Hit detection and hit boxes seriously needs some work. Videos and Images included!

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m3lt a écrit :
I am glad to know I am not the only one noticing it and finding a bit awkward. :)


Its been an issue as far back as last Feb when I was in beta, my ranger especially noticed it more than my marauder. I think its part hit detection and part server sync issues, where enemies are not actually where they appear to be.

Its particularly noticable on fast enemies who sometimes are almost impossible to click on cause their hitbox is so small.
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RodHull a écrit :
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m3lt a écrit :
I am glad to know I am not the only one noticing it and finding a bit awkward. :)


Its been an issue as far back as last Feb when I was in beta, my ranger especially noticed it more than my marauder. I think its part hit detection and part server sync issues, where enemies are not actually where they appear to be.

Its particularly noticable on fast enemies who sometimes are almost impossible to click on cause their hitbox is so small.


No its absolutely correct. You just have to know that the cursor always points to the ground.
I thought projectiles were behaving weirdly but wasn't sure if it was just me. They should absolutely go where the cursor is, otherwise aiming is kinda silly.
IGN: Zerikin or Zerinia
Dernière édition par zerikin#1635, le 25 janv. 2013 à 10:48:02
Marauder with 100% chance to hit due to passive skill misses also a lot of hits ...... ping is fine with 45-50ms the whole time.
Make
Spectral Throw
great again
I completely agree with OP.

I started playing and noticed I was missing a lot of my shots. My first thought was a big "what the fuck?".

I couldn't really put my finger on it, but I knew something was off. I do not usually "target" mobs (with the red outline), as it is a waste of time. I prefer to aim manually with the mouse, because it is more efficient.

Please fix this. Its a bit ridiculous and kinda game-breaking.
There will be no fix since it is correct like it is.
It is your view of the 3D world which is wrong.
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snxile a écrit :
It is your view of the 3D world which is wrong.

The 3D world is given by the game, so it's the games fault.
Make
Spectral Throw
great again
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CommodoX a écrit :
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snxile a écrit :
It is your view of the 3D world which is wrong.

The 3D world is given by the game, so it's the games fault.


yea as it is the 3D TVs fault if you dont wear glasses.
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snxile a écrit :
There will be no fix since it is correct like it is.
It is your view of the 3D world which is wrong.


I understand the idea. Its because of the perspective, blah blah.

However, from a gameplay standpoint, the whole idea is rubbish. Projectiles should travel where you are aiming. Period.
So, to the white knight naysayers telling people everything is fine... well... I leave you with this video:

http://youtu.be/7hrF3eUbuMg

And before you tell me that we have a miss chance, please, stop. Don't insult other player's intelligence.

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