Missing Melee and Abilities Isn't Fun!

I believe there is going to be some feedback added for misses. A sound effect, and later we'll get the floating text added telling us when we miss, crit, evade, and how much damage we do, etc.
I'm not a fan of percentage miss either, but it's a core design feature so unlikely to change now :(
After posting a few times in this thread and reading both con and pro statements i like to ad something that is very importand i think.

The Miss factor is only a real problem if you play with a 2h melee weapon which by default hits hard and slow. Its the #1 playstyle i like.

Other character-playstyles (i play them) dont suffer much couse the miss factor isnt realy visible.


My templar is 45 and staff-spec. I have 7 skillpoints in accuracy and a reasonable amount % on my gear. Still i miss 1 of 5, even 2 times in a row often. Yesterday i played in a group with ranged and i feld ashamed that i hit so slow and still was missing doing nothing while my tmates where melting everithing down.

So after this experiance i quit playing with my templar: period. Its totaly broken and if you dont believe me try it.

So afterwards i played with my DW and the miss factor is no issue whatsoever. First of all the char benefits from dex and secondly the attckspd is so fast that there is no timesink.

To sum up: i think that the people who like the miss mechanic dont play slowhanders and dont know how frustrating and broken it is.

To the devs: i hope you will fix this problem which in my opinion hits 2h slow weapons way to hard till the point its broken. I like to see that if i spec in lets say staff special skills (have put 10 in and 4 in 2h) the accuracy% will give me something like 95%. 1 miss in 20 i can live with.

This my build btw:
Passive skill tree build
Dernière édition par Patsboem#1402, le 7 août 2012 à 06:40:38
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Patsboem a écrit :
After posting a few times in this thread and reading both con and pro statements i like to ad something that is very importand i think.

The Miss factor is only a real problem if you play with a 2h melee weapon which by default hits hard and slow. Its the #1 playstyle i like.

Other character-playstyles (i play them) dont suffer much couse the miss factor isnt realy visible.


My templar is 45 and staff-spec. I have 7 skillpoints in accuracy and a reasonable amount % on my gear. Still i miss 1 of 5, even 2 times in a row often. Yesterday i played in a group with ranged and i feld ashamed that i hit so slow and still was missing doing nothing while my tmates where melting everithing down.

So after this experiance i quit playing with my templar: period. Its totaly broken and if you dont believe me try it.

So afterwards i played with my DW and the miss factor is no issue whatsoever. First of all the char benefits from dex and secondly the attckspd is so fast that there is no timesink.

To sum up: i think that the people who like the miss mechanic dont play slowhanders and dont know how frustrating and broken it is.

To the devs: i hope you will fix this problem which in my opinion hits 2h slow weapons way to hard till the point its broken. I like to see that if i spec in lets say staff special skills (have put 10 in and 4 in 2h) the accuracy% will give me something like 95%. 1 miss in 20 i can live with.

This my build btw:
Passive skill tree build

That is interesting, I got a two-handed weapon dualist and I don't have miss problems. My hit rate is about 90% now. Maybe you didn't invest into enough dex or don't have enough +accuracy on gear. Just having passives bonuses to accuracy is not enough. BTW, use Ground Slam with Staff for better effect. You will not notice misses as often. Group them up and ground slam them to death. Ground Slam is the best AoE skill the game, use it and abuse it.

"
Torin a écrit :

That is interesting, I got a two-handed weapon dualist and I don't have miss problems. My hit rate is about 90% now. Maybe you didn't invest into enough dex or don't have enough +accuracy on gear. Just having passives bonuses to accuracy is not enough. BTW, use Ground Slam with Staff for better effect. You will not notice misses as often. Group them up and ground slam them to death. Ground Slam is the best AoE skill the game, use it and abuse it.


I can confirm that groundslam works ok and there is no real notice of the miss mechanic, also the ground will be burning the mobs in time if i am right.

I played with groundslam but i dont like it so much. Glacial hammer is the #1 for me although it has no aoe, i love it. Well if it hits i mean.

My main singel-attack is glacial hammer with supportgems loh and elem damage if i remeber corectly.
For aoe i use ice nova+sweep.
Long ranged i use lightning strike with support gems ele damage and lightning.

I agree that my armor can use more accuracy but as a templar getting strength and intel is mandatory i think putting skillpoints in dex nodes is a pain and limmits my buildoptions.

I think chance to miss and accuracy is a good thing, because it provides more stats and so the builds/chars will be more different:
There will be builds with high chance to hit and builds with lower chance, some builds use "never miss" passive or weapon, some builds dont spent a single point in Dex or Acc, but stack accuracy on items...

Another good thing is that Accuracy makes caster more different to non-caster chars.

Accuracy is similar to critical hit-build:
If a crit triggers or if you hit, then there will be good dmg. If no crit triggers or if u miss your dmg is very low or you dont do dmg at all.

If u dont like the variance of crit - dont do a crit build and if u dont like the variance of a lower Accuracy build, then use a Build, where you (almost) always hit.
There a plenty of possibilities...


Btw. my lvl 52 selffound 2H-Mace marauder has 79% chance to hit with only 2 points spent in Accuracy/dex skills. The low chance doesnt bother me very much since I have more IAS. Before that I had a high Hit-chance, now I have a lower chance to hit but almost 50% more speed => I prefer the lower chance but more IAS, because overall I get more hits now...
Dernière édition par azraelb#0313, le 7 août 2012 à 07:50:03
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Patsboem a écrit :
"
Torin a écrit :

That is interesting, I got a two-handed weapon dualist and I don't have miss problems. My hit rate is about 90% now. Maybe you didn't invest into enough dex or don't have enough +accuracy on gear. Just having passives bonuses to accuracy is not enough. BTW, use Ground Slam with Staff for better effect. You will not notice misses as often. Group them up and ground slam them to death. Ground Slam is the best AoE skill the game, use it and abuse it.


I can confirm that groundslam works ok and there is no real notice of the miss mechanic, also the ground will be burning the mobs in time if i am right.

I played with groundslam but i dont like it so much. Glacial hammer is the #1 for me although it has no aoe, i love it. Well if it hits i mean.

My main singel-attack is glacial hammer with supportgems loh and elem damage if i remeber corectly.
For aoe i use ice nova+sweep.
Long ranged i use lightning strike with support gems ele damage and lightning.

I agree that my armor can use more accuracy but as a templar getting strength and intel is mandatory i think putting skillpoints in dex nodes is a pain and limmits my buildoptions.


You decided to mix between melee attacks and spells. And then complain how you don't want to put points into accuracy. Get Resolute Technique then if you don't want to bother with accuracy, it even got a nice shortcut for two-handed users.

"
Torin a écrit :

You decided to mix between melee attacks and spells. And then complain how you don't want to put points into accuracy. Get Resolute Technique then if you don't want to bother with accuracy, it even got a nice shortcut for two-handed users.


You didnt read my comment did you. I put 7 skillpoints in combination staff and accuracy + 3 exclusive in accuracy.

Resolute technique sure..sigh. Shortcut; your not serieus right.

Btw i dont mix melee with spells. I mix melee with elemental weapon damage.

Are you trolling me?






Dernière édition par Patsboem#1402, le 7 août 2012 à 09:04:45
"
Patsboem a écrit :
After posting a few times in this thread and reading both con and pro statements i like to ad something that is very importand i think.

The Miss factor is only a real problem if you play with a 2h melee weapon which by default hits hard and slow. Its the #1 playstyle i like.

Other character-playstyles (i play them) dont suffer much couse the miss factor isnt realy visible.


My templar is 45 and staff-spec. I have 7 skillpoints in accuracy and a reasonable amount % on my gear. Still i miss 1 of 5, even 2 times in a row often. Yesterday i played in a group with ranged and i feld ashamed that i hit so slow and still was missing doing nothing while my tmates where melting everithing down.

So after this experiance i quit playing with my templar: period. Its totaly broken and if you dont believe me try it.

So afterwards i played with my DW and the miss factor is no issue whatsoever. First of all the char benefits from dex and secondly the attckspd is so fast that there is no timesink.

To sum up: i think that the people who like the miss mechanic dont play slowhanders and dont know how frustrating and broken it is.

To the devs: i hope you will fix this problem which in my opinion hits 2h slow weapons way to hard till the point its broken. I like to see that if i spec in lets say staff special skills (have put 10 in and 4 in 2h) the accuracy% will give me something like 95%. 1 miss in 20 i can live with.

This my build btw:
Passive skill tree build


You could try to get agility node, it is large green + near precission claster. it should double your accuracy from passives at this moment. it would give you 60 accuracy compared to staff accuracy which gives only 5 at your point without item mods. You can respec this point when you get decent endgame gear with accuracy mods.
You could also try "additional accuracy" support gem needs only 22 dex at level one and gives same 60 accuracy.
Dernière édition par B_TAHKE#5476, le 7 août 2012 à 10:08:57
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Patsboem a écrit :
"
Torin a écrit :

You decided to mix between melee attacks and spells. And then complain how you don't want to put points into accuracy. Get Resolute Technique then if you don't want to bother with accuracy, it even got a nice shortcut for two-handed users.


You didnt read my comment did you. I put 7 skillpoints in combination staff and accuracy + 3 exclusive in accuracy.

Resolute technique sure..sigh. Shortcut; your not serieus right.

Btw i dont mix melee with spells. I mix melee with elemental weapon damage.

Are you trolling me?

Look, I told you accuracy from passives is not worth much byitself. If only gives percentage bonus and you still need fixed accuracy bonuses to make percentage bonuses work.

You use Ice nova, that is a spell.

Resolute technique is for people that cannot get enough accuracy and complain on forums about it as they don't know better.

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