So is this the dual-wielding fixes we've been waiting for?
Why does GGG hate ele dmg????!!
Is it really that hard to make it 20% more phys/ele weapon dmg Jeez "I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel |
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It's a bit sad that dual-wield can never compare to 1-hand + shield as long as PoE is so item dependent. We now have 10% more attack speed, 20% more physical damage and 15% block but with 500+ dps 1-handers and shields potentially providing awesome defense all of this doesn't really mean all that much.
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" Elemental damage has always been a waste of time on 2H weapons, since they get the same values as 1H weapons, and a lot of your damage on an elemental attack build comes from your rings and amulet anyway. Was really looking forward to this fix, but this was the worst way to do it. If I want higher damage on a physical build, I'll use a 2H weapon. That is, this patch did nothing for my dual wield builds I have currently, and still isn't increasing my interest in making more. It's funny how "elemental damage with weapons" nodes went from OP to less effective than plain old "elemental damage (with weapons and spells)" nodes. |
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" elven where have u been? 2h ele damage, got huge boost....anyways sorry ggg this doesnt fix anything its just a bandage that will fall off later. do some real thinking ggg ur solutions lately have been naive and lackluster. [quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival." .\1.2/ ..\3/ [img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img] |
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I expected some kind of more defense like additional 10% block chance or some base life leech chance or natural damage redeuction of 10%
i find defense problem one of the main reasons why dualwield is not so good compared to good 1 hand+shield. Dernière édition par zzang#1847, le 30 mai 2014 à 14:53:28
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Gotta agree with the other posters here, there is no good reason why the buff should only apply to physical damage. Even though the elemental auras got buffed at 1.0 release, physical dual-wielders can (and lot's of 'em do) use those same auras.
Furthermore, look at a top end 1-hand physical weapon from a dps perspective. 350-450 dps. A max tier ele weapon (T1 light/fire/cold with attack speed roll) is around 300-350 dps. Not to mention there are many more physical dmg nodes on the tree already compared to elemental nodes. And they have more "MORE" gems to chose from. laughable really. As many ppl have already pointed out in this thread, this fixes nothing. The buff should have applied to both. Hell, the buff should not have been to buff damage in the first place. BUFF OUR DAMN SURVIVABILITY. If our "survivability" as DW users is the fact that we have more DPS and can therefor kill before being killed, then even the playing field and buff elemental along with physical. 15% block 10% more IAS is a joke. "The Eye of Ra appears against you, His force is powerful against you. She devours you, she punishes you In this her name 'Devouring Flame." -Anubis Hotep Dernière édition par Wadjet#3943, le 30 mai 2014 à 18:57:35
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" +1 to this... this guy know what he's talking... there are no other good dual wielding skills.. i mean 90 percent of all melee skills simply alternate weapons https://www.pathofexile.com/forum/view-thread/1462987
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My main dude is a shadow that dual wields claws, and this patch increased my dps by roughly 10%. (Went from 21.1k to 23.1k, a gain of about 2k dps).
It's important to note that the Hatred aura will still scale with the phs dps increase. I've had a few ideas about using a stat stick and using a skill that only uses main hand (IE Double strike) with a UG in the offhand for additional block chance. Using a UG with the whirling barrier nodes gives a block chance of 49%, which can be further increased by a few nodes in the heart of the ranger cluster. Add a Stone of Laz and you can get to about 25% spell block. UG also adds crit, which is nice to have. As someone who's played dual wield a lot, my primary frustrations are: a) I have to find/purchase two good weapons to make my utility skills function consistently and have good DPS b) I lose out on a lot of survivabilty (another ES source, in my case) Also, I wish they would un-nerf vaal pact for melee users. I graduated from my dual bloodseekers to vaal pact once I got better weapons, and then they reduced leech by 60%. That said, I leech faster with vaal pact than with normal leech rate at my pdps, but I feel vaal pact not hurting melee as much would go a long way as to increasing the viability of top tier melee builds. Theorycrafter/Build Creator for PORTAL guild
@BlightScourge -> guide @ view-thread/1382667 (Retired till Mjolner is fixed) Lvl 94 Crit Mjolner Marauder twitch.tv/savagewolves |
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" If elemental damage on two handed weapons was buffed, I haven't seen it. You still get way more of a buff to damage by switching to 2h if you're using physical than if you're using elemental, if nothing else than for the bonus you get from your rings, amulet, and gloves (the flat elemental damage on these isn't buffed by going 2h). I see no reason to go elemental with 2h weapons unless using conversion skills (infernal blow, etc...). Either way, going dual wield with elemental damage is only useful if using dual strike, and after this patch, only if you feel that ~25% more dps is worth it for the loss of a shield. Dernière édition par elvenchakra#7201, le 30 mai 2014 à 21:15:57
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