So is this the dual-wielding fixes we've been waiting for?

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Astarte911 a écrit :
Nice argumentation!


Lets just run through real fast.

Your saying that WoE is a crap weapon with bad damage. You show me some claw build with DPS much lower than what WoE can achieve. I'm still trying to figure out how you came to the conclusion that Wings is bad.

and just for clarification WoE can go well over 30k DPS with Dual Strike.
Standard Forever
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mazul a écrit :
So if you've read patch notes, you know that dual-wielding now has 20% physical damage multiplier and that dual strike got nerfed from 100% to 90% base damage.

So how are you dual-wielding enthusiasts thinking about these changes? Are non-"dual strike" dual-wielding builds now viable?


I fired up my phys blender dual wield non crit cleaver in reg hc to test it out. Went from 8k to 10k cleave and 13k to 15k DS. This is with fairly mediocre self found gear on a 5L (cleave) and 4L (DS). Weapons around 250-300 pdps. No uniques. I didn't think DW was particularly under powered before, so it now feels quite strong.
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Splift a écrit :
In your rant you forgot to include the new buff to phys damage that came with this patch (the whole point of this thread) and the attack speed bonus that dual wield always got. You fixate on how a shield will give you more defenses..... well no shit sherlock. Dual wielding is supposed to be about being more offensive first and foremost.

Also your comments about the balance team are complete bullshit. ARPG's always have balance problems and poe is no different. Considering that poe has more complexity than any other arpg I think they do a pretty good job.

[Removed by Support]
- my thread was a reply why current DW offhands suck, as they were given as an example, and that it's better to use 1h/shield instead of them with DW; don't take it too deep Conchita, I didn't mean to make you angry
- the buff was unwanted and unneeded, damage was not the issue; it doesn't improve any of major DW flaws
- DW AS increase is ok, but no one will really notice if it's not there; 10 is not enough to be anything spectacular
- at the moment DW is the bastard a few want to friend with : it lacks severely survivability, compared to 1h/shield, and damage, compared to 2h. Low survivability, mediocre damage, and one and only true DW skill, that's what it got now and before.
- yes, balance team has proved they could be greatly incompetent in moments, it's not new

This is a buff © 2016

The Experts ™ 2017
Dernière édition par Kieren_GGG#0000, le 29 mai 2014 à 09:30:57
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torturo a écrit :
"
Splift a écrit :
In your rant you forgot to include the new buff to phys damage that came with this patch (the whole point of this thread) and the attack speed bonus that dual wield always got. You fixate on how a shield will give you more defenses..... well no shit sherlock. Dual wielding is supposed to be about being more offensive first and foremost.

Also your comments about the balance team are complete bullshit. ARPG's always have balance problems and poe is no different. Considering that poe has more complexity than any other arpg I think they do a pretty good job.

[Removed by Support]
- my thread was a reply why current DW offhands suck, as they were given as an example, and that it's better to use 1h/shield instead of them with DW; don't take it too deep Conchita, I didn't mean to make you angry
- the buff was unwanted and unneeded, damage was not the issue; it doesn't improve any of major DW flaws
- DW AS increase is ok, but no one will really notice if it's not there; 10 is not enough to be anything spectacular
- at the moment DW is the bastard a few want to friend with : it lacks severely survivability, compared to 1h/shield, and damage, compared to 2h. Low survivability, mediocre damage, and one and only true DW skill, that's what it got now and before.
- yes, balance team has proved they could be greatly incompetent in moments, it's not new

No need to get personal, I just pointed out that in your text wall analysis you missed some huge points and the main emphasis of this buff and thread,[Removed by Support]

Also deal wield cyclone/dual strike does not lose to 2 handed in terms of dps and is even stronger now (than it was before).

Obviously using a shield will be superior in terms of defense [Removed by Support]
Dernière édition par Kieren_GGG#0000, le 29 mai 2014 à 09:32:12
As a dual wield cycloner I'm absolutely loving this fix.
[Removed by Support]
This is a buff © 2016

The Experts ™ 2017
Dernière édition par Kieren_GGG#0000, le 29 mai 2014 à 09:32:41
[Removed by Support]
Dernière édition par Kieren_GGG#0000, le 29 mai 2014 à 09:33:57
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Bunnu a écrit :
Spoiler
There are skills other than dual strike.


There are no good dual wield skills besides dual strike. *maybe* cleave with really end game gear but that's about it.

The problem is not the dual wield boni but the skills.
i use a secret account because i am a politician that doesnt want the NSA to know i play poe.
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DogFaceNoSpace a écrit :
"
Bunnu a écrit :
Spoiler
There are skills other than dual strike.


There are no good dual wield skills besides dual strike. *maybe* cleave with really end game gear but that's about it.

The problem is not the dual wield boni but the skills.


Are you talking about dual wield-focused skills, or just any old skill used when dual wielding?

I mean, one way you can look at this is, "How did this change skill selection for people who already dual wield?", which I agree all it really did was blur the line between cleave and dual strike.

But if you're looking at it more along the lines of, "How did this change the selection between shield and dual-wield?", then the options got a bit more interesting. As I mentioned before, a RRR Prismatic Eclipse when used as a stat stick means 75% increased weapon damage, 20% more physical damage, and 10% more attack speed (on top of a base 25% block chance), which is a very viable option if you're satisfied with your defense but would like more damage.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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DogFaceNoSpace a écrit :
"
Bunnu a écrit :
Spoiler
There are skills other than dual strike.


There are no good dual wield skills besides dual strike. *maybe* cleave with really end game gear but that's about it.

The problem is not the dual wield boni but the skills.


No, the problem is that dual wield and cleave are too far ahead of the other skills. For dual strike and cleave to be properly balanced, dual strike should have a multiplier of 75-80%, and cleave should have a dual wield multiplier of 50% (the fact that the hits are combined for calculating armor still pushes it ahead of what it would be if it alternated).

This of course would have to come with a better bonus than 20% PHYSICAL attack damage, but seeing the way things are going, I wouldn't be surprised if GGG went ahead and nerfed dual strike further without buffing dual wielding (as a whole) more appropriately :/ .

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