Do you understand why PoE2 managed to reach that peak?
" The thing is they created two very different types of PoE1 players. The ones from beta and before the game had more than 3-4 Acts and the ones from after Elder/Shaper golden era. These are two entirely different games. Old PoE1 you couldn't zoom. You'd get overwhelmed and die. You had to use terrain to line of sight and for enemies like Cobras you couldn't just run directly at them. Each enemy type had it's own interactions and how to dealt with them. Players complaining about Roas will never get old. The most outspoken PoE1 players seem to be the ones that think screen explosions are normal. "Never trust floating women." -Officer Kirac
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PoE 2 was successful at launch for the same exact reason as D4, and it has absolutely nothing to do with the actual product.
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" If it had absolutely nothing to do with the actual product they could have released a game called "Spin the apes" with the same initial playercount. You see how much sense your argument makes there. |
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PoE2 is fun to play, PoE1 is not. 1 has too much powercreep, feature bloat and is devoid of meaningful gameplay.
2 currently has some balance issues and I dislike rng crafting, and wish SSF was more fun like CoF in LE as some items are unrealistic to ever drop for a casual player, but ultimately it is a better game with a better foundation. |
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