Missing Melee and Abilities Isn't Fun!

Ugh. Acc & eva is not a core mechanic to games like poe. The system is a core mechanic to pen and paper games, turn based games. You know, the games where movement did not exist.

Go search "gun bros" or "eternity warriors".
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Torin a écrit :


Resolute technique is for people that cannot get enough accuracy and complain on forums about it as they don't know better.


Dont try to teach me something mister Resolute-technique-SHORTCUT when its clear to me that you have no idea what you talk about and didn't read most of the things i made clear in past posts. Your a lazy troll and i will remember your name sir.

Ok more constructive: i have a dexterety nek with 30dex. When i use it my accuracy go's up 2percent from 80-82%. So its a long way to 90% and above.

But to be honest i have said enough. I dont think a Templar has much freedom to build a cool 2h spec becouse you need to much variables like dexterity on top of strength and intel so it seems. Groundslam is an option i can see that but its not a playstyle i like.

I quit playing my templar as i wrote earlier. Its no fun see him miss so often and i dont think its becouse of big flaws in my gear and build.

I hope the devs are aware of it thats all.

Miss-attack solution as i see it for now: Duelist ftw!

Dernière édition par Patsboem#1402, le 7 août 2012 à 12:39:54
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RustyEyeballs a écrit :
I can't even comprehend why a chance to miss is in the game. I would rather take a 20% reduction in power than a 20% chance to miss any day. With chance to miss you have a chance to string misses together which feels AWEFUL. No feedback when an ability misses feels like lag caused me to miss click or the game bugged out or something. Even a whiff sound would be a taunt to me that I just lost power due to a dice roll. Losing the mana cost for missed abilities just multiplies my frustration.

This mechanic is like nails on a chalkboard for me and the only thing preventing me from playing the game.


Sounds like you need to invest in some more dex/acc... lol

Chance to hit mechanics are great, its another stat you have to balance that adds complexity. Sorry you fail.
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thepmrc a écrit :
Chance to hit mechanics are great, its another stat you have to balance that adds complexity. Sorry you fail.


i thought we had already discussed why this is a load of crap.
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jokulmorder a écrit :
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thepmrc a écrit :
Chance to hit mechanics are great, its another stat you have to balance that adds complexity. Sorry you fail.


i thought we had already discussed why this is a load of crap.


Sorry I don't agree with your opinions. Removing acc simply removes an element of complexity and realism from the game to appease whiners such as yourself.

'Fun' is PURELY subjective. Just because you don't find it fun to miss with attacks does not mean other people do not enjoy the mechanic.

A more appropriate title would have been 'Missing Melee and Abilities Isn't Fun FOR ME!' since making a blanket statement implying you know what fun is, whereas the rest of us don't makes you seem like almost as big of an ass as Jay Wilson.
Dernière édition par thepmrc#0256, le 7 août 2012 à 14:26:27
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Patsboem a écrit :

Ok more constructive: i have a dexterety nek with 30dex. When i use it my accuracy go's up 2percent from 80-82%. So its a long way to 90% and above.

But to be honest i have said enough. I dont think a Templar has much freedom to build a cool 2h spec becouse you need to much variables like dexterity on top of strength and intel so it seems. Groundslam is an option i can see that but its not a playstyle i like.


This is simply not true. You dont have to spend a single skillpoint in dex for a 2H build if you dont want to.

2 Items with 100+ Acc, perhaps some "all attribute" and the Accuracy skillgem is totally enough for ~ 90% Chance on lvl 52..

E.g. my Marauder hasnt spent a single point in Dex till lvl 50 and it worked pretty well...


Ah and dont use mace if u dont go for stun... Axes and sword will gibe you more Accuracy (and more dmg) then maces and staffs better defensive and more dmg...
Dernière édition par azraelb#0313, le 7 août 2012 à 16:10:46
I love misses, they are part of arpg, besides one of the main mechanics why i love arpgies so much because "misses" exist, and always will.

PoE will not be your average arpg'ling, and you know it but still insisting on does nothing but pure rubbish all the way. It won't be changed, 7 pages had already unnecessary debates, so spending your time more on this issue would not be a smart move.
"This is too good for you, very powerful ! You want - You take"
Dernière édition par BrecMadak#3812, le 7 août 2012 à 16:24:50
When playing for the first few days I hated the whole miss thing too and then I realised... I just needed to LEARN how to play the game.

AKA use my thinking process to balance out the stats of my chars to have at least 90%hit rate and still do reasonable damage and survivability.

I dont know how thats so hard. Hate missing? Pump up your damned accuracy.
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thepmrc a écrit :

Sorry I don't agree with your opinions. Removing acc simply removes an element of complexity and realism from the game to appease whiners such as yourself.


first of all, whether or not it removes complexity has absolutely nothing to do with whether you agree with me or not. replacing accuracy and evasion with equivalents that aren't randomly generated is absolutely not making the game any less complicated.

secondly, i have never once complained about the subject. i think it is poor design and it doesn't reward players for being good and it doesn't punish players for being bad. it can reward bad players for doing nothing and it can punish good players for doing nothing. that stuff shouldn't be in the game in my opinion.

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'Fun' is PURELY subjective. Just because you don't find it fun to miss with attacks does not mean other people do not enjoy the mechanic.


more straw man

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A more appropriate title would have been 'Missing Melee and Abilities Isn't Fun FOR ME!' since making a blanket statement implying you know what fun is, whereas the rest of us don't makes you seem like almost as big of an ass as Jay Wilson.


more straw man, or straw wilson if you will. in any case, if the vast majority of people playing this game wanted an equivalent system to accuracy/dodge without the random aspect, would you accept it? because right now it seems you're being no different than the imaginary scarecrow that you have constructed, pretended that it had the same argument as me, and then burned down in "triumph".

if you would prefer to have things that are determined by luck more than player skill and planning, then that's fine. but don't blatantly lie and say crap like "no evasion dumbs down the game!"

as i've said before, evasion and dodge are closer to dumbing the game down than an equivalent non-RNG system.
Dernière édition par jokulmorder#0674, le 7 août 2012 à 21:29:29
I do enjoy the RNG-ness of evasion and dodge, I've always played that style of character when I can. I'm sorry you don't like it, but I do. I think creating a character who completely avoids damage is more fun, but I've never seen a non-RNG based dodge mechanic that isn't an active defense. I don't want to have to physically push a button for it, and to get a dodge based character in a no miss/no evasion world, would turn my character in an Armor or ES, and I do not want that.

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