the VOC story on reddit. Lab is a spot on - it hampers terrible builds from progressing, teaches new players what 'build' is (flasks, defences, movement - not only DAAAMAAGAAA). the rewards are also nice - and it is a very solid leveling alternative to Dried Lake. it also seems to rain currency + all these ghosts and strongboxes everywhere. people calling 99% of the Lab drops 'crap' are right. but up until ilvl83+ it is all the same. if anyone is curious - just check what all-T2 rolls item looks like. |
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" That's not the point AT ALL. Obviously it's possible. It probably is also possible to go very far in the game without any skill points set, or with white items only, or whatever challenges you can set for yourself. The point is that Izaro is introduced to players pretty much like any act 3 quests, you're invited to go in the labyrinth when you have completed act 3, even before if you somehow did all the trials along the way. And doing izaro during levelling at the end of act 3 with normal items/builds is way way harder than everything else in the storyline. Even Malachai is easy compared to this. There's just no way average players will kill Izaro during normal levelling after act 3, it is already hard enough with twink gear. So I don't mind the difficulty, as you so said, the reward is very powerfull, but the way it's introduced to players at the moment is just a giant trap " Do you really think average players will see in their quest log "Enter the labyrinth", go inside and then press tab and find out that the zone is 10 lvl higher ? I doubt it. I don't understand who had this idea to put a high lvl zone inside act 3, I can understand the lore reasons but mechanisms could have been put in place to block the access until later. And for what it's worth, lab merciless is 68, I don't think many lvl 68 players could handle it. Dernière édition par Dawmz#5618, le 2 avr. 2016 à 07:36:40
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" You are right, they will probably not notice that. However, Izaro got nerfed on normal, so going there somewhat early is fine. By Cruel or Merciless, the player should learn that side zones tend to be higher level than regular zones. If they haven't, they are going to find that out the hard way. |
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IMO by putting Izaro in Act 3 even as optional, he should be still easier than Voll/kaom/Darreso.
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" I have to say that i've done Izaro without overlevel, but i think the situation is slightly different becouse the lab should be a part of the progression. By the way the more i play the lab the more i think he's not too bad. Wouldn't be bad to see it an par with the harvest if we talk about lvl area i think, but it's not reallu so bad. " In my opinion if you have enough life/mitigation to tank his worst hit (2500 usually, but spikes can be up to 4000), then i very easy since it's very easy to kite. I just don't understand how to switch off some buff to be honest, for example it happens that i kill every essence or golem, and i find them afterwards :P For an Emperor to be just, an Emperor must be patient. Dernière édition par Frattagli4#0390, le 2 avr. 2016 à 08:37:42
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" Agreed. Izaro is fine the way he currently is, people just need to learn that defenses are actually an important aspect of this game. |
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Zone level is not indicator of zone difficulty.
Can you post your character, build and items? On my 72 lvl Lightning ball I couldn't call Izaro fight hard at all. Did it on first try. https://www.pathofexile.com/forum/view-thread/1481578 ![]() "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Dernière édition par kamil1210#5432, le 2 avr. 2016 à 09:50:37
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I think he's easy did him at 62 and 70 with the two characters I'm playing in ladder. That said I powergame and think his last two points should be a 80 map you have to find/trade for instead of in town.
I'd also move the first two points to cruel and second two to merciless and leave out normal, the leaning level. Git R Dun!
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