The end of cwdt and enduring cry
Don't get the hate on CWDT-EC-IC setup. It's perfectly fine and balanced.
Nothing is more common than unsuccessful men with talent.
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turn and face the strange...
ch ch changesss don't wanna re chrome all my gears. turn and face the strange... ch ch changesss different defensive options here.
Spoiler
do what you want to the girl, but leave me alone. Dernière édition par GDSLICK#3097, le 19 févr. 2015 à 10:04:18
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"\o/ Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch? If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch. Watching witches watch watches is not for the faint of heart... |
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" I see your 7 and raise you an 8. What's with these "changes"? Is this something the devs posted on the official Reddit forums? Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/
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Posted this on the dev log...but thought I would post it here as well.
Noob here...so please be gentle. From a relatively new players perspective, I'm not even sure I fully understand this change. Is it basically making it so CWDT will not trigger "war crys"? There are many seasoned players in here stating that this will make it so new players will understand the importance of defense. I can tell you as a new player, I feel that this game is already too focused on defense. I take every health node (near or sometimes far from my char starting point) and I always have +max life on every piece of non-unique gear I can get my hands on. Is this not focus enough? The problem I see with this is that it hurts the viability of dex/int based melee ranged classes and not so much pure str/dex melee builds (that seem to be closer to multiple life and resistance nodes). The access to life nodes is pretty abysmal from a Shadow perspective (at least imo noob opinion). I could run crazier setups like CWDT - Decoy Totem - Molten Shell which may work as well. I'm not complaining about this change. BUT as a comment to those stating that this change will urge new players to "defensive stats"...I can say that we already do that. Getting certain classes to 4K life w/ res cap by end game is not a easy challenge unless using all rares. If they do nerf this stuff...I hope they give a little bit more naturally flowing access to defensive nodes for all classes rather than just the southwest side of the skill tree. |
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Well stated, Prisus. Good post!
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" http://www.pathofexile.com/forum/view-thread/1202920 To those like myself who are not in the know. Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/
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" The problem is this: If everyone uses something, chances are it's overpowered. Nearly every single build uses a Cast When Damage Taken + Immortal Call setup, because it makes your character immune to physical damage. If armour wasn't so terrible, I could see it as not being a mandatory setup, but I don't see how any physical crit based build would survive for very long without using Immortal Call. I personally run duration nodes, then manually cast Enduring Cry (6 max charges) and then manually cast Immortal Call for a 12 second (no quality on gems yet) duration. I think this is actually how Immortal Call should be used, but then again, it can be a bit frustrating when you see certain builds running through and face-tanking/destroying every mob without pausing, which goes back to why Enduring Cry being changed to a "warcry", rather than a spell would be a good change. Regarding the "defensive nodes for all classes rather than just the southwest side of the skill tree", I think that's more than a bit unfair considering that Acrobatics is far better than %armour and Mind Over Matter is in between the two sides. Just my $0.02. Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/
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" Just a quick comment on this. One of the issues (at least once again in my noob opinion) is that the evasion nodes on the southeast corner of the tree are OP for ranged builds and "okay" for melee builds. As in most games like this, pure mitigation (armor/res) > chance to mitigate (evasion) for melee based builds. (Let's forget right now that armor sucksfor this argument) Evasion works great for ranged classes and can be OP, but for melee classes it seems counter intuitive. Playing a melee shadow isn't easy and requires quite the stretch from the starting nodes to do it decent. That being said, I do feel that a lot of the balancing issues stem from locations in which the character starting points have been set up. Right now, the North and East side of the tree are have the Witch and Ranger...both classes which (all things held equal) will most likely lean towards some sort of ranged build. Right in between those, you have the shadow which (from a lore perspective) would yield more of a melee/dagger/speed build. The Southwest corner, by contrast is 100% melee focused with res/armor/life readily available for the more tank/melee based characters in the marauder/duelist trees. This, in my noob opinion, is the crux of most of the difficult balancing issues I have seen in this game. If shadows would relegate themselves to "casting or ranged" builds, I don't think we would see as many complaints in regards to changes that effect defensive skills... but I'm a shadow...I want to get up close and knife or claw things...I don't want to use a wand or a bow. Dernière édition par Prizy#1622, le 19 févr. 2015 à 16:54:10
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" How many people use a flask that removes bleeding? How many people use Specho/multistike? How many people try to get their main damage spell in a six link? and last but not least how long has everyone been pointing out that Crit is overpowered GGG agrees and does... well I guess they did nerf multiplier a tiny bit. As long as they come up with a good way to reduce phys damage it will be fine but removing something that works well just because it does is a bad idea. A better idea would be give us other options. So some builds use cwdt others stack armor etc. And yes I am too lazy to self cast it. |
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