Drop rate problem (of the good stuff)

Not saying light radius is a top tier mod, I'd prefer if it was added like the accuracy+dmg where it has another value mod with it.

But I am saying I enjoy having light radius on an item, I consider it beneficial to nothing, unlike thorns. It makes maps like the crypt etc much much nicer to play in
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Dahita a écrit :
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SL4Y3R a écrit :
Uniques don't follow the same rolling path as rares. They're a different conversation entirely.

Or were you specifically talking about Uniques in this thread.

Edit: considering your highest is 68, I'm not surprised you haven't found anything amazing. You haven't played that much in any high lvl areas that would justify you finding any amazing items.


I had better characters before these (lvl 73 I bieleve), but it's beyond the point anyway.

But hey, thanks a lot, I hadn't realised the fact that I couldn't find the best item of the game at lvl 68... Once again, you are one of these guys who don't understand there is a middle between a shitty item and an "amazing" item.

Have I ever said "I want to find amazing items"? I said it would be cool to find something close to your level from time to time. You're lvl 68 = you find some legendary weapons or gears matching your level from time to time. Your level is irrelevant in this topic.

Now there is a very good reason why I'm only lvl 68. It's because I got bored, like all of my friends. You keep playing to find nothing of interest but low tradable crap. It then becomes a trade game.

You could ALSO find stuff you can actually wear you know!



To put it another way: I never trade til I'm mapping. I don't buy gear til I reach the point where I know I need x mod to keep moving forward. In new leagues it's usually something I res. Now, I *know* I could farm piety to get this, however I tend to be one of the weird players who actually starts with lvl 66 maps.

Good items, meaning some res, dmg, and life drop rather frequently. Enough that you can usually scrape by if you're not even running hardly any MF. Since I prefer to trade as little as possible, I usually have at a minimum 40-50%. Gearing ar I've never had a problem with. If I need something specific, I'll buy. Weapons are a completely different bag of worms which stems from the fact that item types can roll both ele and physical properties. While it does open up builds, it can become a pain if you're looking for spell casting wands.

In short, good items drop enough that as long as you're not running a gear dependent build out of the gate, you're fine. Just equip a little MF when you're farming and you should be fine.
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mark1030 a écrit :
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Dahita a écrit :
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mark1030 a écrit :
So how does GGG determine what each individual wants in drops? You might want boots with life on them but somebody else would prefer movement speed. Or you might want fire resist and the other guy might want cold resists. There is no way to satisfy the "we want better drops" when everybody has a different opinion on what they think is good. Currently you need a couple resists and life on most things. Well, this crafting will let you spend a couple currency orbs to put the mod you think is missing on the items. Sounds like a pretty good way to satisfy everybody. Except, it didn't drop that way, you had to make it that way. Is that really so horrible?

And how does finding stuff you can customize to your liking not reduce the reliance on trading? Right now if some boots with 2 resists and life drop but have no movement speed on them, they suck and if you want ones just like them with the ms, you have to trade for them. With the crafters you can put the movement speed on them and you got what you wanted without trading for it.


Yes there is. You just raise the rate of higher drop a tiny little bit. That is IT. no one ever said you want better drops adapted to you or anything like this. Just when you're playing 4 hours straight with your friends and there is not ONE good item dropped the whole time, it's depressing.

Now nobody said crafting won't be good. Crafting will be good imo. It's just not what we're talking about here.
But that brings me back to my question of "what is considered good?" Would you be happy with a drop that had 3 45% resist mods and Energy Shield if you are playing a life build? What about 3 45% resists and 88 Life when you are playing a Chaos Innoculation build? My point is that "good" is subjective, so how does GGG give you the "good" drops you want as opposed to what somebody else would say is "good"? With crafting, no matter what your build is, both those items would be "good" since a life build could add life to the one that has ES and a CI build could add ES to the one that has life.

I get what miljan is saying though. I agree that there shouldn't be nearly as many low tier rolls on high item level stuff as we see.


Even that can be done, but it will need little more work than what i said in my older post with just better rolls. How? Simple what makes build in PoE? Passive skill tree. If you have a lot of heath passives , items that drop can have more chance to have +heath mods on it. If you have nodes with a lot of shield, items with that can drop more often. That can be done for everything in this game. The game can even look what gems you are using.

A lot of things can be done. Even something what d2 did with first boss kills, like killing for the firs time bosses in maps you get high chance of some items with maybe 5 link or high rolls and similar.
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SL4Y3R a écrit :
Good items, meaning some res, dmg, and life drop rather frequently. Enough that you can usually scrape by if you're not even running hardly any MF. Since I prefer to trade as little as possible, I usually have at a minimum 40-50%. Gearing ar I've never had a problem with.


Let's see, how it looks like in practice. I don't play temp leagues as I don't like to trade, don't like to start form scratch, give a fuck about economy and competitiveness and don't like be treated as guinea pig, but I as I was curious it really boxes changes influence game so much (IMO not, but it's another story) I created a character in Ambush. It's still sitting as I finished it on lvl 75, when I came to point when I would need to re-grind gear I already have on Standard and it's pointless to me.

So, what I have after leveling in Lunaris form 66 to 75 lvl?

Spoiler


Bones, Vitality and Reduced Mana are bought. I initially wanted to go strictly self found, but how long I could wait for essential gems and items to drop? I looted one Vitality in Merc very late in progress, no Bones no RM though. Probably GGG thinks that summoners don't need them.

So yes, drops on average are crap here. Utter crap. I have some not bad pieces of gear in my stash, but it's only because I farm since OB day 1 and I typically don't waste time for temp leagues/races and such.

So summarizing, if you have 2-3 hours per day gaming, would like play this game like classic aRPG, it means solo self found and would like to have access to whole game content, prepare for literary years of grinding or just find something targeted to such players. Because this game is targeted at heavily trading no-lifers able to spend 12+ hours per day in Wraclast.
Anticipation slowly dissipates...
Dernière édition par tmaciak#3784, le 8 août 2014 à 06:21:15
You actually proved my point. That is good gear. Meaning viable, middle of the road stuff. Nice ammy and shield btw.

Edit: helm too
Dernière édition par SL4Y3R#7487, le 8 août 2014 à 07:50:42
Go play Diablo 3, they buff the drop rates by 100% every other week. If you think Diablo 3 is too much what is the "right amount then". It varies from person to person and people will still complain they aren't "getting items they want."


This might be unbelievable but most of the time nobody gets rich leveling a character at all, unless your actually grinding at least level 75+ you are not making at amount of money or going to be finding items.

It literally takes like 3 days in standard to hit 75.
Dernière édition par RagnarokChu#4426, le 8 août 2014 à 08:14:49
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SL4Y3R a écrit :
Meaning viable, middle of the road stuff. Nice ammy and shield btw. Edit: helm too


Rather very beginning of the road. I even attempted to craft 5L in the end, but with all JO/alts I accumulated while leveling I was not lucky to craft even 6S. Anyway, If I want to do 70+ lvl map, virtually every piece of this gear is to be replaced.

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RagnarokChu a écrit :
Go play Diablo 3, they buff the drop rates by 100% every other week.


Have you even read, what I wrote? I will quote myself:

"So summarizing, if you have 2-3 hours per day gaming, would like play this game like classic aRPG, it means solo self found and would like to have access to whole game content, prepare for literary years of grinding or just find something targeted to such players. Because this game is targeted at heavily trading no-lifers able to spend 12+ hours per day in Wraclast."

Do you deny it? Do you deny that scarce drop rates here are not because no-lifers would get bored soon?

Blizz developers "caters" to casual players because this is their target: casual player playing 1-2 hour per day. And I assure you, that if you play such amount of time, like I do since RoS release, drop rates are just OK. and it's still quite hard to get some endgame gear.

It's so hard to read truth? And say, instead of "GTFO scrubcore" that here, in this game, drops are optimized to fulfill "challenge" (as if playing computers games can be challenge) of ppls who can put 12+ hours per day into game, grinding and trading like crazy? And devs still fail on it, and make temp leagues even shorter, because no-lifers are bored too fast?

And BTW, there was only one official drops buff in RoS and for time being nothing shows that it will be repeated.
Anticipation slowly dissipates...
Dernière édition par tmaciak#3784, le 8 août 2014 à 08:44:18
Summoner are pretty gear independent. You have many high res/high life pieces. Your rings are currently the weak spot though.
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SL4Y3R a écrit :
Summoner are pretty gear independent. You have many high res/high life pieces. Your rings are currently the weak spot though.


You, know, it's with what finished my Ambush career, my "main" summoner looks like this: http://www.pathofexile.com/forum/view-thread/952902 not godly gear, but 73+ maps viable (she is waiting to be respecced after SRS buff/Spell Echo introduction).

Anyway, small curiosity about drops. Just after Spell Echo was introduced, I got one for free from in-game friend, as I had no character with this quest open. This gem piece is ATM at 19,2 lvl (which means, that I played quite a lot since then and I also played on characters not using this gem) but still, I haven't looted a single copy of Spell Echo since it's introduction. Not single one.
Anticipation slowly dissipates...
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allbusiness a écrit :
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Dahita a écrit :
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Startkabels a écrit :
Lol, neither raising the drop rate of "high drops a tiny little bit" nor raising the mod levels on high level items wouldn't change anything for you.


lol Thx Hitler for determining what we would enjoy for us, so kind



Startkabels doesn't even play characters into end game, he just race so he doesn't realize how much of a pain in the ass it is to continuously progress in items once you reach maps. You will hit a wall at some point, and if you don't trade, it's hard to get past that wall.


First of all I reported Dahita for calling me that, totally inappropriate because I motivated why I think that (which you forgot to quote) and calling somebody Hitler in a discussion is a Godwin and means the discussion is officially over...

Second at Allbusiness: What? How could you even know how far my characters got? Do you realize that many hardcore players delete their characters on death? I NEVER race because I hate rushing games like this.

With the new crafting options it will be easier to get past that wall...
Dernière édition par Startkabels#3733, le 8 août 2014 à 09:55:56

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