Drop rate problem (of the good stuff)

First I said the expansion will address it, I never used the word resolved.

You cannot make it clearer than this, I think you're just a spoiled kid.

You're unsatisfied with RNG drops > GGG gives you a workbench with which you can now use your orbs to customize your dropped items to suit your needs better, instead of stacking your orbs for trading > Player doesn't accept because thats not what he asked.

Sorry but it addresses your concern quite well and the majority of the community was asking for it.

You've made your point and now it's time wait for the expansion, you should be glad that, unlike you, GGG manages to see the bigger picture

So to make it even more easy for you to understand: We both agree about what the problem has been: The game has been too unrewarding.

How do you get rewarded? By grinding and by crafting. Changing crafting was the way to go because the new crafting system affects loot more then increased drops would affect the old crafting system.
Dernière édition par Startkabels#3733, le 7 août 2014 à 18:33:36
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ScrotieMcB a écrit :
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miljan a écrit :
The currency drop rates are already balanced around trading and economy, everyone knows that.
No, they're not. They're balanced off of the minimum you're willing to accept. Trading and the economy are, at best, an indirect factor into that calculation.


Um, yes they are. There is no minimum that you need to accept. The whole how orbs function , why they are RNG based and similar is all because of economy. The main point is economy, that is from where everything starts (its not other way around). They implement all this things, from gems, maps, orbs and how they work becuse of the economy and trading. I mean GGG said it themselves that, even what is the most important thing for them and that is economy.


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Startkabels a écrit :



Here (maybe it's your poor English?)
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the point of new crafting is to make you pay with more currency so you can get no rng crafting


The item "should" be a good drop? If you say that you don't understand the concept of the game. What is a good drop anyway, wouldn't that depend on many many factors?

Adding one mod on an item is not expensive at all? Have you ever beat normal difficulty?

They do change the game and bring trade more in balance with drops and crafting, because players WILL use the new crafting options. Because they need it, melee builds want to craft life on all their gear without have to search Poe.xyz for life gear. Just an example.

And what do you mean "GGG doesnt want the new crafting to be better as RNG crafting? There is no better, it's DIFFERENT.


OMG are you trolling me?
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the point of new crafting is to make you pay with more currency so you can get no rng crafting


You can not understand this what I am saying here? The crafting they will implement in mini expansion is not RNG based. You get it 100%, no RNG in it. Understand now?

You dont know what good drop rates are (not surprised xD)? Good drop rates is if you lets say limit how often can a item have low rolls in high level areas. Good drop rates is when you kill a boss and get something good with good rolls. Good drop rates is when you can get unqiues while leveling through the game, and not get low level ones in end game when you dont need them. Good drops is when killing those hard map bosses drop something, even if not for your build, at least item with good rolls (not every boss, make it every 5th boss or something, will be 10 times better than what it is now)and similar.

5, 8 chaos, 150 fusing and more is very, very expensive? (did you follow the game news at all?)

Good luck with getting heath mods on all your items you will need more than 20 chaos for that. And that is the problem. It literally sucks. Prepare to farm a lot so you can add one mod on your item (also 90% of builds need +heath on items if you play in HC). And yes you need to have a good item to mod that one mod on it. If you do not get that good item drop kiss your crafting good bye
Dernière édition par miljan#1261, le 7 août 2014 à 18:44:30
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Startkabels a écrit :
First I said the expansion will address it, I never used the word resolved.

You cannot make it clearer than this, I think you're just a spoiled kid.

You're unsatisfied with RNG drops > GGG gives you a workbench with which you can now use your orbs to customize your dropped items to suit your needs better, instead of stacking your orbs for trading > Player doesn't accept because thats not what he asked.

Sorry but it addresses your concern quite well and the majority of the community was asking for it.

You've made your point and now it's time wait for the expansion, you should be glad that, unlike you, GGG manages to see the bigger picture

So to make it even more easy for you to understand: We both agree about what the problem has been: The game has been too unrewarding.

How do you get rewarded? By grinding and by crafting. Changing crafting was the way to go because the new crafting system affects loot more then increased drops would affect the old crafting system.


Ok, so why is there a feedback section if we can't have an opinion? Is the feedback section only for spoiled kids? Then why are you here?

Spoiler
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miljan a écrit :

OMG are you trolling me?
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the point of new crafting is to make you pay with more currency so you can get no rng crafting

You can not understand this what I am saying here? The crafting they will implement in mini expansion is not RNG based. You get it 100%, no RNG in it. Understand now?

You dont know what good drop rates are (not surprised xD)? Good drop rates is if you lets say limit how often can a item have low rolls in high level areas. Good drop rates is when you kill a boss and get something good with good rolls. Good drop rates is when you can get unqiues while leveling through the game, and not get low level ones in end game when you dont need them. Good drops is when killing those hard map bosses drop something, even if not for your build, at least item with good rolls (not every boss, make it every 5th boss or something, will be 10 times better than what it is now)and similar.

5, 8 chaos, 150 fusing and more is very, very expensive? (did you follow the game news at all?)

Good luck with getting heath mods on all your items you will need more than 20 chaos for that. And that is the problem. It literally sucks. Prepare to farm a lot so you can add one mod on your item (also 90% of builds need +heath on items if you play in HC). And yes you need to have a good item to mod that one mod on it. If you do not get that good item drop kiss your crafting good bye


No not trolling.

Yes I did not understand that quote correctly but yes that's true you use a fixed amount to get a fixed result and so you don't have to depend on trading or RNG that much...

So your suggestions basically means more deterministic loot.

And I don't think a couple of chaos or alchs for selecting a mod is expensive at all, but when a 6L is top tier what do you think a 5L is?

Also you don't have to craft life on all your gear, you're not taking RNG drops into account, or trading. I just meant that it makes it more easy and so you can depend LESS on RNG and trading.

In the end its the same result as more deterministic loot....
Dernière édition par Startkabels#3733, le 7 août 2014 à 18:51:06
So how does GGG determine what each individual wants in drops? You might want boots with life on them but somebody else would prefer movement speed. Or you might want fire resist and the other guy might want cold resists. There is no way to satisfy the "we want better drops" when everybody has a different opinion on what they think is good. Currently you need a couple resists and life on most things. Well, this crafting will let you spend a couple currency orbs to put the mod you think is missing on the items. Sounds like a pretty good way to satisfy everybody. Except, it didn't drop that way, you had to make it that way. Is that really so horrible?

And how does finding stuff you can customize to your liking not reduce the reliance on trading? Right now if some boots with 2 resists and life drop but have no movement speed on them, they suck and if you want ones just like them with the ms, you have to trade for them. With the crafters you can put the movement speed on them and you got what you wanted without trading for it.
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mark1030 a écrit :
So how does GGG determine what each individual wants in drops? You might want boots with life on them but somebody else would prefer movement speed. Or you might want fire resist and the other guy might want cold resists. There is no way to satisfy the "we want better drops" when everybody has a different opinion on what they think is good. Currently you need a couple resists and life on most things. Well, this crafting will let you spend a couple currency orbs to put the mod you think is missing on the items. Sounds like a pretty good way to satisfy everybody. Except, it didn't drop that way, you had to make it that way. Is that really so horrible?

And how does finding stuff you can customize to your liking not reduce the reliance on trading? Right now if some boots with 2 resists and life drop but have no movement speed on them, they suck and if you want ones just like them with the ms, you have to trade for them. With the crafters you can put the movement speed on them and you got what you wanted without trading for it.


As said, you can not know what mods you need on item, but you can make the rolls be on high end in high end game more often. That is the easiest way to do it.
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mark1030 a écrit :
So how does GGG determine what each individual wants in drops? You might want boots with life on them but somebody else would prefer movement speed. Or you might want fire resist and the other guy might want cold resists. There is no way to satisfy the "we want better drops" when everybody has a different opinion on what they think is good. Currently you need a couple resists and life on most things. Well, this crafting will let you spend a couple currency orbs to put the mod you think is missing on the items. Sounds like a pretty good way to satisfy everybody. Except, it didn't drop that way, you had to make it that way. Is that really so horrible?

And how does finding stuff you can customize to your liking not reduce the reliance on trading? Right now if some boots with 2 resists and life drop but have no movement speed on them, they suck and if you want ones just like them with the ms, you have to trade for them. With the crafters you can put the movement speed on them and you got what you wanted without trading for it.


Yes there is. You just raise the rate of higher drop a tiny little bit. That is IT. no one ever said you want better drops adapted to you or anything like this. Just when you're playing 4 hours straight with your friends and there is not ONE good item dropped the whole time, it's depressing.

Now nobody said crafting won't be good. Crafting will be good imo. It's just not what we're talking about here.
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Dahita a écrit :
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mark1030 a écrit :
So how does GGG determine what each individual wants in drops? You might want boots with life on them but somebody else would prefer movement speed. Or you might want fire resist and the other guy might want cold resists. There is no way to satisfy the "we want better drops" when everybody has a different opinion on what they think is good. Currently you need a couple resists and life on most things. Well, this crafting will let you spend a couple currency orbs to put the mod you think is missing on the items. Sounds like a pretty good way to satisfy everybody. Except, it didn't drop that way, you had to make it that way. Is that really so horrible?

And how does finding stuff you can customize to your liking not reduce the reliance on trading? Right now if some boots with 2 resists and life drop but have no movement speed on them, they suck and if you want ones just like them with the ms, you have to trade for them. With the crafters you can put the movement speed on them and you got what you wanted without trading for it.


Yes there is. You just raise the rate of higher drop a tiny little bit. That is IT. no one ever said you want better drops adapted to you or anything like this. Just when you're playing 4 hours straight with your friends and there is not ONE good item dropped the whole time, it's depressing.


+1
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Lol, neither raising the drop rate of "high drops a tiny little bit" nor raising the mod levels on high level items wouldn't change anything for you.

People would still complain about not being able to find what they need because of RNG. Nothing changes for high tier uniques.

If any we would get more orbs for crafting and more powerful random mods on gear from this

Actually the deterministic loot would be far more ideal but like mentioned: How do you determine what a build needs with so many possibilities.

So the announced crafting options are far out the best option to make the game more rewarding to me.
Dernière édition par Startkabels#3733, le 7 août 2014 à 19:54:35
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Startkabels a écrit :
Lol, neither raising the drop rate of "high drops a tiny little bit" nor raising the mod levels on high level items wouldn't change anything for you.


lol [Removed by Support] for determining what we would enjoy for us, so kind
Dernière édition par Gary_GGG#0000, le 8 août 2014 à 10:22:35

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